September 12, 201312 yr So far every airport that I taxi at, ground control makes the AI aircraft hang back really far, why? PMDG 737 NGX, PMDG 777 and PMDG 747X all cause this phenomenon. I am getting really tired of hearing Ground Control telling the same plane to stop and go, stop then go, stop and go. Ric Elmore
September 12, 201312 yr That's sadly the normal behavior, you'l need to get used to it, or do what I do: tune in the tower frequency as soon as you read back your taxi instructions. From that point on you won't get any helpful advice from default ATC anyway. Florian
September 12, 201312 yr This is likely the result of how the taxiway was built. If that is a stock airport it can easily be changed with an airport editor such as Airport Design Editor X. The taxiway traffic in MS Flight sims is handled much like the way railroads handle trains. Railroads typically divide a rail line into blocks and only one train can occupy a given block. This is to prevent collisions. In Flight Sim, the taxiways are divided into blocks by the placement of taxi nodes. Nodes occur where one taxiway joins another and they are also used to form curves. Long stretches of straight taxiways may not have any nodes and you will see no more than one aircraft such a stretch. If it is a stock airport, you can easily add nodes to taxiways and you will get more AI traffic stacking up and they will be closer together. The downside is you will probably hear ATC issuing "stop taxi, caution traffic" and "resume taxi" orders a whole lot more. My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
September 12, 201312 yr This is likely the result of how the taxiway was built. If that is a stock airport it can easily be changed with an airport editor such as Airport Design Editor X. Actually this was implemented by Aces intentionally. They had many complaints from FS2004, about AI running into user aircraft during taxi, because they followed too close, so they expanded the distance, but I think they over did it. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
September 12, 201312 yr And I always thought it was my under arm deodorant :lol: System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
September 13, 201312 yr Actually this was implemented by Aces intentionally. They had many complaints from FS2004, about AI running into user aircraft during taxi, because they followed too close, so they expanded the distance, but I think they over did it. And it is the simplest way to keep space between aircraft. A better way would have been to code a specific distance, but that might have required a whole lot more coding effort. My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
September 13, 201312 yr Actually this was implemented by Aces intentionally. They had many complaints from FS2004, about AI running into user aircraft during taxi, because they followed too close, so they expanded the distance, but I think they over did it. Are you sure as if you use the default aircraft the gap is a lot smaller. I heard a long time ago its down to something to do with the way addon aircraft created for the sim. Something i heard dont know if there is any truth in it as it is the internet after all. -Paul-
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