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What is the difference between FSX and P3D?

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Hello, 

 

I have been researching Prepar3d and I'm looking at buying an academic licence for $49.95. I have a couple of questions before buying though. 

 

1. Is it a new and stable platform or is it basically FSX?

2. Are PMDG add-ons supported within P3D?

3. What is the difference that makes P3D so great?

 

Thank you very much in advance.

Thanks,

Kevin L

 

Boeing777_Banner_Pilot.jpg

1) It is basically FSX with a few improvements. P3D is based on ESP which was the professional version of FSX made by Microsoft. In short: P3D has somewhat improved stability, same performance, somewhat improved scenery and all gaming elements have been removed (missions, rewards etc.).

 

2) PMDG doesn't support P3D

 

3) P3D has only slight improvents over FSX, but for some enough to be significant. It is also bring developed, and v2.0 is just around the corner (think of it as FSX SP3). I also like the fact that I can run P3D and FSX on the same computer and set them up differently. I currently use P3D for ORBX scenery, and FSX for everything else.

Simmerhead - Making the virtual skies unsafe since 1987! 

Those updates look very interesting, but seems a lot to be adding to a 32bit environment...

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Hello, 

 

I have been researching Prepar3d and I'm looking at buying an academic licence for $49.95. I have a couple of questions before buying though. 

 

1. Is it a new and stable platform or is it basically FSX?

2. Are PMDG add-ons supported within P3D?

3. What is the difference that makes P3D so great?

 

Thank you very much in advance.

all PMDG planes work except the new 777

  • Moderator

Those updates look very interesting, but seems a lot to be adding to a 32bit environment...

That is entirely possible because v2.0 has migrated the entire rendering engine to the graphics card, freeing up a rather huge hunk of available VAS for the remaining core engine.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

That is entirely possible because v2.0 has migrated the entire rendering engine to the graphics card, freeing up a rather huge hunk of available VAS for the remaining core engine.

 

Ah thats excellent, hopefully I'll be able to make use of my beefy GPU now!

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