November 6, 201312 yr Commercial Member Edit: Also, when the time comes I can show you how you can replace files in .pak files without having to modify the original .pak using FileLocator.config and virtual paths. Funny you mention that, as we've already been experimenting with using the FileLocator and a "DLC" folder in the Flight installation folder to override core files with our own. Not sure if this is the exact same thing you are referring to, or if there is more that we just haven't discovered yet. And we will continue to try decompiling other various SPBs to see if there are any issues. Brandon Filer
November 8, 201312 yr Author I uploaded a new version with two minor bug fixes: http://flighttoolkit.com/?p=172 Orion, Brandon: The fix for the aerocache file conversion should be in. Let me know if you find any other issues. There is also a fix for an issue that basys reported. Thanks guys! Edit: I wanted to update the link in my original post. Is there no way to edit the first post? Edit 2: Oh, also if you already had installed 0.7.0 you should be able to install this one over top without having to uninstall the old one. Would love if some people tested that out and let me know if there were issues. If you have an older version of the tools you will still need to uninstall manually.
November 8, 201312 yr installed it over the 0.7.0 without any problem and seems to work fine. Only thing i noticed, when i started the game first it gathered all my awards again and now they are all from 11-8-13. Not sure if it has to do with the new toolkit thoughAnyway, thank you for your wonderful work!
November 8, 201312 yr Commercial Member Awesome, thanks Steve! The Aerocache SPB decompiles. Now to just figure out what all of these GUIDs are for. Brandon Filer
November 8, 201312 yr I'm not having any luck installing the toolkit. Every time I try, I get a fatal error message (that's never good...). Here's what the install log says. [13E4:0224][2013-11-08T15:55:17]e000: Error 0x80070643: Failed to install MSI package. [13E4:0224][2013-11-08T15:55:17]e000: Error 0x80070643: Failed to execute MSI package. [1028:1234][2013-11-08T15:55:17]e000: Error 0x80070643: Failed to configure per-machine MSI package. [1028:1234][2013-11-08T15:55:17]i319: Applied execute package: FlightToolkitSetup.msi, result: 0x80070643, restart: None [1028:1234][2013-11-08T15:55:17]e000: Error 0x80070643: Failed to execute MSI package. [13E4:0 Any ideas about what I'm doing wrong? Thank you
November 9, 201312 yr Author Any ideas about what I'm doing wrong? Thank you After installing if you look in the %temp% folder you should see a "FlightToolkit..blahblahblah.log". There will be two, send the bigger one to [email protected]. Also please mention if you are using 32 or 64 bit Windows, and whether you have Flight installed via steam or GFWL. Awesome, thanks Steve! The Aerocache SPB decompiles. Now to just figure out what all of these GUIDs are for. _id These guids are localization ids. There should be a matching .resource file in each language (eg: Language\CoreContent.fr-FR.pak has French and it contains a Aerocache\Core_Aerocaches.spb.resources file with the French version of that string). You have to have the FileLocator setup properly to load that in order to localize the file otherwise English will show up. InstanceID These are just unique identifiers for objects in the world so they can be referenced in other places. I'm not sure if they are used on Aerocaches, but you have to have them and they need to be unique. MDLGuid Is a guid that actually references the .materialVar or potentially a .seasonVar if it varies by season (but most stuff didn't use this since it was added late). The MDLGuid name is something that I missed while I was converting things to actually use names that make more sense. You can find the id for any asset file (any file with a .meta file) by decompiling the .meta file and looking at the "id" guid there. Be careful not to confuse "id" and "_id" in simprop files. "_id" is poorly named and always refers to the localization id, and only appears on string properties. "id" is usually a guid and usually refers to an asset id or other unique identifier, but in some files it is used as a unique string name\id.
November 9, 201312 yr I uploaded a new version with two minor bug fixes: http://flighttoolkit.com/?p=172 Edit 2: Oh, also if you already had installed 0.7.0 you should be able to install this one over top without having to uninstall the old one. Would love if some people tested that out and let me know if there were issues. If you have an older version of the tools you will still need to uninstall manually. It's working fine, thanks!
November 13, 201312 yr Author New version posted with several big fixes: - Fixed the custom install location not working - Fixed a bug in the installer with some forms of Steam users. - Fixed a bug while exporting add ons with PSD textures - Fixed a regression in the previous change that broke exporting - Fixed an issue when moving .addonSettings and related textures to a different path that would cause the add on to fail loading in AddonBuilder - Fixed an issue when converting SimProp xml containing matrix, LLA, PBH or time data. http://flighttoolkit.com/wp-content/uploads/2013/11/FlightToolkit_0_7_3.zip
November 13, 201312 yr Thank you! I think I'm going to start collecting reprints again.... And look out for good things to come! We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 13, 201312 yr Obviously I meant "repaints" :-/ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 14, 201312 yr It's getting to be hard work keeping up with the updates will add it to my todo list for tomorrow. Thank you.
Create an account or sign in to comment