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Two Questions - 'Tesselation Factor' & 'Texture Resolution'

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1) Tesselation factor - What does it actually control and is it best to just set to 'ultra'? Im having a hard time discerning what it actually does.

 

2) Setting resolution to 4096x4096? It looks as though all the ground tiles are still 1024x1024. Is there any need for this or just leave it at medium (1024x1024)?

 

Edit - 3 questions!

 

3) LM devs said they support 1/2 refresh rate vsync. I dont see the option in the sim nor does the inspector option appear to work?

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

No 3) It is definetly there (I am not at my computer right now but look around in the Graphic section (on the right side of the card - a check-box and a pull-down-menue).

 

No. 2) My understanding is that as long as the files a re smaller it doesn't matter anyway!

 

No. 1) No idea. Could be the tessellation of the ground and/or water by the GPU!?

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#3 - Triple Buffering = 1/2 refresh rate. 

 

And and explanation. 

 

 

Another method of triple buffering involves synchronizing with the monitor frame rate. Drawing is not done if both back buffers contain finished images that have not been displayed yet. This avoids wasting CPU drawing undisplayed images and also results in a more constant frame rate (smoother movement of moving objects), but with increased latency. This is the case when using triple buffering in DirectX, where a chain of 3 buffers are rendered and always displayed.

 

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1) Tesselation factor - What does it actually control and is it best to just set to 'ultra'? Im having a hard time discerning what it actually does.

Here is an nVidia demonstration video showing what tessellation is, and how it works, using water and terrain as visual examples. The "tessellation factor" is a way of setting just how much tessellation to use:

Fr. Bill    

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     Avsim Board of Directors | Avsim Forums Moderator
  • Author

Thanks Bill.....very informative. Does setting it high or ultra have major FPS impact?

 

Also, regarding vsync. Yes, I have a pull-down menu which simply states 'on or off' There is no 1/2 refresh rate option.

 

To my knowledge, triple buffering does not equal 1/2 refresh rate vsync. Am I wrong then?

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

Maybe this can help?:-

 

 

One thing to keep in mind is that the v-sync is adaptive. Assuming you have a 60hz monitor, enabling v-sync will lock your frame-rate to 60, 30, 20, 15, etc. If you enable v-sync and set your frame limiter to exactly 30 you will artificially introduce stutters by dropping to 20hz for any frame that runs long. I would try locking the frame-rate slightly above 30hz so that frames which run slightly long don't cause a stutter. Enabling triple buffering with the frame-rate locked about 10% higher than the desired refresh rate tends to give very smooth results.

Zach Heylmun

PREPAR3D Software Engineer

  • Author

Maybe this can help?:-

 

 

One thing to keep in mind is that the v-sync is adaptive. Assuming you have a 60hz monitor, enabling v-sync will lock your frame-rate to 60, 30, 20, 15, etc. If you enable v-sync and set your frame limiter to exactly 30 you will artificially introduce stutters by dropping to 20hz for any frame that runs long. I would try locking the frame-rate slightly above 30hz so that frames which run slightly long don't cause a stutter. Enabling triple buffering with the frame-rate locked about 10% higher than the desired refresh rate tends to give very smooth results.

Zach Heylmun

PREPAR3D Software Engineer

Bingo!

 

Thanks for that. Will give it a try. The stuttering was driving me nuts.

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

Let me know how you get on, as I can't try until later tonight :)

Maybe this can help?:-

 

 

One thing to keep in mind is that the v-sync is adaptive. Assuming you have a 60hz monitor, enabling v-sync will lock your frame-rate to 60, 30, 20, 15, etc. If you enable v-sync and set your frame limiter to exactly 30 you will artificially introduce stutters by dropping to 20hz for any frame that runs long. I would try locking the frame-rate slightly above 30hz so that frames which run slightly long don't cause a stutter. Enabling triple buffering with the frame-rate locked about 10% higher than the desired refresh rate tends to give very smooth results.

Zach Heylmun

PREPAR3D Software Engineer

I did that and set my fps @33 made a huge difference to smoothness

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