November 27, 201312 yr Commercial Member David, whilst I agree with you about various setups let me clarify before you start quoting and lecturing me... I am talking about a small aspect of the simulation that is not really a big deal, up until last summer I was spending most of my time working on CAE simulators out here, I honestly couldn't count the number of times I have jump seated over the years on various types. I have also been creating and distributing sound packs for FS for over 5 years now, apart from a huge love for aviation my true love is music/guitar and sound recording. I merely commented that the high end grind sound seems a little off, a huge number of variables exist,simply recording the real aircraft isn't going to replicate the sound of the real aircraft, I already explained these LVL-D simulators cannot pull it off. PMDG have done a stellar job of recreating the feel and sounds of this aircraft, that doesn't mean they have nailed it 100% Rob Prest
November 27, 201312 yr Looks to me like David was addressing ALL of us, giving us some valuable tips on how to get the most out of the T7 sound environment. B) Thanks, David, for reminding me of finally getting a genuine soundcard! What happened to AVSIM
November 27, 201312 yr Commercial Member And I most definitely agree about setting everything up correctly, including eq etc. but why is he quoting me? Rob Prest
November 27, 201312 yr (...) but why is he quoting me? Just speculating: Because you mentioned desktop simulation ("trigger words") and because you were solely referring to the coding (sole "culprit")?!? What happened to AVSIM
November 27, 201312 yr Although I have never flown the T7 I have quite some hours on other planes and even though they sound different they keep the same sonic characteristics. The sounds are very accurate,(at least on the NGX are identical) what is not are the levels (Which PMDG has no say on this). You do not hear the engines at altitude from the cockpit like you hear them here on the OMDG version, same for the window views. In real life What you get is a slight vibration sound like from the windows towards the mid to front and the blast sound from the back seats, as the plane gains altitude and speed these engine sounds begging to fade and all is left is the air (annoying shshshshshshs sound) at cruising altitude and speed. PMDG even accurately replicated these, for example after takeoff you do not hear the same noise levels that you do at altitude, the problem I saw (again) are levels. go to your sounds settings and move the ENGINES sound to about 15 to 20 and you will be closing your eyes and there will be no difference between the real T7 and this one. Believe me! AMD 9590 Sabretooth 990FX r2.0 16GB DDR3 Ram Nvidia gtx 750 ti windows 10
November 27, 201312 yr Although I have never flown the T7 I have quite some hours on other planes and even though they sound different they keep the same sonic characteristics. The sounds are very accurate,(at least on the NGX are identical) what is not are the levels (Which PMDG has no say on this). You do not hear the engines at altitude from the cockpit like you hear them here on the OMDG version, same for the window views. In real life What you get is a slight vibration sound like from the windows towards the mid to front and the blast sound from the back seats, as the plane gains altitude and speed these engine sounds begging to fade and all is left is the air (annoying shshshshshshs sound) at cruising altitude and speed. PMDG even accurately replicated these, for example after takeoff you do not hear the same noise levels that you do at altitude, the problem I saw (again) are levels. go to your sounds settings and move the ENGINES sound to about 15 to 20 and you will be closing your eyes and there will be no difference between the real T7 and this one. Believe me! Exactly what I do. You can hear them nicely on the ground and during takeoff/climb-out, as I get higher and faster (mach .70+) the sound of the air against the windsheild drowns out the engines and it's very realistic. I recommend the engine sound set to15-25 as well. David Zambrano, CFII, CPL, IGI I know there's a lot of money in aviation because I put it there.
November 27, 201312 yr Commercial Member I still don't understand how people will lecture the developer of a cockpit experience by providing anecdotal passenger experience, using a couple examples from someone's compressed-audio recording (codecs for personal recorders - phones, GoPros, and most home digital video recorders - are built for small file size and quick writes, not for quality), on an even more highly compressed location (YouTube compresses/converts the data further). Kyle Rodgers
November 27, 201312 yr Commercial Member I still don't understand how people will lecture the developer of a cockpit experience by providing anecdotal passenger experience, using a couple examples from someone's compressed-audio recording (codecs for personal recorders - phones, GoPros, and most home digital video recorders - are built for small file size and quick writes, not for quality), on an even more highly compressed location (YouTube compresses/converts the data further).Kyle, I agree completey, but what myself and (I think) the OP is referring to is the sound of the fan tips when they go supersonic, the grinding sound. It just doesn't sound right, everything else sounds brilliant. Now I've tried to think logically about it, at what thrust setting did they record the sounds at takeoff? And then how was it modified afterwards to coincide with the various high thrust settings within the sim? Again no big deal, personally I always modify the engine sounds slightly to work with my setup. Edit - one last thing regarding you tube cockpit vids compared to the real thing, not much differance between the two except the obvious sound quality. The only big differance I find is videos don't pick up the electrical humming and cockpit fans, as soon as you step on a flightdeck it is very overwhelming, not so much on the 777 Regards Rob Prest
November 28, 201312 yr And I most definitely agree about setting everything up correctly, including eq etc. but why is he quoting me? I apologize I wasn't lecturing anyone, just giving some tips. It was in response to the op who claimed there is a bug and you who suggested it might be a problem with the coding. Nothing personal and no anger in my replies, just trying to help fellow simmers out to enjoy this great airplane.
November 28, 201312 yr Commercial Member Fair enough David, and apologies for the misunderstanding on my part. Regards Rob Prest
November 28, 201312 yr Author I still don't understand how people will lecture the developer of a cockpit experience by providing anecdotal passenger experience, using a couple examples from someone's compressed-audio recording (codecs for personal recorders - phones, GoPros, and most home digital video recorders - are built for small file size and quick writes, not for quality), on an even more highly compressed location (YouTube compresses/converts the data further). I accept your point that the engine sounds present in the cockpit may not be exactly the same as the front of the passenger cabin, despite the short distance between them. However, whether the recordings are compressed or not, the engine sounds, recorded and available on YouTube, from the forward passenger cabin are very similar to the real thing and knowing that, that was what made me ask the question about the engine sounds. I also have a commercially available cockpit recorded DVD that presents the same engine sounds as those witnessed in the passenger cabin, again hence the question. Not going to be a definitive answer to this one but quite a few of us think the sound is not quite right. However, overall the package is fantastic and unlike others thankfully I have not encountered any issues. Well done PMDG!
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