December 25, 201312 yr Hi guys, I'm new to XPX, and this has been bothering me... Is there any way to increase the distance for scenery rendering at high altitude? I've already got my "world detail distance" set to "very high". Thanks Jehan Kateli
December 25, 201312 yr Is there any way to increase the distance for scenery rendering at high altitude? I've already got my "world detail distance" set to "very high". Hi fsxkitty, Unfortunately there is nothing you can do to get rid of the blur, this is something that will be addressed in the future by LR and hopefully in the next 10.30 update. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
December 26, 201312 yr Author Hi fsxkitty, Unfortunately there is nothing you can do to get rid of the blur, this is something that will be addressed in the future by LR and hopefully in the next 10.30 update. Thanks Carlos. Really hope they fix it soon. Jehan Kateli
December 26, 201312 yr Unfortunately, on Ben's recent interview I didn't read any mention to this getting fixed :-/ Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 26, 201312 yr if LR doesn't fix this issue before XP11, I will retire XP10 and stay with FSX/P3D. This issue is really embarrassing to still have in 2014 after so many updates. My fsx setups looks so good and real, when I look out my window from home or at FL300 from my trips.....fsx is the clear winner. XP10 still has many problems for a new sim.
December 26, 201312 yr It's not a "bug" in XP10,it's just how it is,DSFs at this distnace are entirly NOT loaded. Ben stated that they are looking into it,and they enhance that with loading more DSFs at the distnace.
December 26, 201312 yr Is there any way to increase the distance for scenery rendering at high altitude? The "Blurries" you are see at high altitudes are low resolution Earth Orbit Textures. Since they are textures, You can improve them somewhat by increasing the texture detail option.
December 26, 201312 yr Is it a bug or even a feature? See the discussion from here on ... My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
December 26, 201312 yr I'd say it's a "bugiture" or a "feabug".... There's both of it in it.... It's a feature because it really prevents the simulation engine from becoming overwhelmed by scenery elements to process, given the approach X-plane 10 follows regarding how it calculates what is withing it's "range". It's a bug because no one can find that it is anyway plausible, in the looks... Probably we should better call it a LIMITATION.... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 26, 201312 yr It's a bug because no one can find that it is anyway plausible, in the looks... On the other hand, a bug is something what was not intended ... Probably we should better call it a LIMITATION.... Difficult to find the correct wording , but this one is not this bad ... We should start a further discussion with finickiness :lol:. My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
December 26, 201312 yr From a 3 years old post on Ben Supnik blog: "In the long term, we need to load more DSFs, probably twelve instead of six. X-Plane 10 already has some improvements in how scenery shift is done, but my guess is that we can’t productize this until we have a 64-bit build (since more DSFs chew more memory), so I expect this to happen in a patch." ( http://developer.x-plane.com/2011/01/100-mile-visibility/ ) Now that they've gone 64 bits, and since they certainly know this is one of the most frequent complaints about X-Plane, IMHO this should be now quite high on their priority list. "Society has become so fake that the truth actually bothers people".
December 26, 201312 yr Now that they've gone 64 bits, and since they certainly know this is one of the most frequent complaints about X-Plane, IMHO this should be now quite high on their priority list. So, let's see what XP10.30 brings B). XP10.22 is around half a year behind us - what is a relatively long time in XP terms (10.25 was only a small update). Longer time means usually bigger steps - for obvious reasons ... My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
December 26, 201312 yr My fsx setups looks so good and real, I bet you spent a few $$$ to make it look "so good and real". Did you manage to get rid of the pop-ups and blurries? Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
December 27, 201312 yr I bet you spent a few $$$ to make it look "so good and real". Did you manage to get rid of the pop-ups and blurries? last time I had blurries was in FS9 5years ago. My PC is fast and well setup...NO BLURRIES!
December 27, 201312 yr Let's not start another s X-plane debate... Useless, as we all know... We use both because we like both... As useless as to parents discussing which of their children they prefer... :-) And sometimes we prefer one of them, surely, when it's tantrum time..... :-) But I agree the blurr is very annoying, and I also do not like the haze curtain effect, and it's still here too :-/ Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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