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P3D2.1 compatible version of FS Global Real Weather release imminent

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  • Author

Just did the exact same flight using OpusFSX and these are the results:

 

http://www.robainscough.com/images/24f7f6414e9e54812a7eeb50a69b114c.jpg

 

http://www.robainscough.com/images/5d741eb8ec715d87d5559864fe57f827.jpg

 

Doesn't seem to be REX 4 issue ... hmmm ...

 

Cloud Density = Medium

Draw Distance = 80

 

FSGRW METAR (22:43Z) KCCR

Wind 230 @ 12 Kts

Visibility 22 km

Sky Cover: Broken 1500, Overcast 4000

Rob, increase cloud draw distance and ensure it matches what you have in P3D2, see if that makes a difference? I am working on 130nm

 

Sent from my Mobile thing

Interesting fact about the clouds. I wasn't aware of that and thanks for the info.

 

 

 

Hmmm .... well this kiwi is a little confused now. In one post you say it is spot on, in the next you say what it reads and what you see are totally different things. Monday morning brain slowdown for me possibly?

 

Did you experience the wind shear and turbulence at Gibraltar? I did once in FSX and it was a lot of fun.

 

From their website about local conditions:-

 

Gibraltar - Experience strong turbulence in the final approach areas when approaching runway 09 and 27 with wind directions from south-east to south-west. Note, that there might be wind shear just before touchdown, especially on runway 09.

 

And for an earlier poster (rparson99) about Madeira:-

 

Madeira - You will notice medium to strong turbulence as you get closer to the mountains when approaching both runway 05 and 23, especially with wind directions from north-west and north-east.

 

 

LOL.

 

Yes, Gibraltar and their challenging winds took years off my life I swear!

 

As for the metar, if you look at YBBN at the moment, it is hard to depict. I have a friend on the east coast of the city, close to the airport, and the metar matches what he sees out his window. I am nearly 30nm to the north and my skies are overcast at 1500 with howling winds and rain. If I put the aircraft on the runway at BN it will be close depiction to the metar. But what I see out my window will not match.

 

This is why trying to match your window to the sim is a waste of time. I know people say such engine matches perfectly etc but I promise you it is nothing more than coincidence. Having said that, moving the aircraft north close to my house the winds are spot on and the interpretation of what the cloud formation "should" be is enough to satisfy me.

 

Sent from my Mobile thing

Will Reynolds

 

Flight Sim Addict

 

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As for the metar, if you look at YBBN at the moment, it is hard to depict. I have a friend on the east coast of the city, close to the airport, and the metar matches what he sees out his window. I am nearly 30nm to the north and my skies are overcast at 1500 with howling winds and rain. If I put the aircraft on the runway at BN it will be close depiction to the metar. But what I see out my window will not match.

 

Ahhh thanks Will. I've woken up now and understand what you are getting at. I'm fortunate in that I live close to the airport here in Wellington so can get a feel for how close the depiction really is. On a couple of occasions, I have even seen the depiction of a real storm front approaching. Coincidence? Quite possibly, but enough to sell me on FSGRW. It certainly brought "new life" to "the old girl" and I can't wait to try it out in P3D as real time weather has been the one (and only) thing I have not had the patience waiting for. 

 

P3Dv2 is getting better by the day!

LOL.  As a matter of fact I just completed landing at Madiera and, just as you point out, experienced the strong turbulence.  And...and that's right before reading this!  Uncanny!  Well...I was totally unprepared for it and thought something might be wrong as I've done that landing before with Opus and haven't experienced that...go figure.  Thanks!  That's good to note.

 

 

Interesting fact about the clouds. I wasn't aware of that and thanks for the info.

 

 

 

Hmmm .... well this kiwi is a little confused now. In one post you say it is spot on, in the next you say what it reads and what you see are totally different things. Monday morning brain slowdown for me possibly?

 

Did you experience the wind shear and turbulence at Gibraltar? I did once in FSX and it was a lot of fun.

 

From their website about local conditions:-

 

Gibraltar - Experience strong turbulence in the final approach areas when approaching runway 09 and 27 with wind directions from south-east to south-west. Note, that there might be wind shear just before touchdown, especially on runway 09.

 

And for an earlier poster (rparson99) about Madeira:-

 

Madeira - You will notice medium to strong turbulence as you get closer to the mountains when approaching both runway 05 and 23, especially with wind directions from north-west and north-east. 

 

http://www.youtube.com/watch?v=W08vvkI1caA

Where did you guys find Build FSGRW 1.8? Build 017 is what is listed on their forum, it is also the latest that you can download from within the app itself and the demo link on their website is also build 017. I must be doing something wrong.

 


Never mind, got it.

Where did you guys find Build FSGRW 1.8? Build 017

 

Hmmm ... I have 1.7 Build #016 and includes P3DV2.1 support ... what is this about 1.8 Build #017?? Check for updates suggests I have the latest version.  So now I'm confused.

 

 

Rob, increase cloud draw distance and ensure it matches what you have in P3D2, see if that makes a difference?

 

Sadly made no difference ... it looks like FSGRW is using volumetric fog as an overcast layer?

 

Agree on the Winds, they seem to match perfectly in FSGRW.

It's a typo on my part Rob. For some reason I tried to edit it and it said the post was blank. It's version 1.8, build 001, which is in the works.

  • Author

 

 


Sadly made no difference ... it looks like FSGRW is using volumetric fog as an overcast layer?

Agree on the Winds, they seem to match perfectly in FSGRW.

 

Rob,

Suggest you send an email to Berndt directly?  he is pretty good with direct support.

Will Reynolds

 

Flight Sim Addict

 

Posted Image

  • Commercial Member

 

 


Not concerned about the cloud types, more concerned about what this "overcast" layer is about? Why is it blue? I'm not suggesting FSGRW issue, maybe this is an P3DV2.1 issue?



http://www.robainsco...3fdf065a97d.jpg

 

Rob,

 

This looks like a very low visibility layer. Do you know where exactly and using which weather file it was found? I will then look into it.

 

Cheers!

 

Stefan Schaefer

PILOT'S GesmbH

C.E.O

Stefan Schaefer
PILOT'S GesmbH
CEO
http://www.pilots.shop
pilots_logo.gif

How does historic weather work? Can you set the time in P3D and will FSGRW load the appropriate weather just like that or do you have to load it manually in FSGRW somehow? Afaik ASN has an option that let's you simply set the time in P3D after which it will load the weather from that date. I'd like that because I mainly want to fly with historic weather. I think I will wait for ASN anyway to hear what people say about that in comparison to FSGRW (as far as P3D is concerned) before I purchase anything.

 

I own OpusFSX but it has no (real) historic weather and I don't use it anymore for various reasons.

  • Commercial Member

 

 


How does historic weather work? Can you set the time in P3D and will FSGRW load the appropriate weather just like that or do you have to load it manually in FSGRW somehow? Afaik ASN has an option that let's you simply set the time in P3D after which it will load the weather from that date. I'd like that because I mainly want to fly with historic weather.

 

Hello Jeroen!

 

When you start FSGRW you have to select, if you wish static or dynamic weather or load a saved weatherfile (which also will be static of course). After this selection you may choose current or historic weather. If you choose dynamic and then select a historic weather file, FSGRW will refresh using the following historic weather files. So you can make your historic flight with the full range of historic weather changes.

 

I hope this clarifies.

Cheers!

 

Stefan Schaefer

PILOT'S GesmbH

C.E.O.

Stefan Schaefer
PILOT'S GesmbH
CEO
http://www.pilots.shop
pilots_logo.gif

Thanks for the reply, Stefan. Do you have to make those selections every time or will they be remembered the next time you start FSGRW? And do you always have to manually download (?) and select a historic weather file?

I've done a few test flights with the demo version, and the weather depiction seems very good indeed.  A couple of issues for me, though - these are not bugs as such, but worth discussing:

 

1. In a heavy overcast rainy situation (eg EGDR at 15:13 on 2Mar14), I get extremely low fps (almost unflyable).  I think it's simply because my GPU (a GTX670) can't cope with the combination of volumetric fog and such heavy cloud layers; unfortunately, if I disable volume fog, the weather looks unrealistic, probably because FSGRW doesn't expect it to be disabled in P3D.

- Rob, how is performance for you with very heavy cloud/fog coverage, with your Titan?

- Stefan, are there any plans to support P3D with volumetric fog disabled, i.e. allow the FSX-style visibility smoothing/limitation to be used in P3D?  Of course it won't look as good, but it will allow those of us with mid-range GPUs to use the program in all weather conditions.

 

2. The P3D "rotating clouds" issue (http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=4353) seems to be far more intrusive with FSGRW weather than with the stock/Orbx static weather themes.  Is this simply because it uses more "flatter looking" stratus clouds than the stock themes, and the issue is more obvious with such clouds?  Is there anything that can be done to reduce this?  LM said they'd add an option to restore the FSX-like behaviour, but does anyone have any thoughts on how this could be mitigated in the meantime?

This looks like a very low visibility layer. Do you know where exactly and using which weather file it was found?

 

Hi Stephan, it was a static weather download (aka snapshot of conditions at the time).  I was able to make these adjustments and got a much better representation.

 

This was a quick flight from KCCR to KSFO using Prepar3D V2.1 + Hotfix 1.  Video is available in 1440p.
 
Weather: PILOTS FSGRW (FS Global Real Weather)
Scenery: ORBX NCA
Textures: REX 4
Aircraft: Aerosoft Twin Otter Extended
 
Had to make some adjustments to the FSGRW settings otherwise I got what looks like volumetric fog being used as an "overcast" layer (at altitude, didn't look very good)??  So I used ...
 
Weather depiction realism: 60%
Automatic Refresh on Ground: Unchecked
Natrual Wind Movement: Checked
Weather Radius: 80nm
Mode: Standard
Low Visibility Cloud Layer: Unchecked
Smooth Visibility Layers: Unchecked
Improve Stratus Overcast: Checked
Transfer High Altitude Winds & Temperatures: Checked
Transfer High Altitude Turbulence: Checked
 
 
Much better results with these settings IMHO.
 
Wish I could show these recordings in their native state, but at over 80GB file size it would be impractical.  My video is highly compressed to about 1.3GB with a target bit rate of 12Mbps.  My display and nVidia Inspector settings can be found here: http://www.robainscough.com/Prepar3D_Settings_2.html
 
Cheers, Rob.
  • Commercial Member

Hi Jeroen,

 

you have to make a selection every time you start FSGRW. There is an autorun feature however, which will follow the choices you provide in the autostart parameters. At this stage it will download current weather. Up to now there was no such request to have an autostart parameter for historic weather. In my view this would only make sense, if one wants to fly with the same historic weather every time. Is this really the case? We may however consider a future feature, which will call for FS date and time and then load the nearest available historic weather. Needs to be thought about of course ....

Stefan Schaefer
PILOT'S GesmbH
CEO
http://www.pilots.shop
pilots_logo.gif

  • Commercial Member

I've done a few test flights with the demo version, and the weather depiction seems very good indeed.  A couple of issues for me, though - these are not bugs as such, but worth discussing:

 

1. In a heavy overcast rainy situation (eg EGDR at 15:13 on 2Mar14), I get extremely low fps (almost unflyable).  I think it's simply because my GPU (a GTX670) can't cope with the combination of volumetric fog and such heavy cloud layers; unfortunately, if I disable volume fog, the weather looks unrealistic, probably because FSGRW doesn't expect it to be disabled in P3D.

 

- Stefan, are there any plans to support P3D with volumetric fog disabled, i.e. allow the FSX-style visibility smoothing/limitation to be used in P3D?  Of course it won't look as good, but it will allow those of us with mid-range GPUs to use the program in all weather conditions.

 

 

 

@Loge,

 

I just tested your scenario. I am having a rock solid 30fps on a GTX 780 (no TI, no Titan no Black, just GTX 780). This increases to 33fps if I disable volumetric fog. So far the facts from here, now we need to define what you call "unflyable". I also had little impact on the visual when disabling VF. Personally I guess, most things depend on settings and it is very difficult to compare, if we have different standards.

 

P3D V2.1 is just starting. I guess we can expect many more things to come in the future.

@Rob,

 

OK, THX. We are already aware of the fact, that under certain weather conditions a feature for better depiction of OVC (which works well in FSX and 1.4) "exaggerates" in 2.1. ;-) We will get it to behave shortly. For the time being, you can disable "Improve Stratus Overcast" in the settings menu at the "Visibility & Clouds" area.

Stefan Schaefer
PILOT'S GesmbH
CEO
http://www.pilots.shop
pilots_logo.gif

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