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P3D2.1 compatible version of FS Global Real Weather release imminent

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Had to make some adjustments to the FSGRW settings otherwise I got what looks like volumetric fog being used as an "overcast" layer (at altitude, didn't look very good)?

Rob, I'm getting the same result. I'll try your settings.

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You may also want to try Stefan's suggestion.

 

This is what I used in the video: 

 

0fc4fa221596a27af39c9aad7d6927ac.jpg

 

This is what "I think" Stefan is suggesting for P3DV2.x:

 

9eeb9889401cd4fbaa10903555c85de8.jpg

 

 


In my view this would only make sense, if one wants to fly with the same historic weather every time. Is this really the case? We may however consider a future feature, which will call for FS date and time and then load the nearest available historic weather.

 

Well, no, I wouldn't want that to be the case. ^_^ I understand that this will be the case if you add historic weather to the autostart parameters as they is right now. But I would indeed prefer a feature that looks at the date and time which is set in the sim and then loads that (nearest available) historic weather. I of course fully understand this feature won't be added in a few hours... ^_^

 

 


You can leave "low vis cloud layer" on.

 

Thanks Stefan, will do.

 

Cheers, Rob.

I've purchased FS Global Real Weather today, it's an amazing add-on. The sim is so much more alive now, money really well spent!

Phil

Let me add my voice to the fans of FSG Real Weather. A very simple program with great results.

 

 


I just tested your scenario. I am having a rock solid 30fps on a GTX 780 (no TI, no Titan no Black, just GTX 780). This increases to 33fps if I disable volumetric fog. So far the facts from here, now we need to define what you call "unflyable". I also had little impact on the visual when disabling VF. Personally I guess, most things depend on settings and it is very difficult to compare, if we have different standards.

 

I tried this scenario again, this time reducing the weather radius, unchecking 'improve stratus overcast' (as you advised), reducing weather realism to 60%, and reducing AA from 4x to 2x, and it's now much better: 25-30fps with volumetric fog enabled, a few fps more with it disabled.  I now get a great feeling of immersion flying through these low clouds.  Also, reducing weather realism seems to have reduced the occurrence of the 'rotating cloud' P3D issue in other scenarios (I guess due to less 'flat' stratus clouds).

 

So this is looking very good now - thanks for your help!  A couple more good flights and I'll be buying it.

 

 


OK, THX. We are already aware of the fact, that under certain weather conditions a feature for better depiction of OVC (which works well in FSX and 1.4) "exaggerates" in 2.1. ;-) We will get it to behave shortly.

 

Thanks. Everything else about FSGRW works fine with P3d 2.1. The hit on frame rates in dense clouds with multiple layers doesn't seem any worse than with OPUSFSX.

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Weather: PILOTS FSGRW (FS Global Real Weather)
Scenery: ORBX NCA
Textures: REX 4
Aircraft: Aerosoft Twin Otter Extended

 

Rob,

 

Love your water textures...no matter what I do, it is the ONE thing I cannot get in REX4 to the point of satisfaction...any chance you could tell me what you chose in your theme please?

 

Thanks in advance.

 

Lovely video by the way!

Will Reynolds

 

Flight Sim Addict

 

Posted Image

 

 


any chance you could tell me what you chose in your theme please?

 

Certainly ... they can still look a little blocky with the sun light reflections ... but here's what I'm using:

 

Global Water: Dark - Shallow Coral Pronounced

Wave Animation: Clashing Waves

 

 


Just to let you know, I just released Build 017 which addresses your previous problem.

 

Excellent!  Thank you ... installed, Auto update worked flawlessly ... my only suggestion on the update is to make running FSUIPC installer optional (it always launches FSUIPC installer on my setup).

 

Cheers, Rob.

  • 2 weeks later...

Certainly ... they can still look a little blocky with the sun light reflections ... but here's what I'm using:

 

Global Water: Dark - Shallow Coral Pronounced

Wave Animation: Clashing Waves

Rob, what do you think of this approach?  Have you tried it yourself?  Sounds intriguing but I haven't taken the time to try it for myself:

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

 

 


Rob, what do you think of this approach?  Have you tried it yourself?

 

Interesting find Noel, I'll have to try that.  Thank you.

 

The biggest issue I have with water textures is how the sun reflects on them ... makes them look very pixelated and blocky.  If I look away from the sun water looks great in P3DV2.1 ... I'm using the wave animation setting of "Constant (Experimental)" right now and it looks better.

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