March 3, 201412 yr ... Had to make some adjustments to the FSGRW settings otherwise I got what looks like volumetric fog being used as an "overcast" layer (at altitude, didn't look very good)? Rob, I'm getting the same result. I'll try your settings.
March 3, 201412 yr You may also want to try Stefan's suggestion. This is what I used in the video: This is what "I think" Stefan is suggesting for P3DV2.x:
March 3, 201412 yr In my view this would only make sense, if one wants to fly with the same historic weather every time. Is this really the case? We may however consider a future feature, which will call for FS date and time and then load the nearest available historic weather. Well, no, I wouldn't want that to be the case. ^_^ I understand that this will be the case if you add historic weather to the autostart parameters as they is right now. But I would indeed prefer a feature that looks at the date and time which is set in the sim and then loads that (nearest available) historic weather. I of course fully understand this feature won't be added in a few hours... ^_^
March 3, 201412 yr Commercial Member You can leave "low vis cloud layer" on. That definitely is not the problem. The two selections in the middle are irgnored in P3D regardles of the setting. They are default on and should be for best results in FSX/P3D V1.4. Stefan Schaefer PILOT'S GesmbH CEOhttp://www.pilots.shop
March 3, 201412 yr I've purchased FS Global Real Weather today, it's an amazing add-on. The sim is so much more alive now, money really well spent! Phil
March 4, 201412 yr Let me add my voice to the fans of FSG Real Weather. A very simple program with great results.
March 4, 201412 yr I just tested your scenario. I am having a rock solid 30fps on a GTX 780 (no TI, no Titan no Black, just GTX 780). This increases to 33fps if I disable volumetric fog. So far the facts from here, now we need to define what you call "unflyable". I also had little impact on the visual when disabling VF. Personally I guess, most things depend on settings and it is very difficult to compare, if we have different standards. I tried this scenario again, this time reducing the weather radius, unchecking 'improve stratus overcast' (as you advised), reducing weather realism to 60%, and reducing AA from 4x to 2x, and it's now much better: 25-30fps with volumetric fog enabled, a few fps more with it disabled. I now get a great feeling of immersion flying through these low clouds. Also, reducing weather realism seems to have reduced the occurrence of the 'rotating cloud' P3D issue in other scenarios (I guess due to less 'flat' stratus clouds). So this is looking very good now - thanks for your help! A couple more good flights and I'll be buying it.
March 4, 201412 yr OK, THX. We are already aware of the fact, that under certain weather conditions a feature for better depiction of OVC (which works well in FSX and 1.4) "exaggerates" in 2.1. ;-) We will get it to behave shortly. Thanks. Everything else about FSGRW works fine with P3d 2.1. The hit on frame rates in dense clouds with multiple layers doesn't seem any worse than with OPUSFSX.
March 4, 201412 yr Author Weather: PILOTS FSGRW (FS Global Real Weather)Scenery: ORBX NCATextures: REX 4Aircraft: Aerosoft Twin Otter Extended Rob, Love your water textures...no matter what I do, it is the ONE thing I cannot get in REX4 to the point of satisfaction...any chance you could tell me what you chose in your theme please? Thanks in advance. Lovely video by the way! Will Reynolds Flight Sim Addict
March 5, 201412 yr any chance you could tell me what you chose in your theme please? Certainly ... they can still look a little blocky with the sun light reflections ... but here's what I'm using: Global Water: Dark - Shallow Coral Pronounced Wave Animation: Clashing Waves
March 5, 201412 yr Commercial Member @Rob: Just to let you know, I just released Build 017 which addresses your previous problem. After installation you can switch back on "Improve Stratus Overcast". Use the built in autoupdate function to get it. Stefan Schaefer PILOT'S GesmbH CEOhttp://www.pilots.shop
March 5, 201412 yr Just to let you know, I just released Build 017 which addresses your previous problem. Excellent! Thank you ... installed, Auto update worked flawlessly ... my only suggestion on the update is to make running FSUIPC installer optional (it always launches FSUIPC installer on my setup). Cheers, Rob.
March 16, 201412 yr Certainly ... they can still look a little blocky with the sun light reflections ... but here's what I'm using: Global Water: Dark - Shallow Coral Pronounced Wave Animation: Clashing Waves Rob, what do you think of this approach? Have you tried it yourself? Sounds intriguing but I haven't taken the time to try it for myself: http://www.realenvironmentxtreme.com/forums/index.php?/topic/28456-just-got-p3dv2-and-you-dont-like-the-water-good-solution-inside/ Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
March 16, 201412 yr Rob, what do you think of this approach? Have you tried it yourself? Interesting find Noel, I'll have to try that. Thank you. The biggest issue I have with water textures is how the sun reflects on them ... makes them look very pixelated and blocky. If I look away from the sun water looks great in P3DV2.1 ... I'm using the wave animation setting of "Constant (Experimental)" right now and it looks better.
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