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Some Newbie questions?


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I have recently purchased MCE, after being impressed by the demo, but have some questions which I can't find answers to in the manual.

 

1. Does MCE interface with ground for push back, without GSX/ASE. If one assigns a 'mechanic' voice can he be asked for push back and default fsx push back is actioned?

 

2. I notice in the various documents, that there are commands for 'cabin crew' e.g. "close doors" etc. Is there a default built in voice for the purser,and how does one communicate with her/him?

 

3. Is there a full list of services / commands for both ground mechanic and pursor?

For example, I would like to be able to ask "Cabin crew Doors to automatic & cross check" and on arrival "Cabin crew doors to manual" and have them confirm. Is this possible?

 

4. Is there any documentation which explains voice scripts and their uses?

 

Thanks for any help with the above.

 

Cheers,

Stuart

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1. Does MCE interface with ground for push back, without GSX/ASE. If one assigns a 'mechanic' voice can he be asked for push back and default fsx push back is actioned?

Yes it does, just call your ground crew, "cockpit to ground", "mechanic from cockpit", "cockpit to mechanic", etc....and then tell him "request pushback nose left/right/straight" and he will do it for you.

It works quite well actually....just remember, after the push is complete, to disengage him "ground you may disconnect now", or the poor chap will be hospitalised.

 

 

 


2. I notice in the various documents, that there are commands for 'cabin crew' e.g. "close doors" etc. Is there a default built in voice for the purser,and how does one communicate with her/him?

Yes there is, and there are some more available at the MCE website...just call "Cabin Crew close doorrs"....also, some aircraft have cargo doors interacted...simply ask "ground close cargo doors"

 

 

 


3. Is there a full list of services / commands for both ground mechanic and pursor?
For example, I would like to be able to ask "Cabin crew Doors to automatic & cross check" and on arrival "Cabin crew doors to manual" and have them confirm. Is this possible?

Not sure those commands are there, but you can create your own....in this instance, you can create a command via VoxScript (see the VoxScript documentation in MCE), it is really simple...suggest watching some of the videos made by Dave Herky, absolutely incredible what he has been able to do with MCE.

 

 

 


4. Is there any documentation which explains voice scripts and their uses?

There is some documentation in there, but your best resource is this Avsim forum, there are some threads dedicated to scripts, and some very clever people who seem to have mastered the art with MCE. Dont be afraid to ask!

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3. Is there a full list of services / commands for both ground mechanic and pursor?

For example, I would like to be able to ask "Cabin crew Doors to automatic & cross check" and on arrival "Cabin crew doors to manual" and have them confirm. Is this possible?

There are lists in the MCE Shared Commands folder for cabin crew to close doors.

 

With MCE Vox Script creativity is fully catered for B).

 

You can create a script with a command from yourself e.g. Your say "Cabin crew Doors to automatic & cross check".

 

In the script area just select any sound (.wav) file from your PC. From Vox Script menu go to the sound file and double click on it. The sound is then added to your Vox Script and will play when you action the script .  Just be careful not to enable the sound in a loop, or you will need a "Stop Sound" command to halt it. :lol:

 

 If you have a simple editor (I use an old Video Editor, but the one that comes with Windows may suffice) you may use any sound from any recording and add your own voices to that sound. Or get a friend to record some sound files. Whatever you want. If its in a .wav file on your PC you can include it in a MCE script.

 

If you download my j41 Script from Avsim Library. (Just type in "David Herky" in the search box.) You will find examples I used in the J41 Movies.

 

I will upload my MD-11 and NGX scripts soon if any one wants to use bits of them. Oh and also the new Captain Sim 707 script. This has the full triple crewed MCE 707 flight deck, complete with triple crew checklists. Once you have flown with a F/O and a F/E older aircraft with three crew become very interesting... B)

 

Cheers

David

 

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  • 2 weeks later...

Further to my initial questions above, I have since created a few VoiceScripts to simply play cabin crew .wav files under certain commands. But I am wondering what the difference is between a 'script' and a 'flow'? Having looked at some scripts /flows from David Jerky, I am somewhat confused.

 

Q. What are the meaning of '//2' after checklist items and are there other parameters that cab added?

 

Any advice from anyone in the know would be appreciated.

 

Cheers,

Stuart

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Sorry one other thing - must be my grey cells fading with age!

But how can one start the VoxScript module without starting FSX and firing up MCE? Or is it possible to manually create a .vscr file using a text editor and if so, is there a specific format?

 

Cheers,

Stuart

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Q. What are the meaning of '//2' after checklist items and are there other parameters that cab added?

 

Any advice from anyone in the know would be appreciated.

 

Cheers,

Stuart

 

I had previously asked that question also, and FS++ responded.  I have it written down on a sticky stuck to my screen for quick reference, and here is what he said:

 

//1 Captain replies

//2 FO replies

//3 Both FO and Captain reply

//4 Flight Engineer replies

//5 Captain and Flight Engineer reply

//6 FO and FE reply

///7 Everybody replies

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But I am wondering what the difference is between a 'script' and a 'flow'?

 

A script gives you the ability to create a custom commands. In the example above "Cabin crew Doors to automatic and cross check".

 

The command above doesn't exit, that's why you have to script it.

 

Then it's up to you to decide what the script is going to achieve.

 

It could be simply acting as an alias for an existing command. In this case your scripted command needs to simply include the existing command "cabin crew close all doors" and it will perform what you intended using your own voice command insead of memorising the existing one.

 

If you want a more complex script, you could include playing pre-recorded FA audio.

 

Do not let the word "script" fool you into thinking programming is required.

 

A script is nothing more than a sequence of plain English exiting voice commands put in a specific order, with some audio thrown in here and there.

 

You could even script entire virtual conversations with FA, but for that you would need to assign a TTS voice, as pre-recorded voices cannot handle unpredictable speech.

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Sorry one other thing - must be my grey cells fading with age!

But how can one start the VoxScript module without starting FSX and firing up MCE? Or is it possible to manually create a .vscr file using a text editor and if so, is there a specific format?

 

Cheers,

Stuart

 

We could make it possible.

 

However it wouldn't be useful.

 

When you create a custom flow, it's supposed to be tied to the currently loaded aircraft. User doesn't have to worry about specifying which aircraft it applies to.

Secondly, one has to check that scripted commands actually exist and perform what is expected. Not possible to do without running the sim.

 

It's possible to edit scripted flows in Notepad. Suggest you wait until you are comfortable with the process.

 

Creating flows via the UI will make sure everything is in proper format.

 

When editing in Notepad, you'd have to keep some rules in mind, like not using digits, "engine one" should be written instead of "engine 1" (which the UI won't validate).

 

Other things, like maximum characters allowed per command. Currently 127.

Thanks to everyone for the advice.

So I guess the use of the word 'flow' is just a script which flows through a given procedure. Is that correct?

 

Stuart

 

Correct.

 

In fact sometimes we regret calling it VoxScript, when "VoxFlow" would have been friendlier.

 

It's basically, "when I say this, do that bit, wait a few seconds, do that other bit, notify me here and there, continue performing the other actions in the flow and report when you are done.

 

For example, with CS 707, we only shipped "cockpit preparation" flow, which is a very long one.

 

David decided to split it into 3 shorter flows which he decided to call...

 

"cockpit preparation one"

"cockpit preparation two"

"cockpit preparation three"

 

...respectively

 

He could equally have assembled all actions FO must perform and trigger them with "co-pilot do your cockpit preparation flow"

 

And do the same with Flight engineer.

 

By default we ship scripts where FO performs all the steps, mainly to show what's possible.

 

If you want more hands on, simply remove the items in the flows you'd like to handle personally as a captain, and you'll have the perfect crew task sharing for any real or virtual airline.

 

You are in charge.

 

http://www.youtube.com/watch?v=GJ6LoK2JHLE&feature=share&list=PL7227316D8D4AAA3E

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