Jump to content

Archived

This topic is now archived and is closed to further replies.

Capt Speirs

AI landing lights too high

Recommended Posts

Let begin with a thanks to Steve's Fixer. I don't know if I messed something up or if there is a simple fix. All UT2 AI's landing lights are too high, like they are floating above the plane about 10-15 feet. DX9 they are fine.


Ric Elmore

 

747-8%20Lufthansa%20Banner%202.jpgAmerican777-300smbanner.jpg 

 

 

Share this post


Link to post

I have same problem too, looking to see if there is a fix but have not found one yet. I posted a topic too but no one replied. It is not UT2 problem as I have MTX it is just an AI thing. Also notice PAPI lights and taxi light are floating too.  Not sure if we just have to live with it. : (

Share this post


Link to post

Is anyone ever going to deliver us from this journey of compromises and bring out a new Flightsim?


Ric Elmore

 

747-8%20Lufthansa%20Banner%202.jpgAmerican777-300smbanner.jpg 

 

 

Share this post


Link to post

I noticed that someone else posted the same problem some time ago, but I have nothing useful to add it certainly doesn't happen for me.

 

Are you talking about the landing lights on the ground. These are part of the aircraft model.

Share this post


Link to post

Ok floating papi and taxi lights could occur if you have two copies of the airport active in addition to the base fsx copy.

 

A possible scenario might be in Europe,if you have utx Europe installed with the ut Europe airports enabled, and an aerosoft version of the same airport which uses a slightly different height.

 

Because you see the papi lights working you won't have installed a lightfield and so the aerosoft papi and taxiway lights will not be visible and you instead see ut versions at the wrong height.

 

If this is the case you need to disable ut airports and add a lightfield.

 

Other possible sources of ghost airports include freeware scenery areas.

Share this post


Link to post

just have orbx airports and regions for North America. No not talking about landing light on ground, when you look at ai plane the light coming from the lights on the plane don't match up it is higher up and above the plane. I do notice that when you are very close they seem to match up , but as you get further away they start to separate and get higher. Mine are not 10 -15 higher only 2 feet. Wish I new how to attach pic.

Share this post


Link to post

just have orbx airports and regions for North America. No not talking about landing light on ground, when you look at ai plane the light coming from the lights on the plane don't match up it is higher up and above the plane. I do notice that when you are very close they seem to match up , but as you get further away they start to separate and get higher. Mine are not 10 -15 higher only 2 feet. Wish I new how to attach pic.

 

I will post some pics later.


Ric Elmore

 

747-8%20Lufthansa%20Banner%202.jpgAmerican777-300smbanner.jpg 

 

 

Share this post


Link to post

 

Yep, that's the issue exactly. All the money and time spent to end up with this, does it ever end? Occasional stutter, terrain flashes, AI aircraft running into to you, tires kicking up dirt on asphalt tarmac, occasional AI aircraft's butts sticking out into Taxiway, too many AI aircraft trying to land at once and the list goes on. Floating Beach Balls on AI Aircraft, not gonna cut it.That alone will send me back to DX9.


Ric Elmore

 

747-8%20Lufthansa%20Banner%202.jpgAmerican777-300smbanner.jpg 

 

 

Share this post


Link to post

I had exactly the same landing light problem yesterday.

However, after I went through again every option of DX10 controller, the problem is gone.

I think it's "lights\effects" who fixed the problem.

 

So, yes, DX10 fixer CAN fix this!

 

Pity that it is not available any more ...

Share this post


Link to post

There is a file somewhere and I don't recall where I found it called ut2_aircraft, essentially what it does is replace the light lines in the aircraft.cfg with the same lines using the shockwave lights, assuming you have those. It makes a huge difference to the look of ai at night. You have to do it manually, but it is worth it.

 

Lee


Lee Holdridge

i9 10900KF 32GB Ram 10GB RTX 3080

 

Share this post


Link to post

if you are using the latest version 2.3 then you if you haven't already done so you need to down load the missing file, which solves some issues with landing lights,

 

https://stevesfsxanalysis.wordpress.com/2014/06/26/v2-3-missing-file/

 

install as instructed.

 

bob

 

 

Did that and still get AI Landing Lights too high. Thanks though.


Ric Elmore

 

747-8%20Lufthansa%20Banner%202.jpgAmerican777-300smbanner.jpg 

 

 

Share this post


Link to post
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    50%
    $12,655.00 of $25,000.00 Donate Now
×
×
  • Create New...