Sign in to follow this  
Marius_S

Anti collision lights issue

Recommended Posts

This is a issue I have both with the 737 and the 777. The normal light pattern should be strobe - beacon - strobe, but from time to time, I only have the strobe lights illuminating.  Looking at the plane from spot view, I will see the normal pattern for about ten seconds, then the anti collision beacon fails to illuminate for a few seconds before coming on a again. So, normal for about 10 seconds, then no beacon for about 5-10 seconds, then normal again.

 

As I said, I have this issue with both the 737 and the 777, and as far as I can remember, it has been there since the release of the 737. A forum search did not come up with anything useful, so I might be one of the few around here with this issue. It is by no means a huge issue, I do fly from the cockpit, but I was wondering if there might be a solution to it?

 

 

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hi,

u can test this,,,

 

xxxx:\AppData\Local\Microsoft\FSX

 

Delete the Folders Shader and Shader10   

 

FSX will rebuild them automatic...

 

NG

 

Markus

Share this post


Link to post
Share on other sites

I´m bringing this topic up again. I have the same problem in P3D, and deleting shaders did not help. Anyone seeing the same thing?

Share this post


Link to post
Share on other sites

Is this issue not related to the frame rates you are getting?  I find that when my FPS count is much higher, the beacon/strobe sequence is more sustainably on cue.  They seem to become more erratic when FPS are low or erratic.

Share this post


Link to post
Share on other sites

It does not depend upon FSP, it will be the same sitting on the ramp as 35 000 ft above the Atlantic ocean. Also, the strobes behave normally. It's only the PMDG 777 and 737 that I see this with, all my other add-on aircraft has the normal behavior both in FSX and P3D. But as I said in the first post, it's not a major issue, just curious why this happens.

Share this post


Link to post
Share on other sites

It does not depend upon FSP, it will be the same sitting on the ramp as 35 000 ft above the Atlantic ocean. Also, the strobes behave normally. It's only the PMDG 777 and 737 that I see this with, all my other add-on aircraft has the normal behavior both in FSX and P3D. But as I said in the first post, it's not a major issue, just curious why this happens.

 

You do realize that most aircraft have different strobe and beacon patterns, right?

 

Note that on several of these aircraft, the pattens are independent:

 

Heck, the DA40 I fly doesn't even have a beacon.

Share this post


Link to post
Share on other sites

It does not depend upon FSP, it will be the same sitting on the ramp as 35 000 ft above the Atlantic ocean. Also, the strobes behave normally. It's only the PMDG 777 and 737 that I see this with, all my other add-on aircraft has the normal behavior both in FSX and P3D. But as I said in the first post, it's not a major issue, just curious why this happens.

 

I understand.  I don't normally check the external view when flying, so have not done a comparison, but I have noticed the 777 beacon missing its cue for up to one flash when on the ground at the airport which is odd.  Like you, I haven't noticed this with the wing strobe lights.

Share this post


Link to post
Share on other sites

Not sure about the 777, but as far as I know, there's no relation in terms of timing between the strobes and the beacon on the 737. I may be wrong, but I highly doubt it.

Share this post


Link to post
Share on other sites

Yes, I'm aware of that. Used to fly the DA42, only strobes there as well.

But I do know the pattern of the 737 and 777, and sometimes it's a bit off. But no big deal.

Not sure about the 777, but as far as I know, there's no relation in terms of timing between the strobes and the beacon on the 737. I may be wrong, but I highly doubt it.

That's correct for the 737 classic, but on the NG you will see strobe-beacon-strobe. Same on the 777.

The only exception is the back strobe on the 737 which is not synchronized.

Share this post


Link to post
Share on other sites

Strobes charge and then discharge (flash)  -- Since there are several factors that can affect the charge rate, they are not always going to flash at the exact same time.  

Share this post


Link to post
Share on other sites

Is it possible to use the A2A Redux lights in P3D at all, and more specifically on the 777?

Share this post


Link to post
Share on other sites

Is it possible to use the A2A Redux lights in P3D at all, and more specifically on the 777?

 

No. While I understand that personal preference is personal preference, it's not realistic to make the plane look like it's flying through a perpetual fog.

 

Regardless, adding this is not possible, nor is it supported by our EULA.

Share this post


Link to post
Share on other sites

No. While I understand that personal preference is personal preference, it's not realistic to make the plane look like it's flying through a perpetual fog.

 

Regardless, adding this is not possible, nor is it supported by our EULA.

 

I was thinking only for the beacon and strobes, but anyway, got it. thanks

Share this post


Link to post
Share on other sites

Do you have REX Texture Direct?

 

It has all of my PMDG anti collision lights, beacons, & strobes messed up in P3d & I still can't fix them.

Share this post


Link to post
Share on other sites

Do you have REX Texture Direct?

 

It has all of my PMDG anti collision lights, beacons, & strobes messed up in P3d & I still can't fix them.

 

How do you know REX has messed them up

Share this post


Link to post
Share on other sites

After a complete uninstall of both..

 

I reinstalled the PMDG products & they worked fine. I then installed REX Texture Direct & installed the textures and the lights were bad. I studied this on my system and it is directly related to REX... However I cannot fix the problem without completely uninstalling the PMDG products, all folders including the folders in the appdata section of my computer involving PMDG. This is a temporary fix until you change the Rex settings. If you change the textures you must go thru the whole process again to get the original PMDG lights back.

Share this post


Link to post
Share on other sites

You should contact REX about this issue if installing their textures with the 777 installed causes this. Nothing PMDG can control unfortunately.

Share this post


Link to post
Share on other sites

I'm adding to this thread to confirm that I have seen the same beacon behavior on the NGX ever since I first installed it. I'm sure there is no relation between strobe and the beacon, and the strobe flash is on a regular interval and I've seen no strange behavior for the strobe. Regarding the beacon, however, I concur, it has strange behavior. It will flash at a regular interval for several seconds and then you won't see any flash for several seconds, then it will return to a "normal" interval for several seconds.

 

Again, I want to reiterate, this has been the case since I've had the NGX. After doing a complete, clean, install for the SP1d upgrade the beacon behavior is still the same. I agree it's not a big deal since I spend most of my time in cockpit view but it is weird.

 

As an aside, I just returned from real work travel on Southwest Airlines and I paid particular attention to the beacon on any aircraft I could watch for a little while and the beacons were always very consistent in the flash interval, with no break in the pattern.

 

Dave

Share this post


Link to post
Share on other sites

 

 


I just returned from real work travel on Southwest Airlines and I paid particular attention to the beacon on any aircraft I could watch for a little while and the beacons were always very consistent in the flash interval, with no break in the pattern.

 

Only one of us could ever admit that to another one of us.  :lol:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this