October 2, 201510 yr Back to topic: has anybody found any issues with the scenery? I've been finding some square lakes in 3 sites: - Posadas VOR (POS, S27* 23.08', W055* 58.08')- Foz do Iguaçú VOR (FOZ, S25* 34.59', W054* 30.12')- Somewhere in northern Argentina, in coordinates S29* 48.02', W064* 38.07' This is the problem: Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
October 2, 201510 yr Author Commercial Member Nice of you to give coordinates! I'll check them out soon!
October 10, 201510 yr Author Commercial Member These have been identified as missing lakes. Landclass calls for water, but no LWM data is present --> square lakes. They appear to be all located near political borders, where I found lakes that should be sliced are instead eliminated by the Geofabrik system... I will attempt to recover them manually. As always, the update is due by the end of the month... Strange thing is masking landclass should have taken cvare of covering all internal lakes with terrain to avoid this...gotta check!
October 24, 201510 yr Author Commercial Member A small update for the missing lakes above has been uploaded today. Some areas are not completely fixed, I will need to make a more aggressive landclass mask, but it will invade too much into land, so a no-go...
November 28, 201510 yr Back to topic: has anybody found any issues with the scenery? I've been finding some square lakes in 3 sites: - Posadas VOR (POS, S27* 23.08', W055* 58.08') - Foz do Iguaçú VOR (FOZ, S25* 34.59', W054* 30.12') - Somewhere in northern Argentina, in coordinates S29* 48.02', W064* 38.07' Now I'm getting square river borders, just like this picture of the Uruguay river (Argentinean side) before flowing into the River Plate. This is in coordinates S33* 20.09', W058* 40.16': Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
November 28, 201510 yr Author Commercial Member square lake borders are due to inland water-class at default landclass level. The mask-landclñass of OSM world South America tries to fix this, but making it more aggressive covers up landclass near all coastlines with a pattern of 2 different classes. FS has a strange way of rendering land-class in which a cell with a transparent neighbor is ignored and rendered transparent... I already "went over" by 2 px to compensate for this and sometimes it is already too much.... some others like above it is not enough... I with I could just decompile the default landclass and edit it up ....
March 6, 201610 yr I've just seen this in the library: http://library.avsim.net/esearch.php?DLID=194424&CatID=fs2004scen Do you think it will be a good complement to OSM World? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
March 7, 201610 yr Author Commercial Member I have been in talk with the guy behind it... still need to find time to test it out! It is a land-class, and it covers the entire globe, so if you want more city detail this will do! (OSM covered areas will be higher in detail, but this may cover areas that OSM database missed?)
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