October 1, 201411 yr I updated from the patch and found no issues at all. All updated smoothly Must say, I am impressed with the improvements LM have made here. Performance is much better as does everything looks sharper. With the shadows now fixed, looks even more immersive than ever. This video was taken over Portland, so there was quite a bit of autogen around. With all my graphic sliders far right and with shadows enabled I have frames set at 25fps. The counter hardly dips as you can see from 2:16 into this video. Using Opus to generate the weather, there was a fair amount of cloud cover. Very happy with LM and their improvements
October 1, 201411 yr Nice video and thanks for sharing. The camera shaking effect has the positive side effect that stutters are much less noticeable. Maybe that's a solution to all those here on the forum who keep complaining about stutters... ;-) [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
October 1, 201411 yr I updated from the patch and found no issues at all. All updated smoothly Must say, I am impressed with the improvements LM have made here. Performance is much better as does everything looks sharper. With the shadows now fixed, looks even more immersive than ever. Very happy with LM and their improvements Very good video, fiftysix. Do you use EZDOK Camera? Thanks, Dirk.
October 1, 201411 yr Author Very good video, fiftysix. Do you use EZDOK Camera? Thanks, Dirk. Im using Opus weather engine with its built in dynamic head movement. Very easy to set up Thanks John
October 1, 201411 yr Commercial Member Nice video. I just installed 2.4 and it is very smooth and the dimension that is provided by the light and shadows looks like you are actually flying in a real environment. REX AccuSeason Developer REX Simulations
October 1, 201411 yr The sky is still distorted...and the ground textures were grainy. The sky, no matter how you panned, still had a wrap-around fish-eye. The same shot taken with v2.3, would have had symmetrical clouds, that didn't have a swirl effect and long form-factor extrusion,.that unfortunately this video shows. Now I know for sure, that your system put out the same graphics as mine. Now, I know that it is a coding change-up. Thanks for taking the time to post!
October 1, 201411 yr Nice vid. I use ASN so don't get popping clouds in P3D. Did you have terrain shadowing on or off? Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System. UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.
October 1, 201411 yr Author Is there any improvements on frames? Regards. On my modest machine, have an old i7 920@ 3.2ghz, but quite a nice GPU, the EVGA Superclocked GTX680. I notice a nice improvement in fps. Only before I installed this patch, the same flight, I was getting a drop into the teens for fps, now they pretty much stay around 25 Is it normal for the clouds to pop in and out in P3D ? I think its a bug that we have to live with (for now I guess)... I don't see it much and don't create too much of a distraction for me. Im more concerned with the spinning clouds that still exist. Nice video. I just installed 2.4 and it is very smooth and the dimension that is provided by the light and shadows looks like you are actually flying in a real environment. I think there is an improvement with the shadows for sure with this latest version. When I patched from 2.2 to 2.3, I was disappointed that the shadows didn't look as prominent. But thats back now, fist thing I noticed. The sky is still distorted...and the ground textures were grainy. The sky, no matter how you panned, still had a wrap-around fish-eye. The same shot taken with v2.3, would have had symmetrical clouds, that didn't have a swirl effect and long form-factor extrusion,.that unfortunately this video shows. Now I know for sure, that your system put out the same graphics as mine. Now, I know that it is a coding change-up. Thanks for taking the time to post! I don't really see what you're seeing to be honest. The main thing for me, is that I can enjoy this sim again. But everyone is different and have different expectations. But I think it all depends on what your zoom level is to wether you set wide aspect or normal view. I do most of my flying in the cockpit and have my zoom level set at 0.60. When you switch to external and zoom out to anything greater, then you are bound to see this 'fish eye' look to the sim. Thanks for your comments and feedback though Nice vid. I use ASN so don't get popping clouds in P3D. Did you have terrain shadowing on or off? I have all shadows enabled, cast and receive
October 1, 201411 yr Commercial Member The sky is still distorted Do you have the Wide-view Aspect Ratio option enabled? REX AccuSeason Developer REX Simulations
October 1, 201411 yr Author Do you have the Wide-view Aspect Ratio option enabled? Yes, I have this enabled and my cockpit zoom set at 0.60
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