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Continuation Of 'this is it with fs'

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This has been discussed countless times, and comes into effect in the real world as well. You always want to intercept the glide slope BELOW, also within a certain radius, something like 30 degrees or so. I'm no expert but this is what I have gathered from the professionals explain it. Anyway check out the PMDG 737, you will not be disappointed! Or if you have high expectations, try anything from Flight1.com as they offer a 30 day money back guarentee. But the PMDG is my favorite short-medium range aircraft. Add the sound pack and BBJ1/2 mods available here in the library and you have the most complete aircraft until the PMDG 747 comes out

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>right i might dip into my pocket and get the PMDG 737 then.You still don't have it? Lol, mate, you are missing like three quarters of the simulator...Get yourself LDS and PMDG 737 and enjoy!

to whoever said that thousands of flightsimmers dont have the problem, their probably just as much a perfectionist as me, many simmers im sure wud be willing to land with only 2 notches of flap or so the airplane can maintain the glidepath, or accept a 5 degree nose down angle, keep in mind many thousands do visuals too.as for the PMDG 737, it just seems like, well, its hard to explain, im just thinking that for most people the POSKY 757's work fine on an ILS landing, and if it can be fixed, it shall be fixed !:-yellow1

Hi BillI would not have thought that 3000' at 20NM is "way" to high. For example the approach to NZWN ILS16 specifies glideslope intercept at 3000' at 9NM from the threshold. Runway 5L at NZAA also has the same approach criteria. I regularly intercept the glideslope at 3000' at 10-12NM and continue for a good approach. This is of course assuming a 3 degree glideslope.Depending on his aircraft and weight, I would be more concerned about the speed. I intercept the glideslope at about 175-180Knots in most aircraft and do not reduce to 150 until much later in the approach sequence, approaching VREF+nn in the last stage.However you give good advice in recommending the approach charts. They are the only way to really understand what the correct speed/altitude targets are for the runway in question.Best Regards,

>>BTW.. the better approach is not start with the premise that>"the game does not work", but rather "I'm having trouble with>some part of the Simulator"... :-)>I've seen this debate a few times over the years here. Is it a game or a simulator? Some of us here are borderline radical about it being a simulator. Some of us get very upset or irate when it is called a game. I'm going to provide a link to Microsoft GAME Studios. Scroll down the GAMES and you will find Flight Simulator.http://www.microsoft.com/games/pc/default.aspxPeople please calm down it's just a disc you put in your computer to have fun and RELAX with.

Well Dad,If you want help from folks on the forum who have been flying this simulator for quite a while now, even before Microsoft bought the franchise, the term simulator goes a way towards establishing some common puprpose. No need to go radical about it, no need to prove that Microsoft Game Studios now owns the product.. no need to calm down, even. :-)

Bert

Bert, I didn't need any help. Thanks anyway.

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>Hi Bill>>I would not have thought that 3000' at 20NM is "way" to high.>For example the approach to NZWN ILS16 specifies glideslope>intercept at 3000' at 9NM from the threshold. Runway 5L at>NZAA also has the same approach criteria. I regularly>intercept the glideslope at 3000' at 10-12NM and continue for>a good approach. This is of course assuming a 3 degree>glideslope.I wrote:"For sim purposes though, unless there's an obstruction (say, a mountain?) preventing it, a good "ball park average" is 2500' at 5nm from the runway threshold, assuming a 3

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

common will.. you have done this multiple times.. some one suggests something and you question it and believe it wont make a difference...As for your 757, download a chart, read the flap limitations.. You dont land a jet with just 5 10 or 15 degrees of flaps..Intercept the Localizer at 2500ft.. Fly your approach at 175 or 180 untill about 5 nm out.. then cut speed to about 10 knots higher than your touch downspeed. Arm Spoilers and auto brakes. About Auto breaks, go with 2 or 3.But again, dont land a jet with only half of its flaps.. more flaps allow you to fly slower and increases your lift.Fly 135ias with 5 degrees of flaps in the 57 as opposed to 25degrees. 135 with 5 is near stalling.. Yes, you can fly it at that setting, but with a extreemly high pitch as opposed to the same with 25 or 30 degrees of flaps..

Chase Barnett

 

 

 

"common will.. you have done this multiple times.. some one suggests something and you question it and believe it wont make a difference..."I'm glad I am not the only one who has noticed this. :)

The ILS charts for RWY 08R at London Gatwick (EGKK) show the initial approach at 3000' intercepting the 3 deg glide slope at D8.6

Gerry Howard

Hi BillYes, you make a good point. From my own experience, most of the issues I have had to deal with were from my own making. There are so many factors to consider.

okay thanks for the help, and i wasnt immediately discluding any advice, now, im gonna go try what people have suggested, and get back to you, ill probably start a new thread soon as this thread is slowly drifting away from the main ones. im sure that ive nearly fixed this problem now soon as i know far more about itnow, for those of you who doubt that im a serious pilot, i hope i have built some bridges back up, im not a typical MOH/Quake player who just blames the game and doesnt appreciate fs as a sim(playing it like a game)ill also try and be more active on the boards.

Originally, the Flight Sim was called a Flight Simulator, even by Microsoft... It has been called that for decades... It was only after 911, that they began calling it a "Game" because they didnt want terrorists using it to learn how to fly. Regardless of what they call it, it does not matter, it is still a Flight Simulator, and you can learn how to fly if you Read the Manuals and use the FS by the "book."If you don't, then to you it may only be a "game" as you are using it only for amusement or to pass time and maybe even waster time. If you really want to learn HOW to fly correctly, I'd recommend going back to the Cessna's or any single engine aircraft, and begin taking the lessons. Practice each one, reread the manuals over and over until you virtually have the information in them memorized. Then, practice, practice, and practice, until you have your skills perfected. Fly with the realism turned on, and gradually turn it up to make it more and more difficult. When I began, I knew that landings were the most difficult part of flying. That landing in all kinds of weather, cross winds, etc took skills that I did not have. Sooooo, I practiced landings over, and over. Every day, I made at least 20 landings, before flying anywhere. I did not even attempt to fly from one airfield to another, until I'd learned to land in all kinds of conditions, at Meigs. Then, practiced navigation until I could find my way anywhere in the world. I'd never just "go to an airfield" by choosing it. Always using "Previous Flight" saved, and fly from one field to another, until completing the flight around the world or to whatever destination I'd choosen.It was several years before I ever "climbed into a Jet" as I knew real pilots never fly a Jet first. They learn how to fly and navigate before ever doing so....Trying to learn to fly Jets, before perfecting flying skills, or knowing how all the instruments work, is like a Baby who has never learned to walk, trying to Roller Skate. People make it much more difficult for themselves, by putting the cart before the horse, and trying to fly Jets, before learning how to really fly.

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