Sign in to follow this  
Bjoern

Freeware Sky Textures Comparison

Recommended Posts

Fancied a different sky texture and needed a direct comparison between the ones I have saved on my storage drive. Didn't want to let the screenshots go to waste, so I'm uploading them here. Someone might find them handy. Or not.

 

(Don't ask how a Caravan got this high.)

 

 

1) Very high altitude

 

 

FSX default

 

YFCH8KJ.png

 

 

Gabriel Rodrigues' sky textures (Avsim library)

 

qMholKv.png

 

 

Explor Environment (Flightsim?)

 

ZZiJLsl.png

 

 

HDE v2 for FSX (Avsim library? Flightsim?)

 

F1ilI9v.png

 

 

John Cillis' Soft Horizons (Avsim library)

 

jVoQcNz.png

 

 

 

2) Typical airliner altitude

 

FSX default

 

ROvgJqr.png

 

 

Gabriel Rodrigues' sky textures

 

FHUrSDm.png

 

 

Explor Environment

 

CVSIw9h.png

 

 

HDEv2 for FSX

 

AKlM2g3.png

 

 

John Cillis' Soft Horizons

 

xHrrIBf.png

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Probably a weather engine thing. Shouldn't have tested with FSXWX, but with a default theme for consistent results. Same for the cloud layer shading.

Share this post


Link to post
Share on other sites

Well, the last three look like they have the same weather so I guess it surprises me that the ground would appear differently in them.  Perhaps FSX makes adjustments due to overall light.  For myself, I prefer the ones that don't make the ground so dark.  Seems more like daylight in the others.

Share this post


Link to post
Share on other sites

The cloud lighting also shows some subtle differences between the single texture packages.

 

I've settled for Explor Environment in the end. A bit darker than the default textures and it retains the darkness at very high altitudes.

Share this post


Link to post
Share on other sites

Dark side/light side lighting in the sim is controlled by the first two pixels in the upper left corner of each sky texture. Different sky textures could easily make dramatic differences in the appearance of ground textures.

Share this post


Link to post
Share on other sites

If I know you Bjoern you're gonna want to have a play so here's the ole sky texture diagram! :smile:

 

environment_pixels.jpg

 

(If you happen to have a copy of GEPro for FS9 you can customize a set of sky textures by editing these pixels via graphical interface, the result will work in FSX if you convert them from 24 to 32 bit)

Share this post


Link to post
Share on other sites

*Chuckle*

 

Probably not.

My brain is already overloaded with FSX-specific stuff. One more thing to play around with and learn about and I might suffer a stroke. :lol:

Share this post


Link to post
Share on other sites

Nice comparison. Where did you find the Explor Environment textures? Do you have a link for DL?

Share this post


Link to post
Share on other sites

When I look at these, while I think the John Collis's has the most realistic ground...maybe the most realistic sky as well.  I think it would be cool if an app would automatically swtich the sky textures before starting FSX...especially dawn and dusk textures.  These times of day vary quite a bit in real life.

 

Gregg

Share this post


Link to post
Share on other sites

Nice comparison. Where did you find the Explor Environment textures? Do you have a link for DL?

 

I got it from Flightsim five years ago or so and it's neither in their library nor can a download be found by Google. Weird.

Share this post


Link to post
Share on other sites

Here's a new freeware sky texture and sun set, courtesy of Navid Hashemi: http://navidh.se/misc.html

 

 

My previous configuration (Explor Environment plus Gabriel Rodriguez' sun mod) on the left; Navid's mods on the right.

Note: I did not touch the camera and set time of day to the defauls from the menu (dawn, mid day, etc...) to keep things consistent. Cloud placement is randomized every time you start FSX.

 

vfWVqBG.jpg

Share this post


Link to post
Share on other sites

Since Explor Environment X is - for whatever reason - nowhere to be found anymore, I've uploaded it to Mediafire.

 

Notes:

1. All credit goes to Adrien Jubert, the original author.

2. The original download from Flightsim was 7 parts, but I've combined it into a single archive.

3. Archive is in .7z format and requires 7zip to unpack. (http://www.7-zip.org/)

4. There is no readme. Be smart and do backups before you install this.

5. Will obviously overwrite REX and other payware add-ons of the same kind when installed.

6. EEX is provided as-is. Adrien has disappeared from the flightsim world and I'm only hosting his work. No complaints, no requests; love it or leave it.

 

 

Link:

https://www.mediafire.com/?7yf68u0uozu8suy

  • Upvote 1

Share this post


Link to post
Share on other sites

Thanks for the comparison and for sharing Adrien Jubert's textures, which I haven't seen before. :) I'm going to try those out.

 

I liked Navid's set, but I found the lighting in the day time/afternoon textures a bit too blue. The dark side of objects has a very noticeable blue tint. The dawn/dusk textures are really good, though.

Share this post


Link to post
Share on other sites

I liked Navid's set, but I found the lighting in the day time/afternoon textures a bit too blue. The dark side of objects has a very noticeable blue tint. The dawn/dusk textures are really good, though.

 

This is the exact same thing I was thinking when trying them. I like EEX because of the darkness at altitude without the "glow" of the default textures, but I think a simple adjustment of the highlighting on Navid's day textures (see post #8 by Jim) would work as well.

Share this post


Link to post
Share on other sites

I've been meaning to give editing the sky textures a try myself, but I'm worried I'll get sucked into hours of tweaking as I tend to do. :P

 

I think I may have found my new favorite texture set though with the Explor Environment set... they look extremely natural to me, and give a slightly more even lighting to the clouds compared to HDE v2's more extreme light/dark:

 

QHM4g9v.jpg

HIwYIJy.jpg

Share this post


Link to post
Share on other sites

If I know you Bjoern you're gonna want to have a play so here's the ole sky texture diagram! :smile:

 

environment_pixels.jpg

 

(If you happen to have a copy of GEPro for FS9 you can customize a set of sky textures by editing these pixels via graphical interface, the result will work in FSX if you convert them from 24 to 32 bit)

 

This image isn't totally accurate, actually.

Not for FSX and FS9, at least. But it's good to explain the point. Yes, illumination, shadow, fog and haze etc. are all related to the sky texture.

By the way, one of the things that bothers me in my own set is how it appears at very high altitudes. There's a reason for doing it the way I did... but still bothers me. :P

And Navid's mod is really well made!

Share this post


Link to post
Share on other sites

Thanks for the sun mod, Gabriel. I am not much of a fan of lens flares, but yours have a certain appeal.

Share this post


Link to post
Share on other sites

Hi Folks,

 

Great comparisons - thanks for the effort...

 

Are the files from FS9/FSX/P3D all the same format to color the skies - meaning are they interchangeable ???

 

Thanks...

 

Regards,

Scott

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this