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hi guys ,

 

were do i have to add the addon scenerys , there is no addon scenery folder or do i have to create one myself , this is version 2.5

 

thanks ,

 

gerard

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Have the same doubt, many sceneries I have from Brazilian community and some designers, they just provide the folder to include on Addon Scenery, what should we do now with P3D 2.5?

 

LM should include this stuff in their release note like

 

* Bug fixes

- ...

- ...

*New stuff

- ...

- ...

*Surprises

- Removed Addon Scenery Folder! Deal with it now! haha

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I suggest you look again. I found that folder without any issues!

 

hi guys ,

 

were do i have to add the addon scenerys , there is no addon scenery folder or do i have to create one myself , this is version 2.5

 

thanks ,

 

gerard

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From what I have read (and hopefully understand), LM is getting away from using an Addon Scenery folder.  Appears they want developers to follow a new standard by placing files in the Windows Program Files folder by developer/publisher.  While our Addon Scenery folder would normally hold add-ons from all different developers mixed, this new way will keep each developers files separate.

 

This was already starting to happen a bit if you look at certain developers like Orbx, Aerosoft, and I am sure others.  They already were starting to have their own unique folders in the P3D root folder.  Moving forward, they just won't be in the root folder of P3D.  I guess technically you can still place you addons in any drive/folder you desire.  You can still create an Addon Scenery folder as well and continue to place stuff their.  You'll just have to first create the Addon Scenery folder this time around. 

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A lot of the older installers, like Fly Tampa look for the Addon Scenery folder. I had one scenery install looking for the script folder. That's been eliminated, unless it is moved. Does anyone know?

 

Lee

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I have managed to install 4 FlyTampa sceneries with no issues at all. They even found the Addon Scenery folder without any input from me.

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I suggest you look again. I found that folder without any issues!

Where? Please advise?

Thanks

Pedro

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The v2.5 release begins a push to have developers respect Windows rules/permissions. For more information, please see the article Path Configurations inside the in the Learning Center.chm provided in the 2,5 file.

As part of that, the Addon Scenery folder has been removed. If third parties have used that folder in the past, it is recommended they update their package/installer appropriately.

If you are an end user, there is no issue manually creating that folder, but it is not directly supported by v2.5.

Prepar3D® Senior Software Engineer

 

From Adam Breed LM

 

Jorge

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I wonder if Fly Tampa installer just created the directory on its own?

 

Lee

Could well be, because I did not create that folder. It was the very first add-on scenery I installed as the subsequent Uk2000 Scenery created its own folder. But I also noticed a TropicalSim add-on airport also automatically be placed there.

 

Pedro

 

Look here!

AddonScenery.jpg

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Did u find out where is this addon scenery folder located?

Thanks

pedro

 

Gentlemen was this just testing it's all a bit changed you can have per 3 party scenery developer a different directory with a specific effect folder too as example:

 

My test:

 

General install dedicated SSD drive with the main install:

 

D:\Lockheed Martin\Prepar3D v2

D:\AddonScenery

D:\CustomAI

 

Configured the following cfg files in C:\ProgramData\Lockheed Martin\Prepar3D v2

- effects.cfg

[Entry.0]

Path=Effects

[Entry.1]

Path=D:\AddonScenery\Aerosoft\Effects

 

- scenery.cfg

after entry 124 added

[Area.125]

Title=Dutch Airports - Rotterdam X

Layer=125

Active=TRUE

Required=FALSE

Local=D:\AddonScenery\Aerosoft\Dutch Airports - Rotterdam

 

- simobjects.cfg

[Entry.0]

Path=SimObjects\Airplanes

[Entry.1]

Path=SimObjects\Rotorcraft

[Entry.2]

Path=SimObjects\GroundVehicles

[Entry.3]

Path=SimObjects\Boats

[Entry.4]

Path=SimObjects\Animals

[Entry.5]

Path=SimObjects\Misc

[Entry.6]

Path=SimObjects\Submersible

[Entry.7]

Path=SimObjects\Weapons

[Entry.8]

Path=SimObjects\Countermeasures

[Entry.9]

Path=D:\CustomAI\UT2 Aircraft

 

Created the following directories:

D:\AddonScenery\Aerosoft\Dutch Airports - Rotterdam

D:\AddonScenery\Aerosoft\Effects (special folder for all Aerosoft addon scenery effect files :-))

D:\CustomAI\UT2 Aircraft

 

Installed Dutch Airports from Aerosoft in the directory Rotterdam :-)

Copied the effects into the effects folder created and the sounds in the C:\ProgramData\Lockheed Martin\Prepar3D v2\sound

 

AI aircraft from UT and custom ones in D:\CustomAI\UT2 Aircraft

 

Further since I still have FSX i used the following shortcut in FSUIPC.INI

[Programs]

Run1=READY,KILL,"C:\Microsoft Games\Microsoft Flight Simulator X\Flight One Software\Ultimate Traffic 2\UT2Services.exe"

 

This gives a clean P3D V2.5 with the original files and a example how the file structure is changed ;-)

 

For example Lockheed use the %programfiles% as a example but I prefer a different directory so if every installer is changed and you can choose your own path and directory it would be fun :-)

 

Ok hope it's helpful....

 

Going to test other variants too

 

From the learning center

 

Files

The following content is configurable through path configuration files:

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Gentlemen was this just testing it's all a bit changed you can have per 3 party scenery developer a different directory with a specific effect folder too as example:

 

My test:

 

General install dedicated SSD drive with the main install:

 

D:\Lockheed Martin\Prepar3D v2

D:\AddonScenery

D:\CustomAI

 

Configured the following cfg files in C:\ProgramData\Lockheed Martin\Prepar3D v2

- effects.cfg

[Entry.0]

Path=Effects

[Entry.1]

Path=D:\AddonScenery\Aerosoft\Effects

 

- scenery.cfg

after entry 124 added

[Area.125]

Title=Dutch Airports - Rotterdam X

Layer=125

Active=TRUE

Required=FALSE

Local=D:\AddonScenery\Aerosoft\Dutch Airports - Rotterdam

 

- simobjects.cfg

[Entry.0]

Path=SimObjects\Airplanes

[Entry.1]

Path=SimObjects\Rotorcraft

[Entry.2]

Path=SimObjects\GroundVehicles

[Entry.3]

Path=SimObjects\Boats

[Entry.4]

Path=SimObjects\Animals

[Entry.5]

Path=SimObjects\Misc

[Entry.6]

Path=SimObjects\Submersible

[Entry.7]

Path=SimObjects\Weapons

[Entry.8]

Path=SimObjects\Countermeasures

[Entry.9]

Path=D:\CustomAI\UT2 Aircraft

 

Created the following directories:

D:\AddonScenery\Aerosoft\Dutch Airports - Rotterdam

D:\AddonScenery\Aerosoft\Effects (special folder for all Aerosoft addon scenery effect files :-))

D:\CustomAI\UT2 Aircraft

 

Installed Dutch Airports from Aerosoft in the directory Rotterdam :-)

Copied the effects into the effects folder created and the sounds in the C:\ProgramData\Lockheed Martin\Prepar3D v2\sound

 

AI aircraft from UT and custom ones in D:\CustomAI\UT2 Aircraft

 

Further since I still have FSX i used the following shortcut in FSUIPC.INI

[Programs]

Run1=READY,KILL,"C:\Microsoft Games\Microsoft Flight Simulator X\Flight One Software\Ultimate Traffic 2\UT2Services.exe"

 

This gives a clean P3D V2.5 with the original files and a example how the file structure is changed ;-)

 

For example Lockheed use the %programfiles% as a example but I prefer a different directory so if every installer is changed and you can choose your own path and directory it would be fun :-)

 

Ok hope it's helpful....

 

Going to test other variants too

 

From the learning center

 

Files

The following content is configurable through path configuration files:

 

HI Awf..I definitely going to try out u recommendations to install scenarios/airports..However there is something I am having problems with and is to install Ivao MTL to use with Vpilot. The last ivao installer (they say is compatible with ptrepar3d) can not recognize the prepar3d install, so I am not being able to use the MTL for matching the nmodels during my connections having this annoying mismatch error. Any idea how make Ivao see the P3D path?
any help will be really appreciated
Thanks
Pedro 

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HI Awf..I definitely going to try out u recommendations to install scenarios/airports..However there is something I am having problems with and is to install Ivao MTL to use with Vpilot. The last ivao installer (they say is compatible with ptrepar3d) can not recognize the prepar3d install, so I am not being able to use the MTL for matching the nmodels during my connections having this annoying mismatch error. Any idea how make Ivao see the P3D path?
any help will be really appreciated
Thanks
Pedro 

 

 

Sent you a PM

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I'm finding after I add a scenery (anywhere), P3D is not loading it.  If I disable it in LM it is still active!?  Do you believe this is some of the effects due to the new file structure?  I usually have to restart P3D in order to see the scenery I added.  This is just basic scenery using a scenery and texture folder... no installs or special .dll's or anything like that.

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I'm finding after I add a scenery (anywhere), P3D is not loading it.  If I disable it in LM it is still active!?  Do you believe this is some of the effects due to the new file structure?

 

Yes that is correct every installer should be updated with new commands ;-) as for manual adding the scenery via the library I believe they changed that to not sure...

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 Your example of Simobject only worked for me when I remove any spaces from the folder name.

 

also where did you find in programfiles p3d thee folder sound??

 

Jorge

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 Your example of Simobject only worked for me when I remove any spaces from the folder name.

 

also where did you find in programfiles p3d thee folder sound??

 

Jorge

 

The sound folder is in the root of P3D v2.5 no changes there...

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Paulo Ricardo a brazilian airport / scenery designer, develops and offer the Folder for example: "São Paulo - Rio de Janeiro route" we add this to Addon Scenery and load on Scenery Library, but now it's not working anymore.

 

How LM will deal with this kind of developers? They're doing great job, people paid for this work but we can't use it on 2.5?!?!

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Paulo Ricardo a brazilian airport / scenery designer

His Brasilian sceneries are top drawer in fact.

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I'm finding after I add a scenery (anywhere), P3D is not loading it. If I disable it in LM it is still active!? Do you believe this is some of the effects due to the new file structure? I usually have to restart P3D in order to see the scenery I added. This is just basic scenery using a scenery and texture folder... no installs or special .dll's or anything like that.

I am noticing this as well. As you mentioned, restarting will load the scenery. Hope the good folks at LM address this.

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the right way now would be , the installer creates a folder say in drive X name  XXX. inside there 2 folders Sceney and Texture as always  , then he should execute a line like this 

 

pepar3d.exe "-ConfigContent: File=Scenery, Operation=Add, Path=X:\XXX, Title=Spain, Required=FALSE, Active=True"

 

done , the scenery appears in the Scenery Library and works...

 

Jorge

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Can we have some clarification oh how things work without the addon scenery folder?

 

For those active developers who use the older folder setup, I presume they will update their installers to use the new structure.

 

For those non-active developers or those who have created their own scenery etc, how is the scenery now to be installed?

 

I have yet to install p3d 2.5 for fear of not being able to install my addon scenery.

 

As an aside will the migration tool be able to install fsx addons in to p3d 2.5 given this new file structure.

 

Tom

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