March 12, 201511 yr Unless it's a carefully controlled test, then most anecdotal comparisons between platforms are influenced by how stripped-down and optimized the systems are for flight simulation. People who fly X-Plane and use the same computer for general gaming and other home uses are often suffering from "DLL rot" or too many background processes interfering with the simulation. Especially if they've owned the computer for several years. I use my main desktop computer for audio recording/editing and Photoshop work as well as flight sims, and I've always tried to keep it as clean and stripped-down to the basics as possible. But it's not easy. Performance always leaps forward each time I move to a new machine, and it's not totally due to the faster CPU. Just having a clean machine is a big help. Few people really bother with that kind of discipline unless they're using a computer for something like professional video work. Back to the weather topic... it might be possible to simulate a single vertical cell system (CB) within the current 3 layer weather system by stacking three virtual objects together so they appear as a unit. But then you need some way to isolate the system horizontally as well. Maybe something like a grid overlay within each layer, so the CB exists as a stack of three objects "over here," but not "over there." Maybe something like that could be a halfway move towards a full 3D weather model. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
March 12, 201511 yr Moderator Unless it's a carefully controlled test, then most anecdotal comparisons between platforms are influenced by how stripped-down and optimized the systems are for flight simulation. People who fly X-Plane and use the same computer for general gaming and other home uses are often suffering from "DLL rot" or too many background processes interfering with the simulation. Especially if they've owned the computer for several years. In my case, it was a bootcamp and nothing else was installed on Windows. Whilst on Mac OS X I had other stuff running, and OS X still beat it. I don't really blame the OS as such, I think the issue is the graphics card drivers for Windows were old and only the bootcamp ones worked. If the drivers were properly optimized for the system and up-to-date like they are on OS X, then I'd imagine performance would be just as good.
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