March 8, 201511 yr Good to hear he finally got tired of the bad weather modeling apparently. Improvements to winds aloft are good, but much more is needed to fix the poor weather modeling. We'll never get realistic weather systems like thunderstorms, until they replace the simplistic 3-layer weather model with something that can handle a single vertical cell system like that. Maybe it will change in v11, whenever that shows up. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
March 8, 201511 yr Improvements to winds aloft are good, but much more is needed to fix the poor weather modeling. We'll never get realistic weather systems like thunderstorms, until they replace the simplistic 3-layer weather model with something that can handle a single vertical cell system like that. Maybe it will change in v11, whenever that shows up. Totally agree. At least maybe there's hope that a whole new system might at least be on the table for v11. It's always been odd to me that this isn't more of a priority. Realism in weather is simply essential to a flight simulator where the focus is on use as a training aid - which I've always felt is where x-plane fancied itself in the marketplace.
March 8, 201511 yr I see nothing in there related to visibility and loading more tiles to get rid of the vaseline horizon. :angry: Probably a little soon to judge but wasn't that supposed to be THE big update for 10.40? Never mind at least his frickin' Lancair engines work like a dream... (Bangs head repeatedly against wall)
March 8, 201511 yr I see nothing in there related to visibility and loading more tiles to get rid of the vaseline horizon. :angry: Probably a little soon to judge but wasn't that supposed to be THE big update for 10.40? Since this is supposed to be a change log of Austin and the scenery stuff is done by Ben I guess these are only changes that Austin himself coded. No reason to worry.
March 8, 201511 yr Moderator Since this is supposed to be a change log of Austin and the scenery stuff is done by Ben I guess these are only changes that Austin himself coded. No reason to worry. This seems correct, this build seems to only include Austin's changes and not all the other stuff discussed by Ben. I guess at some point they'll be added as well. Just to note, the same thing happened when testing 10.30, so don't worry, I'm sure the big changes will get in at some point
March 8, 201511 yr As I understood from someone that is testing , NOAA functions now comes by default.
March 8, 201511 yr Hope he also fixes the relation between FF and Prop RPM in the PT-6-like free-running turboprops :-) Looking promising! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 9, 201511 yr Commercial Member .i am considering buying the disc version just so i can get updates sooner, as steam takes too long, I don't think you need the disc version, simply get the updater: http://www.x-plane.com/downloads/x-plane_10_installer-updater/ and point to your x-plane. something alike steam/x-plane... latest stable is still 10.32
March 9, 201511 yr Commercial Member Never mind at least his frickin' Lancair engines work like a dream... (Bangs head repeatedly against wall) Correctly working PT6 engines are indeed important, as a lot of turboprops with such engines exist. They are all wrong at the moment, but finally this could change soon. Mario Donick .:. vFlyteAir
March 9, 201511 yr Correctly working PT6 engines are indeed important, as a lot of turboprops with such engines exist. They are all wrong at the moment, but finally this could change soon. Yeah that's cool, I was just spitting my dummy out the pram lol! If Ben's still working on the scenery stuff that's cool, I just thought when I read Austin's changes that that was all the 10.40 stuff.
March 9, 201511 yr My usual base test for a Pt-6 like free running turbine is rather simple: 1) climb to cruise, use the AP or vly manually straight & level. Adjust power to get a stable speed then... 2) reduce Prop RPM and watch the FF ( fuel flow ) gauges.. 3) increase Prop RPM and watch the FF gauges Both 2) and 3) should get you constant FF... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 9, 201511 yr Improvements to winds aloft are good, but much more is needed to fix the poor weather modeling. We'll never get realistic weather systems like thunderstorms, until they replace the simplistic 3-layer weather model with something that can handle a single vertical cell system like that. Maybe it will change in v11, whenever that shows up. I think we all agree with this.... the problem is that 'single vertical cell system' or something like that would probably kill fps. I don't know how FSX handle this.
March 9, 201511 yr the problem is that 'single vertical cell system' or something like that would probably kill fps. I don't know how FSX handle this. If I am not mistaken it doesn't, it just shows a nice flat picture of a thunderstorm ... . I don't think FSX has real 3D clouds, what you can observe if you pass a cloud in external view (flat bitmap rotating in relation to the cockpit). X-Plane is different in that it tries to simulate real 3D clouds, but it kills fps.
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