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ankh21

New contrails FSX with DX10

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Hey guys,

 

thank you so much for the latest update, 1.3.0 ! The effects are really awesome. As some may have noticed, i am using FSX in DX10 mode with Steve's DX10 Scenery fixer.

 

As it is written on the PrecipitFX homepage, all effects need conversion with the fixer software to show up properly in DX10. In the past, the contrails then had a very huge impact on performance on some systems.

 

The new contrails are longer and do not decrease performance as much as the version before, but only if you leave it UNconverted. So as a result, there is some flickering and under certain viewing angles, the contrails of the right or left side are not visible. If you choose to convert them via unticking "Exclude particle effects" in the fixer software, the result will be very dense, white, somehow "glowy" contrails with a significant drop in frame rates. Is it just my system or can someone confirm my findings?

 

Apart from these findings under the very special conditions of FSX in DX10, the effects are a great gain for FSX!! Keep on going with your work!

 

Matthias

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I have noticed the same thing, unticked "Exclude particle effects" in the fixer software. Using FSX SE.  Dense, white glowy contrails, and drop in frame rates with the 737ngx. However it doesn't effect the 777 imerssion, just the Precipit FX.

On the other hand, in P3D, i have an issue with the contrails on the 777, instead of those beautiful contrails and high altitude wing condensation I have white bars covering the contrail.

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If you choose to convert them via unticking "Exclude particle effects" in the fixer software, the result will be very dense, white, somehow "glowy" contrails with a significant drop in frame rates.

 

- as I mentioned above, I have the same issue - contrails are dense, white and there is pretty large FPS drop (external and VC view).

When I tick "Exclude particle effects" and convert again, bloom effect appears around contrail (I haven't this bloom effect with previous version...I will paste photos later), but they flicker then  :( (however, FPS back to normal).

 

Both settings of "Exclude particle effects" option unfortunatelly aren't satisfactory :(

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As for this:

 


When I tick "Exclude particle effects" and convert again, bloom effect appears around contrail

I paste screenshots:

 

t2352231_contrailsbloom2.jpg

 

t2352230_contrailsbloom.jpg

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I observed that with "Exclude particle effects" option unchecked, fps drops around by 10 - quite a lot.

 

One more picture - light glare:

t2352627_glare.jpg

 

What I discovered that glare is visible even if I unchecked "Exclude particle effects" - so it's doesn't matter if "Exclude particle effects" is ticked or unticked - glare around contrails is visible (at day time of course).

Sure, I can turn it off in Fixer, but I want to this effect at airports (runways) by night.

 

Anyone have these issues?

 

Hmm, nice monologue :) ...Keven, help ;)

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I observed that with "Exclude particle effects" option unchecked, fps drops around by 10 - quite a lot.

 

One more picture - light glare:

t2352627_glare.jpg

 

What I discovered that glare is visible even if I unchecked "Exclude particle effects" - so it's doesn't matter if "Exclude particle effects" is ticked or unticked - glare around contrails is visible (at day time of course).

Sure, I can turn it off in Fixer, but I want to this effect at airports (runways) by night.

 

Anyone have these issues?

 

Hmm, nice monologue :) ...Keven, help ;)

I ticked "Exclude particle effects", glare is still visible, frames are ok now, and the flickering is not present that much. But because of the frame rates i will leave it ticked.

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Hi Ivan,

 

how the wheel effects and engine jet wash look in your sim with "Exclude particle effects" ticked?

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I observed that with "Exclude particle effects" option unchecked, fps drops around by 10 - quite a lot.

 

One more picture - light glare:

t2352627_glare.jpg

 

What I discovered that glare is visible even if I unchecked "Exclude particle effects" - so it's doesn't matter if "Exclude particle effects" is ticked or unticked - glare around contrails is visible (at day time of course).

Sure, I can turn it off in Fixer, but I want to this effect at airports (runways) by night.

 

Anyone have these issues?

 

Hmm, nice monologue :) ...Keven, help ;)

 

Same here,

 

there is still some glare, even with ticked exclude particle effects. But as the contrails are not so dense when remaining unconverted, the glare effect is not that prominent.

 

You will have flickering with the wheel effects when ticking "Exclude particle effects". You have to leave it UNticked. To prevent contrails or vortices from conversion altough you allow particle effects to be converted, you have to insert the effects name of the contrails and/or the vortices to the DX10 patch-ini file manually. The exact procedure is well described in the DX10 Fixer Mannual.

Then you can convert all particle effects, but the Fixer software will exclude the contrails and leave it unconverted.

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We are looking at the issue right now.

 

In the end, it's really a question of balance. Having good performance in DX10 for converted particle effects is hard to accomplish. 

 

2 possible solutions:

  1. We update the effect to fix in the middle of DX9 and DX10 in term of performance. This would degrade the quality when running the sim with DX9.
  2. We make 2 different effects (DX9 and DX10 versions) and you could choose when installing the effect package.

Let me know what you guys think.

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WOW, that's a really kind offer!

 

Mh, i don't wand to switch back to DX9, and i am not planing to buy P3D, so perhaps a DX10 version would be the best for me. That would be great! in general, I have to convert particle effects, otherwise smoke and all that stuff is not displayed correctly. But at the moment i have to exclude the PrecipitFX contraisl and voritces every time manually, which is a little bit annoying.

 

So if you will have a heart for the DX10 minority, that would be great :)

 

Matthias

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WOW, that's a really kind offer!

 

Mh, i don't wand to switch back to DX9, and i am not planing to buy P3D, so perhaps a DX10 version would be the best for me. That would be great! in general, I have to convert particle effects, otherwise smoke and all that stuff is not displayed correctly. But at the moment i have to exclude the PrecipitFX contraisl and voritces every time manually, which is a little bit annoying.

 

So if you will have a heart for the DX10 minority, that would be great :)

 

Matthias

 

Hi Matthias,

 

We estimate that over 40%-50% of our customers run FSX with DX10. This makes it a big deal!

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Hi Ivan,

 

how the wheel effects and engine jet wash look in your sim with "Exclude particle effects" ticked?

Ok just checked on 737: only anomaly that i get is the fickering on the nose wheel spray effect, everything else seems ok!

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If you choose to convert them via unticking "Exclude particle effects" in the fixer software, the result will be very dense, white, somehow "glowy" contrails with a significant drop in frame rates. Is it just my system or can someone confirm my findings?

 

----------------------------------------

 

Yes, you are correct...as with you, if I do convert the contrails, no flicker...the effect is denser, but FPS does do a drop over the cliff. The same if in a marine situation, wakes are generated, or bow spray is....FPS 'goes underwater'...lol.

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Oh, you also have frame rate drop with wakes? With the FSX original files? I have no side effects with FSX original smoke or contrails or wakes, interesting.

 

I think, the suggestion of Keven is great, to create DX10 compatible effects if the community desires them! On the HP, the PrecipitFX guys clearly say, that the effects need the fixer software to work properly, and that they were not intended to work under DX10. So the suggestion to create compatible ones is really a very noble suggestion!

 

Matthias

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Oh, you also have frame rate drop with wakes? With the FSX original files? I have no side effects with FSX original smoke or contrails or wakes, interesting.

 

I think, the suggestion of Keven is great, to create DX10 compatible effects if the community desires them! On the HP, the PrecipitFX guys clearly say, that the effects need the fixer software to work properly, and that they were not intended to work under DX10. So the suggestion to create compatible ones is really a very noble suggestion!

 

Matthias

 

Hi Matthias,

 

Our DX10 effects would still require SteveFX Scenery Fixer but we'd have them optimized and converted properly for you on install. FSX on it's own is sh**  when it comes to handling DX10...

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Hi Keven

 

thanks for your detailed explanation. The result would be the same, i guess. You say, that there are about 40% of your costumers are DX10 users, and i think most of them are using Steve's DX10 Fixer. So if there is still some conversion to be done, that won't bother me, at the bottom line the results are important. And having your effects without performance drop sounds very exciting to me :)

Yes, FSX is a challenge, not only in terms of DX10...Imaging what FSX would have been if all the commercial and freeware developers were involved in creating that software right from the beginning...but thanks to all, who decided not to accept the limitations and to work on solutions like Steve with his DX10 fixer or you guys with your effects!

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Oh, you also have frame rate drop with wakes? With the FSX original files? I have no side effects with FSX original smoke or contrails or wakes, interesting.

 

I think, the suggestion of Keven is great, to create DX10 compatible effects if the community desires them! On the HP, the PrecipitFX guys clearly say, that the effects need the fixer software to work properly, and that they were not intended to work under DX10. So the suggestion to create compatible ones is really a very noble suggestion!

 

Matthias

Yes...it is also with the wake particle effect, if the effects are converted.  I had a boat with a bow spray that killed the frames to only 4 FPS!  I then switched to a runabout, and the frames recovered with only a stern wake and spray.  I'm not pointing any fingers actually, for who knows if the boat config had some value not playing in the sandbox.  That was the experience though, with the particle effect converted in Steve's Fixer v2.6

Hi Matthias,

 

Our DX10 effects would still require SteveFX Scenery Fixer but we'd have them optimized and converted properly for you on install. FSX on it's own is sh**  when it comes to handling DX10...

Kevin...add my 'happy dance' to the list, if you optimize for DX10, run under Steve's Fixer software. That is the only mode I run FSX:MS, presently, and would run FSX:SE in, when I decided to install that version at some future time.  

 

Thank you!

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Hi Keven

 

thanks for your detailed explanation. The result would be the same, i guess. You say, that there are about 40% of your costumers are DX10 users, and i think most of them are using Steve's DX10 Fixer. So if there is still some conversion to be done, that won't bother me, at the bottom line the results are important. And having your effects without performance drop sounds very exciting to me :)

Yes, FSX is a challenge, not only in terms of DX10...Imaging what FSX would have been if all the commercial and freeware developers were involved in creating that software right from the beginning...but thanks to all, who decided not to accept the limitations and to work on solutions like Steve with his DX10 fixer or you guys with your effects!

 

Lets say we don't have these problems with P3D!!

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You will have flickering with the wheel effects when ticking "Exclude particle effects". You have to leave it UNticked. To prevent contrails or vortices from conversion altough you allow particle effects to be converted, you have to insert the effects name of the contrails and/or the vortices to the DX10 patch-ini file manually. The exact procedure is well described in the DX10 Fixer Mannual.

Then you can convert all particle effects, but the Fixer software will exclude the contrails and leave it unconverted.

 

Hi,

 

could you tell me what files exactly should I exclude manually? - I'm searching \Effects folder and I don't see any file connected with PrecipitFX contrails :(

Are these files: fx_contrail_l.fx and fx_contrail_s.fx?

 

One more question - I don't see [ExcludeEffects] section in DX10.ini file - should I add it manually?

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Hi,

 

could you tell me what files exactly should I exclude manually? - I'm searching \Effects folder and I don't see any file connected with PrecipitFX contrails :(

Are these files: fx_contrail_l.fx and fx_contrail_s.fx?

 

One more question - I don't see [ExcludeEffects] section in DX10.ini file - should I add it manually?

 

Hi,

 

i am at work at the moment, so i cannot look it up on my FSX machine. But as far as i remember, in the effects section of FSX, you will find the fx_contrail_l.fx and a backup of the same file created by PrecipitFX, which did a backup of the installed effect.

So, first start the DX10 scenery fixer and revert all effects. Close the fixer.

Then you have to search the DX10 fixer .ini files. It is not the DX10.ini file (i think, the fixer manual is wrong at that point), but the DX10patch.ini or something like this. It's in the same directory as the DX10.ini. There you will find the [exclude effects] section. Add the contrail effects name (which should be the PrecipitFX contrails now, although it uses the standard FSX file name), start the Fixer again and convert all effects with UNticked particle effects. Now you shoudl have the PrecipitFX contrails unconverted, which look very nice even in the unconverted status.

The only side effect is some flickering, and the contrails disappear under certain view angles.

If you have problems, i will have a look in detail when i am home this evening.

 

Matthias

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Thanks, Matthias.

 

I hope that is temporary solution and contrails from 1.4.0 update will be optimized after conversion :)

 

- thanks for taking position and action in that case, Keven :)

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Ok,

 

it's not the patch.ini, but the DX10Product.ini!!

 

If you need further assistence just ask :)

 

Matthias

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Ok.

If I have "Exclude Particle Effects" ticked at the moment, I assume that I should:

 

1. modify DX10Product.ini file by adding proper effect in [ExcludeEffects] section, then...

2. in Fixer - untick "Exclude Particle Effect" and press APPLY.

 

Please confirm...

 

Regards,

Lucas

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Hi!

 

Yes, if you have "Exclude particle effects" ticked at the moment, it should work as you described it in your post.

If not, we will do it from the scratch :)

 

Matthias

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