March 25, 201511 yr Author Hey Lucas, i think, Keven will inform all of us here, when the DX10-friendly version is available. Playing around with the bloom settings may have an effect, but i am afraid, that you will see side effects on your planes and scenery. So for me, i still live with the UNconverted contrails or with the FSX Standard ones and wait till the DX10 version of the contrails will be ready for download. Matthias Ryzen 9 7950X3D; MSI X670E; 48 GB DDR5 Ram; NVIDIA RTX 4080 Super 16 GB
March 25, 201511 yr Commercial Member We'll be working on this in the coming days. I'll report here when we release the update, don't worry. The latest build was just to fix issues with the integrity checks in the installer. Keven Menard Technical Director, //42.
March 25, 201511 yr Thanks guys, I'll try to be patient :wink: Ps. Keven, do you plan optimize also T7 Immersion contrails? I'm not 100% sure, but I think that Immersion contrails (converted) also cause a little frames drop... Lukasz Trzaskowski
March 25, 201511 yr Commercial Member Thanks guys, I'll try to be patient :wink: Ps. Keven, do you plan optimize also T7 Immersion contrails? I'm not 100% sure, but I think that Immersion contrails (converted) also cause a little frames drop... We think the focus should be put on PrecipitFX for now. We will then decide if it's worth the time and effort to go forward with 777 Immersion. Keven Menard Technical Director, //42.
March 30, 201511 yr So from what i read it's better to wait until this issue is fixed for dx10 users right? I'm interested in precipitfxbut i used dx10 mode with Steves fixer, and my FSX is pretty stable now... Marques Ryzen 7 [email protected] | Arctic Liquid Freezer II 360| RTX 4070 ti | 32GB Ram @5600MHZ| Crucial MX 200 M.2 500GB |Crucial MX200 SATA 500GB | HTC Vive | XIAOMI 43" 4k TV | Acer Predator 27" G-Sync | AOC 32" Freesync
March 30, 201511 yr Author You don't have to wait, you can purchase it now. During Installation you can determine, which effects you want to be installed. You can enjoy rain and snow, wheel and engine spray and all that stuff in DX10 with the Fixer. Just exclude the contrails. As the frequent updates are free, you can re-install everything including the contrails, when the DX10 contrails are implemented. Matthias Ryzen 9 7950X3D; MSI X670E; 48 GB DDR5 Ram; NVIDIA RTX 4080 Super 16 GB
April 22, 201511 yr Commercial Member Hi folks! Sorry for the delay, we had to move some priorities within the company. I have done extensive testing under DX10 environment with and without SteveFX's Fixer. I only have been able to moderate the FPS impact by shortening the contrails. Flattening the contrail would also be an option but it isn't really visually appealing. I would like to have your opinions on this and what would you consider the best option. An update will be released with the conclusion of this thread Keven Menard Technical Director, //42.
April 25, 201511 yr Rather have a shorter contrail, than a flat one Ivan Majetic ROG CROSSHAIR X670E HERO; 7900X3D; NZXT KRAKEN ELITE 360, GIGABYTE RTX 4080; G.SKILL TridentZ NEO RGB DDR5 64 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ALIENWARE 3423DWF
April 26, 201511 yr Author Hey Keven, thank you for collecting the comunity's opinion! I don't know anything about rendering of particle effects with DX10, but would it be possible to reduce the number of particles? As the DX10 users mentioned, the contrails are very shiny and seem to expand a lot. Perhaps, a little narrower contrails and with less particles could be a solution? For the optical apperence perhaps the outer limits of the effect are more important rather than the "volumetric" inner core of the effect. Just a thought Matthias Ryzen 9 7950X3D; MSI X670E; 48 GB DDR5 Ram; NVIDIA RTX 4080 Super 16 GB
April 27, 201511 yr Commercial Member Hey Keven, thank you for collecting the comunity's opinion! I don't know anything about rendering of particle effects with DX10, but would it be possible to reduce the number of particles? As the DX10 users mentioned, the contrails are very shiny and seem to expand a lot. Perhaps, a little narrower contrails and with less particles could be a solution? For the optical apperence perhaps the outer limits of the effect are more important rather than the "volumetric" inner core of the effect. Just a thought Matthias The problem with lowering the particle count is that seen from below, the contrail would look broken into small puffs instead of a line. A blend of 3D/2D would look good in the end. We'll do some testing Keven Menard Technical Director, //42.
April 28, 201511 yr Hi Keven, I understand then that the current version does not work correctly in DX10, FSX-SE (last update) and P3D 2.5. Is that correct?
April 28, 201511 yr Commercial Member Hi Keven, I understand then that the current version does not work correctly in DX10, FSX-SE (last update) and P3D 2.5. Is that correct? Hi, The current version works correctly on FSX DX9, FSX DX10, FSX-SE and P3D v2.5. Some people have performance issues using it with FSX DX10. This thread is about solving this issue. Keven Menard Technical Director, //42.
April 28, 201511 yr Author The problem with lowering the particle count is that seen from below, the contrail would look broken into small puffs instead of a line. A blend of 3D/2D would look good in the end. We'll do some testing Thanks for explanation! Mh, i see, that's really a dilemma. But i am sure you'll find a solution. The second part ot the standard FSX contrails is flattend and i can extend the standard contrail effect to more than 4 minutes display time without any performance hit, so perhaps including such an effect as a core component would make the contrails looking compact while saving rendering performance. Matthias Ryzen 9 7950X3D; MSI X670E; 48 GB DDR5 Ram; NVIDIA RTX 4080 Super 16 GB
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