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P3D v2.4--Tired of waiting for ORBX OpenLC North America....

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Are you saying that UTX Canada for FSX provides vegetative landclass? 

 

Not sure, Dave, running with FS9 right now...but I also have the Veg landclass in P3D v2.4, due to also installing USA v2.1.  All I know, is that Canada as of right now, looks 'killa'.  Perhaps there is some 'bleed' from the USA vegetative landclass?  Dunno...but very happy with the visual result. It sucked to fly from Detroit, to Toronto..and go from an active USA v2.1 to basically nothing to match. That has been corrected somewhat. Perhaps Alan, will provide an official P3D Canada installer for v2.5 and backwards compatible, seeing that there will be no updated, and newer versions, other than the official FSX UTX Canada. I'm sure there are many Canadians that are not too happy that P3D is not being 'officially' supported in their neck of the woods...with a Scenery Solutions installer for the product.

 

Cheers,

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Are you saying that UTX Canada for FSX provides vegetative landclass? 

Yes it does.  My only gripe with UTX products is also due to its strength: they have accurate land classes and vector and so will generate lot more autogen and cause slight stutters in steep turns below 1000 ft as the sim update all those objects.  Once you are high up, everything looks very good.


 

 


Not sure, Dave, running with FS9 right now..

How many sims are you running?  LOL  I am struggling to maintain both P3Dv2 and XPX, thinking of dropping XPX for now, since the weather and distance blurry bug will not get fixed anytime soon (that and also some plug-in stop working now with 10.35)

Vu Pham

i7-13700K 5.2 GHz OC, 64 GB RAM, RTX5090, SSD for Sim, SSD for system. MSFS2020, XP-12, DCS

  • Author

How many sims are you running?  LOL  I am struggling to maintain both P3Dv2 and XPX, thinking of dropping XPX for now, since the weather and distance blurry bug will not get fixed anytime soon (that and also some plug-in stop working now with 10.35)

-------------------------------------------------------------

 

Hi Vu,

 

So you say that UTX Canada for FSX, also has a Veg Class?  Cool..I sorta thought so, with the fantastic visual generation I am getting in Canada's regions with P3D v2.4  I wasn't sure, to answer Dave.

 

Vu, I run all the major players...and actually, what directs me to a particular sim, is its visual and performance strengths for what I expect from the session.  I have spent over a month and a half, customizing the look of FS9, (of which I use predominately for Big Iron sessions) and have that now locked down visually. I run FSX:MS and P3D v2.4 pretty well at a 50/50 usage rate. I run XPX.35 for when I don't wish A.I. and A.T.C. as a major vector for a flight.  Those two are (IMO) the XP franchise's major and glaring user weaknesses at the moment.  Again, in my personal opinion,  if you want a night flight that doesn't have to have A.I. or A.T.C. involved...it is only XPX.35 that is in the running.  The most life-like night environment out there at present.  

 

One of the major personal weaknesses with FS9 for me, was night graphics depiction. I believe that I have that also, now pretty well down pat. It was a very frustrating undertaking, in that I injected by hand, different combinations of texture files into the Scenery/World/Texture folder..and then had to run FS9, to see the results. That took (for me...) over 6 weeks of trial and error.  As I joked with another user...I have put the world texture programs to 'bed'...and will stick with my Scenery/World/Texture folder as it now is, until the Cadillac comes...

 

Cheers!

 

Ses

 

 


One of the major personal weaknesses with FS9 for me, was night graphics depiction. I believe that I have that also, now pretty well down pat. It was a very frustrating undertaking, in that I injected by hand, different combinations of texture files into the Scenery/World/Texture folder..and then had to run FS9, to see the results. That took (for me...) over 6 weeks of trial and error.

Wow Ses, you have the patience ;-)  

Anyway, I ran into a P3D freeze issue yesterday, and the only new piece was UTX Canada.  After 3 minutes into taking off P3Dv2 would become a slideshow, the GPU has no activity and the CPU was pegged at 33%.  What I did was to lower my tessellation level to medium from high and the problem went away.  Did you ever see this problem?  I use P3D 2.5 btw.

Vu Pham

i7-13700K 5.2 GHz OC, 64 GB RAM, RTX5090, SSD for Sim, SSD for system. MSFS2020, XP-12, DCS

  • Author

Wow Ses, you have the patience ;-)  

Anyway, I ran into a P3D freeze issue yesterday, and the only new piece was UTX Canada.  After 3 minutes into taking off P3Dv2 would become a slideshow, the GPU has no activity and the CPU was pegged at 33%.  What I did was to lower my tessellation level to medium from high and the problem went away.  Did you ever see this problem?  I use P3D 2.5 btw.

Glad to see you got it up and running.  As for your experience, no.  After install, it ran right alongside USA v2.1 with no problem. No VAS BSD's either quite frankly.  

 

I have absolutely no experience with v2.5, but perhaps it could be just that...they could have changed something in the way Tess works between v2.5 and all the past interations.  Enjoy your results...for it sure is better than not having Canada tuned up, and ready for departure.... (smile).   

 

Oh, and about the time spent with FS9....you know...it's akin to deciding to drive across the country for two or three days, as opposed to flying in 4 hours.  ONCE there...and a good night's sleep, you forget about the drive...enjoy the results of having your own car at the vacation destination...and that's that!   I'm now really enjoying that 'vacation destination/FS9....(large smile!).  The water is great...and the view on the beach, is as well....lol!

 

Cheers!

 

Ses

So you said you had no experience with p3d 2.5, but also said you didn't see much difference with 2.4. Does that mean you tested it at least or just from what you heard/read? So no significant differences between 2.4 and 2.5?

  • Author

So you said you had no experience with p3d 2.5, but also said you didn't see much difference with 2.4. Does that mean you tested it at least or just from what you heard/read? So no significant differences between 2.4 and 2.5?

I see what you are asking, to clarify, I have had no user-experience with V2.5. I did not leave v2.4.  From what I have observed in the Screen Shot Forum, is what I base my opinion on for a difference in visuals between v2.4 and v2.5,  but not from actual system usage.

 

 


Are you saying that UTX Canada for FSX provides vegetative landclass?

Yes it does. My only gripe with UTX products is also due to its strength: they have accurate land classes and vector and so will generate lot more autogen and cause slight stutters in steep turns below 1000 ft as the sim update all those objects. Once you are high up, everything looks very good.

 

Hi.  Would you mind explaining how you know this?  The description of UTX Canada on the Scenery Solutions website, the description on Flight1's website, and the UTX Canada User Manual all mention nothing at all about vegetative landclass.

 

I actually hope you're right, because if so then I'm seriously considering reinstalling it as well as purchasing UTX USA v2.1 because I'm getting really tired of waiting for the long overdue ORBX openLC North America to be released.

 

I understand that it's a major undertaking requiring a lot of work, but they haven't even started showing screenshots of any areas yet, which tells me that they are still pretty far behind schedule.

 

I'm starting to doubt that this will even be released this year.

 

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

  • 3 weeks later...

Well, J.V. over at ORBX just stated that they are looking at a release of openLC North America in the second half of the year, so at the earliest we're looking at a July release, but my guess is August - September.

 

As I'm tired of waiting on openLC North America and would like to fly in the USA with decent landclass, I've decided to go ahead and get UTX USA 2.1.

 

I do have one question that I hope someone here can answer:  does UTX use its own special urban textures? I know that UTX 1.0 did, and when I used this with FTX Global it did not look good. I want UTX's landclass, but I want it to use FTX Global textures.

 

Thanks a lot.

 

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

Well, J.V. over at ORBX 

 

Global is being used also at scenerysolutions website there is a two patches when using Global

Rich Sennett

               

Global is being used also at scenerysolutions website there is a two patches when using Global

Thanks man.  I found the road encasement patch, but the only other one I see is an industrial textures upgrade.

 

I'm just gonna install UTX 2.1 and see what happens.  Hopefully it just calls the textures in the scenery/world/texture directory for its urban and suburban landclass and doesn't use some special UTX texture which will clash with FTX global.

 

I'm really looking forward to the accurate urban and vegetative landclass for the U.S.

 

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

I'm really looking forward to the accurate urban and vegetative landclass for the U.S.

 

Me to brother - been to long

Rich Sennett

               

One final question:Vector has a utility to handle airport elevation issues. If I turn off Vector NA/Europe, how do I (using UTX) handle elevation problems like Flightbeam KDEN? I should point out that I use Pilots' Global Ultimate mesh.

 

If you guys don't want to touch this, let me know and I'll ask on the UTX forum. I just appreciate the knowledge and experience here.

 

Thanks

Regards,

Graham Derreck

CYMM

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