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Flyinside FSX (Virtual Reality Flight Simulator) Kickstarter Stretchgoal Prepar3d Support announced!

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To each his own. In this hobby, there are many differences of opinion, and we all still get along (for the most part, anyway)! :P

-= Gary Barth =-

 

Boeing777_Banner_Pilot.jpg

 

 

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Looks like this Dan Church is one smart dude. LOL....He started writing programs in the 2nd grade....really....his Dad was a software Eng. and started teaching him as soon as he could. It also appears that he is as serious as a Heart Attack about this dream of his. He has answers for all the neg things mentioned such as reading gauges, seeing your yoke and buttons. He just needs to polish and refine them. Seems like 6 months or so and flight simming is going to start a whole new era of as real as it gets!! I was thinking of starting to move toward 4K and SLI but I am going to hold up a bit. 

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

I have tweaked, dead zoned, using 6DOF, etc. etc.   Still sometimes it is easier and quicker to hit F9 ( freezes it) and then I often forget to unfreeze it. Now when I fly a 172 or Cherokee, then I utilize it almost all the time. 

 

I do this but honestly when flying online it's much faster to use popups.  Like the GTN750 - we all want VC integrations... I mean it's handy to view your FPL en route.  But when I'm on Pilot Edge, the popup is so much more precise.  TrackIR makes the crappy FSX clickspots even crappier.  (If you use XP10 you know the clickspots are even worse)!

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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Guys you need to stop comparing it with TrackIR.
6 DOF is fine but you still have displays placed around yourself
The Rift is a Head Mounted Device that fill your entire Field of View with literaly no latency and intense stereoscopic 3D. You "feel" the space around you rather than just seeing it.

The problem with this whole comparing Discussion: If you didnt tried it you cannot really imagine it.

The biggest difference for me is that you "feel" the environment.
Please take some minutes to sink this in and check out the videos

Presence (a shorted version of the term “telepresence”) is a psychological state of subjective perception in which even though part or all of an individual’s current experience is generated by and/or filtered through human-made technology, part or all of the individual’s perception fails to accurately acknowledge the role of the technology in the experience. Except in the most extreme cases, the individual can indicate correctly that s/he is using the technology, but at ‘some level; and to ‘some degree’, her/his perceptions overlook that knowledge and objects, events, entities, and environments are perceived as if the technology was not involved in the experience.
definition of Presence (as reported in “Research on Presence in Virtual Reality: A Survey.” Schuemie, Martin J., et al. CyberPsychology & Behavior 4.2 {2001

This is no sci-fi Talk anymore...
Here is a good and short explanation what this presence is all about. Keep in mind what you see is the old Dev Kit 1, so that HMD you see is a bit outdated:



One important part is to get your body in the same position as you are seeing and simulators are a perfect example (and easy to achieve) because you are sitting more or less static.
I love playing Racing Simulators with wheel and pedals in a racing seat.
You may be surprised that in this Genre the Oculus Rift DK2 is well known and used by many.
Assetto Corsa, Project Cars, Live for Speed, iRacing and even Euro Truck Simulator etc. got already official and mostly good VR implementation.
I dont describe now how unbelievable awesome it is in Assetto Corsa to sit in a extremely detailed Ferrari 599XX and look around or drive.
Instead of that a short example:
When you drive...your hands on the wheel, nearly exactly what you see through the HMD, you take your hand off the wheel...it feels very very strange that the hand you see doesnt move. Your Brain wonders why this what you see dont matches what you feel/do.
Translate this to the pure visual sensation and you may get a glimpse of the experience flying inside a virtual cockpit.

Another example, if you start up a very simple rollercoaster or scary game made for VR, take a look what happens to a lot of people:

and another example:

90 year old grandmother trys the old Devkit

 



..and will i stop arguing for now;)

There is one major problem for flightsimming, the input
If you have multiple physical periphery devices around you to control the aircraft it is better for sure when you see them in real life.
I am very curios what is the perfect solution for this
It will take some more time to get this right.

Another thing is that the developer need to know how to do it right, if it dont runs smooth is unacceptable, if the dimensions of the seen are not right it feels uncomfortable, if to much dont match that what your brain expect you get motion sickness and so on.
It is really not easy and there are genres that are totally not VR compatible but First Person Simulators are perfect.

However, when the HMD`s are hitting the mainstream next year,
some people that never heard of Oculus Rift or HTC Vive at the flightsim community will be shocked, in a positive way ;-)

 

There is one major problem for flightsimming, the input

If you have multiple physical periphery devices around you to control the aircraft it is better for sure when you see them in real life.

I am very curios what is the perfect solution for this

It will take some more time to get this right.

 

 

This is exactly my question....  how to get a mouse cursor working right?  Or somehow like playstation kinect we need something, certain profiles setup per aircraft to let us manipulate the knobs/switches with our hands.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

I've tried Oculus with several games. I think it'll be great to use it for combat flight simulators (like in the video below). For fsx and p3d, I still prefer real buttons and sticks (full cockpit if possible). 

 

https://youtu.be/75f12kDE2Pk

 

 

VAL0030.png

  • Author

This is exactly my question.... how to get a mouse cursor working right? Or somehow like playstation kinect we need something, certain profiles setup per aircraft to let us manipulate the knobs/switches with our hands.

Leap Motion Stretchgoal was met yesterday.

https://www.kickstarter.com/projects/1232710074/flyinside-fsx/posts/1290334

 

I never tried it and have no idea how good this is. However it seems to be a first and simple approach.

 

Take a look: https://www.leapmotion.com

 

And yes i also think that input is full of compromises.

There is another approach https://neuronmocap.com

 

Also it would be possible to have some kind of inside out camera strapped to your head so that you can see and overlay all your controllers before you.

Here we are really in the stone age...it will take some time.

I got FSX working with the oculus rift when the first version was released to the public back in April 2013. 

 

https://forums.oculus.com/viewtopic.php?t=752

 

I'm happy for a 'plugin' to automatic the process, however I still haven't decided which VR to buy into yet (Oculus, Valve, or Sony) 

 

The developer should also try make his software compatible with the Valve Vive :)

Soarbywire - Avionics Engineering

  • Author

Wow, OmniAtlas you are a true pioneer :) i have seen your old thread in the oculus forum ages ago!

 

The developer should also try make his software compatible with the Valve Vive :)

 

There are a lot of people who also want Vive support, myself included.

Check out Dan´s comment on reddit regarding this ;)

All he need is a Vive Devkit...problem is there are very few currently available for devs and mostly only the big studios got one.

 

For those who dont know about HTC Vive/SteamVR -> http://store.steampowered.com/universe/vr

or 

http://www.engadget.com/2015/03/04/htc-vive-hands-on/

I do this but honestly when flying online it's much faster to use popups.  Like the GTN750 - we all want VC integrations... I mean it's handy to view your FPL en route.  But when I'm on Pilot Edge, the popup is so much more precise.  TrackIR makes the crappy FSX clickspots even crappier.  (If you use XP10 you know the clickspots are even worse)!

 

Exactly. That is what I really like about EZdok which I just added recently, because I can turn TrackIR off on views when I don't want my head movement to be moving things on the screen. The only view I use Track IR for is the main cockpit view, pilots seat, so I can look around as I am flying. Any of my panel views, are set so that full screen shows all the controls I need to manipulate on that panel  and the view is fixed. 

 

 

 

Leap Motion Stretchgoal was met yesterday.

https://www.kickstarter.com/projects/1232710074/flyinside-fsx/posts/1290334

 

I never tried it and have no idea how good this is. However it seems to be a first and simple approach.

 

Take a look: https://www.leapmotion.com

 

 

Is this the second version of the Leap? The first one was absolutely terrible. Let's hope they can improve it

Chris Smith

  • Author

Is this the second version of the Leap? The first one was absolutely terrible. Let's hope they can improve it

 

There was a major Software update last year, maybe it got better?

However, the current bearer of hope regarding motion tracking seems to be perception neuron which is rather full body tracking but with exact fingertracking as well.

I know two colleagues who bought them and after half an hour use, never used them again. But, maybe that was before the update came out. I'll follow that up and ask. It promised a lot but didn't deliver in the end. So, things can only be improved from terrible :D

Chris Smith

  • Author

yes leap motion seems to be far from perfect, i hope Dan shows off some footage of his first tests soon.

 

It is interesting that this thing can be mounted on the rift and you get sort of a pass-through camera

This allows to switch between flightsim and outside view to the real hardware in front of you, if needed.

All I would need is the Windows screen keyboard, popping up with the push of a yoke button. I could do a flight session that way without taking the VR device off. However, I will miss it if I cant read charts from my tablet.

 

Keyboard.jpg

Gerrit

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