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Norway Pro (Work in Progress)

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Fantastic

i7 4777k 4.6mhz, 32gddr3, GTX 760 4g sci ,Saitek x52,yoke and quadrant, 60 Led . SSD

 

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  • It' seems 10.45 does fix my autogen problem :-). So here are some more previews (Click to enlarge) in 10.45 taken with the free ortho tiles uploaded to zonephoto by Oscar Pilote (author of Ortho4XP)

  • I've had a play and tweaked the city buildings from photos on the net, I've also added some night textures which I forgot to do :-). Here are some pics, all taken without photoimagery      

  • Thanks for all the comments. I've found some better data for the roads and after some processing I've merged it into the data I have. I've also used custom roads which are more suited to Norway, i.e.

  • 3 weeks later...

Any news on this? Patiently waiting:-)

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Sorry guys, I stopped working on this for a while due to a bug I couldn't fix, however it seems that LR finally fixed it in 10.45? (http://www.avsim.com/topic/480237-x-plane-1045-beta-1-released-torque-bug-finally-fixed/#entry3343049). If this is the case then I'll get back on to it after Christmas

 

I was also developing a method to use address points to choose where to locate buildings, so that the autogen is much more accurate, but I stopped working on it whist in Norway. Initial work was good and the autogen almost matched the photoscenery (if you have it), of course I had no idea what the buildings look like, their shape, but I could get their orientation from surrounding roads.

Hi tony

 

I'm eagerly waiting for more World2XP autogen packages , using those with photoscenery is "as real as it gets" in any simulator.

Great job and thank you!

 

mm just a question , are you planning GB pro V2? (not that it isn't great now , just remeber I read that once :-) )

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Are you planning GB pro V2? (not that it isn't great now , just remeber I read that once :-) )

 

I released a GB Pro v2 a few months ago ;-). If you mean additional improvements, then yes since this is by far the most popular W2XP download. I made a huge pile of fixes to building placements for Denmark and Massachussetts and I'd like to rebuild GB Pro at some point using this. I also wrote a utility to scan photoscenery or maps to get trees which will mean I can may be able to get some decent coverage for Northern Ireland:

 

Alabeo_R66_15.jpg

 

Alabeo_R66_16.jpg

 

These shots were taken in Poland (I'd love to do a Poland Pro since I live here :-) and all the trees were placed by scanning the photoscenery.

That's amazing!

 

Thanks , can't wait.

You never told me about V2 :sad: I already have GB Pro but don't know if it's V2

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Yes I did, you beta tested it for me ;-). v2 was renamed to GB Pro HD 

 

Hmm was it. 

 

Great then I do not need to download it again :)

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

I also wrote a utility to scan photoscenery or maps to get trees

 

How does it work? Is it some sort of pattern recognition algorithm?

 

"Society has become so fake that the truth actually bothers people".

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How does it work? Is it some sort of pattern recognition algorithm?

 

For raster maps it's fairly easy because the areas are often all one colour so it's easy to vectorise them. Basically you give it a WMS source (e.g. A government source of maps) and tell it what the colours mean and it will vectorise the map and turn it into XP scenery. Most governments won't provide vector data, but they often have WMS sources with raster map data.

 

For photoscenery, it's much more complicated since not only do colours differ across the same image, but also other things share the same colour. Basically, you tell the application what range of colours the trees/forests (and they can be very different per tile) and it tries to vectorise them. It then takes some rules to recognise what might be a single/small group of trees, what is just junk and what is a forest. It seems to work very well if the photoscenery is good quality, but it does take some effort to do an entire country, as not only is ZL17 a must for accuracy, but it needs hand-holding

 

Another interesting one I'd like to do is use LIDAR (Laser scanned terrain and building heights) data combined with building footprints to get the correct heights of buildings. There has already been some work on this for OSM in the UK and results are promising, and would produce some very realistic looking scenery.

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It' seems 10.45 does fix my autogen problem :-). So here are some more previews (Click to enlarge) in 10.45 taken with the free ortho tiles uploaded to zonephoto by Oscar Pilote (author of Ortho4XP)

 

Alabeo_R66_21.jpg

 

Alabeo_R66_22.jpg

 

Alabeo_R66_23.jpg

 

Alabeo_R66_24.jpg

 

Alabeo_R66_25.jpg

 

Alabeo_R66_26.jpg

 

Alabeo_R66_27.jpg

 

Alabeo_R66_28.jpg

 

Alabeo_R66_29.jpg

 

Alabeo_R66_30.jpg

 

Alabeo_R66_31.jpg

Tony, this is almost insane :) taking lower res photoscenery (I guess ZL 16 or less?) with your scenery on top is a perfect match.

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Yep this is ZL16. They're from the norgeibilder.no website which contains some very good ortho imagery (Although there are lots of different layers so it's a question of choosing whichever is best for the area you are doing, so it's a slow process). I'm currently trying to generate Kristiansand up to Bergen, but it's slow work. 

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