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JLSeagull

To Widescreen or not to Widescreen.... that is the question

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Apologies to you venerable, learned bunch for bringing this up on Christmas Eve - but what, if any, are the pros and cons of that option (given that widescreen monitors are the norm these days)?  [pour me another Port Dearest - it may be a long evening] :P


Stupidly expensive rig, nonplussed Memsahib, disinterested offspring and a fascinated cat as Rio.  XP11, P3Dv3 and an Oculus Rift.

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Hi David,

 

As someone who has really disliked widescreen formats and a huge fan of 4:3 - I make the move here in the near future... I've been eye ball'n a Dell 2k just because you gain so much screen real estate... Now that I'm moving to P3D/VC cockpit vs FS9/2D cockpit - it kind of makes sense...

 

Regards,

Scott


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Scott - you are Absolved: An innocent in the grand scheme of things. NEXT!


J van E. With all due respect Sir, I watched that video three years ago.  You and I (should) know that technology has moved on apace since then.  My original question still stands.


Stupidly expensive rig, nonplussed Memsahib, disinterested offspring and a fascinated cat as Rio.  XP11, P3Dv3 and an Oculus Rift.

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What exactly does technology advancing have to do with the basic principles of field of view, math and trigonometry explained in those "old" videos..?

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I'm not terribly a fan of widescreen in terms of flight simulation, but only because I also like a lot of vertical screen.

 

My solution was a 32" 2560x1440 monitor.  It has nearly the same dpi as a 24" 1920x1080, so it sits at the same distance away but gives me plenty of width AND height. :smile:


Jim Stewart

Platforms: X-Plane 11 | P3Dv4 | DCS
System: i7-6700K o/c @ 4.4GHz | EVGA GTX 980ti | 32GB RAM | BenQ 32" @ 2560x1440 | Oculus Rift | W10 Pro

Other Sim Interests: Assetto Corsa, rFactor 2, Dirt Rally, Euro Truck Simulator 2, American Truck Simulator

 

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Guest JustanotherPilot

I'm not terribly a fan of widescreen in terms of flight simulation, but only because I also like a lot of vertical screen.

 

My solution was a 32" 2560x1440 monitor.  It has nearly the same dpi as a 24" 1920x1080, so it sits at the same distance away but gives me plenty of width AND height. :smile:

 

Did exactly the same - 32" monitor at that resolution is a formidable weapon in realism

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May I ask which 32" monitor you guys went for?...I'm looking to upgrade my 24" for a 32 or 34".  Looking at the LG 34 UM67 @ 2560x1080 and the HP Envy 32" Media Display @ 2550x1440.  Both are 60hz and cost $400 US.  Just curious on what you guys have since I'll be using for FSX/P3D like you guys.

 

Thanks in Advance

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The Pros of widescreen are,  you get to watch things in widescreen ie: a wider screen then a non widescreen monitor.  I hope this helps David  :Devil:

The cons would be,  you have a wider screen to clean 

Elaine, you crack me up sometimes... this is one of those times!

 

Regarding the OPs question - I may be wrong, but I interpreted it as 'What are the advantages of leaving the 'widescreen' option unchecked in P3D if you're using a widescreen monitor'. I've noticed that some people do not seem to be using the widescreen setting (Rob A. for example) even though they're obviously using a widescreen monitor.

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7700K@4.8 GHz - MSI Z270-A Pro - 2x8Gb Corsair Vengeance DDR4 @3000 MHz - ZOTAC GTX 1080 TI @1683 MHz - 58" Panasonic TC-58AX800U 4K - Saitek X-55 'Rhino', ProFlight Pedals - TrackIR 5 - W10 Home 64 - P3D v4 - XP11

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I also have the BenQ 32 inch. I also looked for vertical resolution and that BenQ has a lot: 2160 vs 1440 for the curved ones. That was my selling point for a flat 32 iinch monitor.

My 2 cents


Pierre

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I like widescreen, it is the natural way we see things and the reason why cinemas use the 2.35:1 widescreen format. Our eyes see details in the horizontal( width) that we do not see in vertical ( height) .

Adding more screen in the vertical is a waste. Try holding your index fingers to the left and right of your peripheral vision and note how far you can still see your fingers. Now try the same with your fingers above and below the center of your vision. Even if you cheat you will quickly see that your side to side vision is at least 50% more effective. In a real plane this is the way you see, even without windows the cockpit is seen

wider so it makes sense to duplicate this with your visuals .

 

I'm only running three  22" monitors at this time, limited by space right now. If I move to a bigger room in my home I will consider triple large monitors or triple TV's, maybe even projectors but wide screen it will be.    

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Same moniotor here and really love it.

Zero flickering, nice colours and contrasts, super resolution, it's an excellent monitor for both working and simming ;-)

 

I for one don't use widescreen in P3D for the simple reason that it causes 30% FPS lost!


Best regards,
David Roch
Intel 9900K@5.1, Asus Maximus XI Formula, 32Gb G.Skill TridentZ 4133 CL17, EVGA RTX 2080 Ti XC ULTRA GAMING, 3x SSD Samsung 970 Pro M.2, Corsair 1600W PSU & 49" Samsung curved 4K TV monitor@30Hz.
MSFS Alpha tester

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Scott - you are Absolved: An innocent in the grand scheme of things. NEXT!

J van E. With all due respect Sir, I watched that video three years ago. You and I (should) know that technology has moved on apace since then. My original question still stands.

Er...? I thought you were talking about the widescreen option (which in P3D is in the regular menu's) but apparently I was wrong. Seems to me (with all due respect ;) ) that video completely answers the question. Could you say what you meant exactly?

 

What exactly does technology advancing have to do with the basic principles of field of view, math and trigonometry explained in those "old" videos..?

Exactly.

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