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Rob Ainscough

FlyTampa Corfu Ship Wake and wave adjustment for P3D V3.1

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P3D V3.1 introduced a new SDK FX item called "Ground Decal" (Ground Decal = 1) ... this should be used in most situations where an existing FX uses "Ground Normal" (3rd party ship wakes and/or wave files).  You can apply the Ground Decal = 1 to any other FX that uses Ground Normal ... for example any existing 3rd party product that has not been updated to include the new P3D V3.1 FX option. 

 


 

Here is a video I made to demonstrate what these files fix:

 


 

As always, USE AT YOUR OWN RISK.

 

Cheers, Rob.

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Thanks for tip Rob, I'll look into this.

 

The video certainly makes it look like a worthwhile addition.

 

cheers

 

Ian

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Pete, just download Rob's folder and you'll find complete instructions ;-)

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Thanks David.

I mistook the folder for being the video that Rob normally uploads. Should have opened my eyes :p0504:

 

Cheers

 

Pete

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Hi, this happens only with FT Corfu or it is general?.

Cheers,

Edward


Pete, just download Rob's folder and you'll find complete instructions ;-)

 

Oh David, that bug came into my computer!

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Hi, this happens only with FT Corfu or it is general?.

 

It will happen with any 3rd party product that has their own custom FX that uses Ground Normal (in most cases this will be waves and ship wakes) ... so you can either wait for 3rd party to update (I'm guessing many will not) or do the updates yourself ... just locate all FX files that use Ground Normal and add the Ground Decal = 1 entry.

 

Cheers, Rob.

 

EDIT: all the P3D default ships will have this "fix" already IF you did a FULL install or IF you included the Content install when updating.

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I wrote a small utility that will scan the folder and add the Ground Decal=1 if the Ground Normal=1 entry exists. It can 'scan', 'apply' or 'remove' the fix.

 

I don't know if this is what you mean Rob, but if it is, you can use the utility which i provide here:

 

https://www.dropbox.com/s/w2weoelil6pcas2/ChangeFX.exe?dl=0

 

Put it in P3D\Effects and run it through a command prompt (admin might be required). It will show you instructions on screen. Hope it helps.

 

NOTE: Although i have tested it and it does its job, always ALWAYS backup your files prior to editing them.

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wrote a small utility that will scan the folder and add the Ground Decal=1 if the Ground Normal=1 entry exists. It can 'scan', 'apply' or 'remove' the fix.

 

Excellent, many thanks!  I'll check it out ... probably also needs to scan any drive and sub-dirs as FX files in P3D can technically be located anywhere now, not just in the Effects folder.

 

Cheers, Rob.

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Excellent, many thanks!  I'll check it out ... probably also needs to scan any drive and sub-dirs as FX files in P3D can technically be located anywhere now, not just in the Effects folder.

 

Cheers, Rob.

 

I can adapt it, right now it only scans the folder it's in.

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I wrote a small utility that will scan the folder and add the Ground Decal=1 if the Ground Normal=1 entry exists. It can 'scan', 'apply' or 'remove' the fix.

 

I have scaned the "effects" folder and there are also light effects, airport effects and other files that appear to require the fix. Although they have the "ground normal entry", I am not sure how these files are related to decal. The SDK states: "If ground decal is set to 1 the particle will decal on to the ground surface. This is for such effects as wake, rotor wash, burn marks, and similar ground effects." So is safe to apply the fix really to ALL effect files within the effects folder?

 

Cheers,

Chris

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Yeah that's my doubt as well... I did apply to all my effects, everything seems to be working fine, but i think you have a point there.

 

If Rob could help us out here, would be nice.

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It will happen with any 3rd party product that has their own custom FX that uses Ground Normal (in most cases this will be waves and ship wakes) ... so you can either wait for 3rd party to update (I'm guessing many will not) or do the updates yourself ... just locate all FX files that use Ground Normal and add the Ground Decal = 1 entry.

 

Cheers, Rob.

 

EDIT: all the P3D default ships will have this "fix" already IF you did a FULL install or IF you included the Content install when updating.

 

Thanks, clear enough.

Cheers,

Edward

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If Rob could help us out here, would be nice.

 

I believe it will depend on the surface ... if the ground surface is uneven it should actually work better (good example is when landing lights traverse uneven terrain you can see clipping, Ground Decal might actually fix that) ... but FX can sometimes be a "mystery" on how they work/interact  my dealings with them often end up being trial and error (due to some hard coded processing).

 

I haven't tested but you might want to try and see if you can get landing lights to follow terrain without clipping (probably not since I think we're back to hard coded processing with landing lights).

 

Cheers, Rob.

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if the ground surface is uneven it should actually work better

 

I could image that at even surfaces the Ground Normal=1 entry becomes effective, so that Ground Decal =1 has no effect. But this is just a guess. In that case, the Ground Decal = 1 entry would not hurt in the fx file.

 

I have inserted the fix now in all effect files that have the Ground Normal = 1 entry, and will see whether I see any strange behaviour.

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Could I please ask you to make that utility available again? The link is broken.

 

Thank you very much!

Martin

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Sure, but you'll have to wait until i get home around 2000 UTC. I don't have the source here at work or i'd quickly compile and upload it again.

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I more than happily wait for that. Most appreciated, thanks again!

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Ah,... so that is the issue.  Yes, please post a download once again.  From a most grateful simmer.

 

Clutch

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Well, it's pity, the link doesn't work anymore.

Is is possible to make this file available again, please?

Dieter

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