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Jack_Sawyer

Thunderstorms with blue sky?

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Hello, I have P3D v 3.2, a new install.

The last couple of days I'm doing test flights while taking notes and I've noticed something odd.

First, the setup.

A2A's Cherokee, ASN SP5 on, Track IR, EZCA, and REX 4 HD TD with Soft Clouds.

Same route for testing. EGNX > EGKK > EGLC.

I notice as I fly I have blue sky with white puffy but rain and a thundersorm. It seems like I don't have overcast like I should, it looks beautiful but aren't you supposed to have upper clouds.

In REX ALL I use are three things, Upper Clouds, Lower Clouds, and Lightning, sets 03 - 02 - 14.

Today I deleted all the shaders and let it rebuild.

Thanks.

 

Jack

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Why not post either on the ASN forum here at Avsim, which is their unofficial forum btw, or ask them directly at their official forum at the Hifisim website? Surely you'll get better and quicker support.

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Why not post either on the ASN forum here at Avsim, which is their unofficial forum btw, or ask them directly at their official forum at the Hifisim website? Surely you'll get better and quicker support.

I dunno, I thought this would be a good place, a lot more traffic here it seems.

 

Thanks,

 

Best regards,

 

Jack

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if this is happening everytime there is a TS, something is not set correctly. But, I've been in Hawaii IRL and had bright sunshine, blue sky, no clouds directly overhead and getting rained on with thunder and lightning.

 

That said, LM made some visibility changes in 3.3.5 to address the overcast issue.

 

Turn on volumetric fog in P3D and check your visibility options in ASN. If that fails, open a ticket at ASN tech support at support.hifitechinc.com

 

Vic

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I think this is what the REX guys are aiming to address with their new Sky Force 3D software, Jack......

 

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I think this is what the REX guys are aiming to address with their new Sky Force 3D software, Jack......

 

 

 

What Chris said!  Thunderstorms, overcast, cloud depiction, etc, etc is completely unrealistic in P3D. Some of the more benign weather can be nice but the overall WX modelling and depiction is the weakest area IMO.  I recall much better Thunderstorm depiction in FSX but I think the new AS16 along with REX Skyforce we will see a dramatic improvement.

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if this is happening everytime there is a TS, something is not set correctly. But, I've been in Hawaii IRL and had bright sunshine, blue sky, no clouds directly overhead and getting rained on with thunder and lightning.

 

That said, LM made some visibility changes in 3.3.5 to address the overcast issue.

 

Turn on volumetric fog in P3D and check your visibility options in ASN. If that fails, open a ticket at ASN tech support at support.hifitechinc.com

 

Vic

 

Noticed this when there is lite thunderstorms.

 

 

I have my settings as rob ainscouphs

 

But I have checked enhanced overcast and major thunderstorms in asn

 

Ditched 4x/sgss on nvidia inspector even tried dsr .Was crippling my performance

refresh rate 30hz

 

Pretty smooth through really heavy thunderstorms now.

 

Have to deal with slight jaggies and shimmering at airports an ut2 aircraft

Until I get a 4K

With 2 Titans sc in sli

 

Cheers

Mike

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The problem lies with the abscence of the cirrus overcast layer that comes with real-life bad weather. 

This blocks out the sky. The weather engine of P3D or FSX for that matter, simply doesn't depict this. 

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if this is happening everytime there is a TS, something is not set correctly. But, I've been in Hawaii IRL and had bright sunshine, blue sky, no clouds directly overhead and getting rained on with thunder and lightning.

 

That said, LM made some visibility changes in 3.3.5 to address the overcast issue.

 

Turn on volumetric fog in P3D and check your visibility options in ASN. If that fails, open a ticket at ASN tech support at support.hifitechinc.com

 

Vic

Thanks guys for all your help. I guess I'll have to wait till REX releases those programs.

Also, I do have Volumetric fog turned on and this is what I see.

It must be REX because if I use one of the default storms without REX running it appears like real life.

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I'm lost,

Maybe I'm just slow lol

 

But is as 16 needed for Rex sky force?

Or asn sp5 is fine?

I'm assuming I ditch Rex 4 and soft clouds when I purchase rex sky force ?

 

Will we be able to use 4xsgss without performance hit through clouds?

 

Cheers

Mike

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I'm lost,

Maybe I'm just slow lol

 

But is as 16 needed for Rex sky force?

Or asn sp5 is fine?

I'm assuming I ditch Rex 4 and soft clouds when I purchase rex sky force ?

 

Will we be able to use 4xsgss without performance hit through clouds?

 

Cheers

Mike

 

Mike - From my understanding SkyForce will work with any WX addons...including default. It also sounds like this will replace Rex4...

 

 

Eric

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Always when there are broken clouds and there is rain I see lighting in the distance.

Someone knows how to stop this ?

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Yes, lightning is sometimes rather unnatural when flying in blue sky with only some clouds visible. Wish we could disable this. Same with rain which appears way to often with sparse cloud coverage.

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Yes, lightning is sometimes rather unnatural when flying in blue sky with only some clouds visible. Wish we could disable this. Same with rain which appears way to often with sparse cloud coverage.

 

In real life, many times,  I have flown in a clear sky, with a few clouds and seen lightning not far away. 

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In real life, many times,  I have flown in a clear sky, with a few clouds and seen lightning not far away.

 

But surely not every time ...?

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Noticed this when there is lite thunderstorms.

 

 

I have my settings as rob ainscouphs

 

But I have checked enhanced overcast and major thunderstorms in asn

 

Ditched 4x/sgss on nvidia inspector even tried dsr .Was crippling my performance

refresh rate 30hz

 

Pretty smooth through really heavy thunderstorms now.

 

Have to deal with slight jaggies and shimmering at airports an ut2 aircraft

Until I get a 4K

With 2 Titans sc in sli

 

Cheers

Mike

 

 

+1 on this. There isn't anything wrong with the weather engine in my opinion. If you were to have a decent lvel of "cloud layers" selected in ASN, plus "high" cloud coverage density in P3D, plus detailed clouds etc...you would not have a problem. 

 

Max out the weather settings you will get realistic overcast and thunderstorm depiction. But it will absolutely cripple your frames.

 

I am sacrificing weather at the moment to run 4xSGSS, but I may adopt your approach Mike.

 

Regards,

Dom

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+1 on this. There isn't anything wrong with the weather engine in my opinion. If you were to have a decent lvel of "cloud layers" selected in ASN, plus "high" cloud coverage density in P3D, plus detailed clouds etc...you would not have a problem. 

 

Max out the weather settings you will get realistic overcast and thunderstorm depiction. But it will absolutely cripple your frames.

 

I am sacrificing weather at the moment to run 4xSGSS, but I may adopt your approach Mike.

 

Regards,

Dom

Hi Dom

I am running 3 cloud layers.

AA needs to be addressed somehow for clouds.

 

Or we all just get a 4K lol

Cheers

Mike

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Thunderstorms can and do occur without overcast skies. In fact thunderstorms surrounded by blue skies is far more common in nature than "embedded" storms. Such that if you see a storm up ahead you should give it a wide berth of at least 20nm.

What does the METAR tell you? It will tell you the cloud cover at various levels and include TCB's etc. So from the METAR you should ascertain whether the expected storms are embedded or not.

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Always when there are broken clouds and there is rain I see lighting in the distance.

Someone knows how to stop this ?

 

The only way I've been able to stop this is when I setup the weather manually via P3D's UI.  There does seem to be something very different between ASN weather reporting and the weather one can setup via P3D UI.

 

I love ASN, but I've also noticed there seems to be some "randomness" with how ASN depicts the weather ... a simple test is to use historic weather, go back 1 day take a screenshot, then go forward 1 day, then go back 1 day again (back to original date/time) and notice the difference.  As another test, use ASN, save the flight, exit ASN, then load the saved flight (without ASN running) ... the weather will be exactly the same.  Now repeat this test with ASN running (making sure times/dates are the same) and the weather will be different.

 

I use Google Earth with weather option enabled to locate nasty weather and then load a flight at an airport in the middle of it ... but when ASN loads using same date/time I get a different depiction from what Google Earth shows.

 

I can understand there will be some variance between actual and reported, but I'm a little puzzled at the variance from loading same date/time with ASN active.

 

Not complaining as ASN still does an outstanding job, but there does seem to be something "missing" or a little too much "random".

 

Here is a link to the P3D Weather System PDK and the METAR data format.  Quick look at the FSX/ESP SDK docs and I don't see a Weather System PDK so I'm assuming this functionality is exclusive to P3D.

 

Cheers, Rob.

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I have used FSGRW for weather but switched to ASN due to the weather radar working in PMDG aircrafts. However, due to the above reasons, I more and more use FSGRW for VFR flights and ASN for IFR flights. At least in Europe, FSGRW is often closer to the real weather situation. Both apps are still far from being perfect.

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Always when there are broken clouds and there is rain I see lighting in the distance.

Someone knows how to stop this ?

maybe try flipping the "prevent thunderstorms when CB reported" option?

 

i think this is in there because of the issue you describe. i remember reading somewhere (maybe on avsim) where it is common to use this suffix in europe even when there are not thunderstorms but not common in the usa. hmm, or it might be the reverse of that.. i recall it was recommended to set it one way or another depending where you are flying. my recollection is foggy but if you search for that you will probably find the thread. i always leave it off because i am lazy and i don't mind a bit of extra lightning

 

cheers

-andy crosby

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As stated above my personal belief is that unless your weather settings are nearly maxed out, the depiction of the METAR from ASN is not neccessarily going to match up.

 

Rain cannot fall directly from a blue sky of course. It's highly likely that the volume of clouds depicted in P3D is lower than reality.

 

ASN might be saying OVC with rain but your only getting FEW/BKN in P3D + rain because your cloud layers or coverage density isn't set appropriately to model OVC layers.

 

Turn everything up to max you will get your cloud coverage and correct depiction of thunderstorms.

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Cloud density is always at Max

CDD 120

Max Vis 135

3 cloudlayers

Mult Vis Layers

Vol Fog Enabled

 

Pretty good it seems to me

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Hi,

 

the problem is how the sim understands what we consider a specific coverage. That is for example if the metar specifies -TSRA FEW CB, we'd expect to look at the sky and see mostly clear skies but some areas of the sky (eg 2/8) would have a large CB.

 

Now, try setting in FSX/P3D manually (with user defined weather) a single CB with 2/8 coverage. You'll immediately understand what I'm talking about. The sim will insert many "tiles" of few cumulus clouds with several very small "pseudoCB". And you'll get lightning out of blue skies too often, due to the way the sim calculates the area the effect should be activated.

 

So, in ASN what we did to circumvent this is we added the High detail thunderstorm option, which will essentially skip the metar and try to create a more believable thunderstorm depiction by adding several cloud layers. This however has a significant performance hit and I believe now we've set the option to false by default for this exact reason. So, to resolve the OP issue, try enabling this option.

 

In AS16/ASCA we have completely redesigned the cloud models used to depict thunderstorms trying to improve the depiction and at the same time trying to avoid too much overdraw (leading to a performance hit). You'll soon be able to test all this :)

 

BTW: @Rob, we do ackowledge that in ASN one of the ways we used to provide variance in cloud depiction lead to non-reproducible test cases. This has also been addressed in AS16 by using a new hash generating algorithm.

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Rain cannot fall directly from a blue sky of course.

It can actually. Blue sky doesn't necessarily mean that temperature and dew point within 5 degrees of each other at a specific altitude cannot cause precipitation to form. In other words clouds are not a pre-requisite of precipitation per se. The precipitation forms more quickly than the formation of cloud.

It happens a lot in the UK!

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