December 19, 20169 yr Do the ring follow your aircraft, or can you have the clouds directly above or below if you move the aircraft? However you can try to change the "first_res_3d" dataref from 2 to 0 and see what happens. After you change it, you must regenerate the weather (i.e. redraw the clouds): "Society has become so fake that the truth actually bothers people".
December 19, 20169 yr Do the ring follow your aircraft, or can you have the clouds directly above or below if you move the aircraft? However you can try to change the "first_res_3d" dataref from 2 to 0 and see what happens. After you change it, you must regenerate the weather (i.e. redraw the clouds): Hmm i think the ring follows but i am not too sure, once i reach home and after dinner can check it. I will try the default script first and then with the mentioned dataref change. One thing i have noticed with your script the cloud draw distance has increased but i still need to try it @home. Had to post this one : flight area ICAO - HUTO Tororo Africa , again Clouds HD V2 + XP11 Lua Script + XP11 + NOAA Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 19, 20169 yr Hmm i am not sure but that ring is not showing up everywhere maybe it's only when that particular weather situation is encountered. Setting first_res_3d to "0" removes some clouds. Ah sorry , i tried a flight @nassau Bahamas and that ring is there even with 0. But one part of the ring is open so it's only a 3/4 ring but it does not seem to follow for now. @Nassau Bahamas NOAA + Clouds HD V2 + XP11 Lua , though the clouds feel a bit cartoonish , maybe it's due to the CLouds HD V2 , i will try with Clouds Beta the other texture set BTW that ring of clouds was also an issue with XP10 This is at Juneau , again real weather and NOAA Metar shows OC Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 19, 20169 yr Moderator Had to post this one : flight area ICAO - HUTO Tororo Africa , again Clouds HD V2 + XP11 Lua Script + XP11 + NOAA Wow, that looks awesome :-)
December 19, 20169 yr Setting first_res_3d to "0" removes some clouds. After changing that dataref, you have to redraw the clouds. Just move the visibility slider and the clouds will be redrawn. "Society has become so fake that the truth actually bothers people".
December 20, 20169 yr Oh, i thought disabling NOAA and then enabling it would make it change the weather. Will try your method Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 20, 20169 yr Cloud Gold Edition 1.4 with the XP11 Lua script is the way to go Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 20, 20169 yr Really like the combo Cloud Gold 1.4 + XP11 script. Performance wise clouds don't work on my laptop Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 20, 20169 yr Going with the same combo for XP10 too. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 20, 20169 yr Updated to B3 and like the script it gave me nice big clouds with the default XP11 clouds as i let the update overwrite everything. Now this is at KSEA with NOAA using default XP11 clouds and Murmurs XP11 script. Now this one is at LFLJ same config default XP11 clouds NOAA Murmurs Lua script. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 22, 20169 yr Is it possible to accurately position weather (clouds) in XPlane? For example is it possible to say there is a storm with x radius at lat, long? Or something similar? Great thread by the way, with great information.
December 22, 20169 yr I believe you can paint it in where you want, I was flying in a deadly storm I created last night, and saw that I could drag/brush it in where I wanted but was too sleepy. Was very impressed with the weather though. Aaron Tirrell
December 22, 20169 yr Is it possible to accurately position weather (clouds) in XPlane? For example is it possible to say there is a storm with x radius at lat, long? Or something similar? Great thread by the way, with great information. Sort of. If you have real weather enabled, it interpolates weather between different METARs. If the METAR of an airport reports a thunderstorm, while the METARs of other close airports do not, you'll get the clouds and the thunderstom only on the interested airport and its vicinity. A weather add-on could take this thing a step further, since X-Plane also supports METAR specified by lat/lon. In this case, an add-on could provide a high resolution METAR grid to give highly localized weather. Now that being said, the default weather in X-Plane has other limitations. For example, METARs only allow limited control of weather (e.g. no cloud tops can be specified); weather is static (clouds do not move or change); cloud depiction is not perfect; etc. etc. "Society has become so fake that the truth actually bothers people".
December 22, 20169 yr Sort of. If you have real weather enabled, it interpolates weather between different METARs. If the METAR of an airport reports a thunderstorm, while the METARs of other close airports do not, you'll get the clouds and the thunderstom only on the interested airport and its vicinity. A weather add-on could take this thing a step further, since X-Plane also supports METAR specified by lat/lon. In this case, an add-on could provide a high resolution METAR grid to give highly localized weather. Now that being said, the default weather in X-Plane has other limitations. For example, METARs only allow limited control of weather (e.g. no cloud tops can be specified); weather is static (clouds do not move or change); cloud depiction is not perfect; etc. etc. So to do the metar by lat/lon - is this done with data refs or via a configuration file? So what other options are available to specify cloud tops etc? Is there some API documentation somewhere or community documentation on this topic I can read? Thanks
Archived
This topic is now archived and is closed to further replies.