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Quoted from Toposim 64 bit Prepar3d?

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  • Commercial Member

OK, site is back up, and in the process of migrating to a more robust, dedicated server, a bit earlier than planned or expected, but should give us a nice performance boost.

 

Thanks

 

Justin

Toposim

________________

Justin - Toposim

http://www.toposim.net

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  • I think we need 128 bits frankly, the two 64 bit versions of flight sims that are out now leave much to be desired in my opinion.  :wink:

  • I really like this...., very funny.  What about a qubit processor? You think that might finally get rid of the stutters?  More likely to see a stutter that both exists and doesn't.

  • At least Pokemon Go doesn't have stutters or blurries. :wink:

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OK, site is back up, and in the process of migrating to a more robust, dedicated server, a bit earlier than planned or expected, but should give us a nice performance boost.

 

Thanks

 

Justin

Toposim

Congrats J!

 

Good Luck!

 

I want everyone of you guys who can afford it or close to afford it...to support Toposim and get the premier mesh that I have happily lived with for over 10 years. Justin's mesh has created many hours of Eye-candy and smiles.

 

Chas

My first sim flight simulator pD25zEJ.jpg

 

Take a ride to Stinking Creek! http://youtu.be/YP3fxFqkBXg Win10 Pro, GeForce GTX 1080TI/Rizen5 5600x  OCd,32 GB RAM,3x1920 x 1080, 60Hz , 27" Dell TouchScreen,TM HOTAS Warthog,TrackIR5,Saitek Combat Rudder Pedals HP reverbG2,Quest2

Not entirely true.  While the source data doesn't necessarily change, the formats and structures for the new platform will have changed and the source data has to then be recompiled to take advantage of the tweaks and tuning of the new engine. 

 

For example. the transition between FS2004 and FSX . . . While FSX could read FS2004-compiled terrain mesh files, in order to enable the new Multi-LOD enhancement, the source data had to be recompiled in order to take full advantage of the new capabilities.  Conversely, FS2004 would choke on FSX-compiled BGLs because it wouldn't know what to do with the new instructions.

 

 

Thanks for the informative reply. I understand now. I didn't realize the data files had to be changed to fit the newer sim's data reading format. I assumed they were just lat-longs with an altitude, (something like 58.955568, -48.573323, 1000) and the sim took care of the rest.

 

I have Toposim Canada and like it very much. Looking forward to more...

Intel I7 6700k @ 4ghz, nVidia 3070ti 8gb, 16 gb ddr4 @ 1066mhz,  500 ssd, 2tb hdd, 2tb ssd, ASUS z170-E mb, Samsung 24" @ 1920x1080, P3D 5.4, MSFS

Yes with ease ;-)

 

 

I have to disagree. 

 

We may have other issues ...but VAS would be least of our problems with 64 bit

 

I don't get why people don't understand this simple math.

 

A 64-bit register can store 2^64 different values - a really large number (16 exbibytes), 32 bit can only store 2^32 values = 4GB.

Manny

Beta tester for SIMStarter 

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