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hesynergy

Quoted from Toposim 64 bit Prepar3d?

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Future Upgrades . . .

 

Until further notice, all orders placed through the Toposim Distribution Center are grandfathered into FREE UPGRADES when the new 64-bit simulators become available during the next few months.

 

Thanks for your continued support!

 

Justin

Toposim.net

 

...next few months?...including P3d???

 

...Just putting 2&2...together...

 

4? 3?...5?

 

Chas

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I don't know about their statement. I don't know what upgrade is needed to make mesh files 64 bit compatible. They are just data files. There's no assembly code in them. A byte of data is a byte of data regardless of the cpu speed or bits. Those mesh files could be read by an old IBM PC from the 80's without a problem. It's how FS processes them that makes the difference.

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Future Upgrades . . .

 

Until further notice, all orders placed through the Toposim Distribution Center are grandfathered into FREE UPGRADES when the new 64-bit simulators become available during the next few months.

 

Thanks for your continued support!

 

Justin

Toposim.net

 

...next few months?...including P3d???

 

...Just putting 2&2...together...

 

4? 3?...5?

 

Chas

Strikes me as a bit of opportunistic 'sales speak' Chas. That, allied with their latest 'bogof' offer, sounds more like an ambitious salesman trying to meet the monthly quotas. I would imagine that the likes of FreemeshX have dented their prospective customer base somewhat?

 

p.s.  It will definitely rain in the next few months. :D

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They are just data files. There's no assembly code in them. A byte of data is a byte of data regardless of the cpu speed or bits.

 

Arbarter, I agree 100%!

 

The point is not whether you can read 32-bit or 16 bit or 8 bit or 64-bit data files…data is data as far I know.... Rather, admittedly speculative interpretation, finding his tillalatingly suggestive statement, "...new 64-bit platforms become available in the next few months"...to be worthy of a raised eyebrow....

 

...nothing more.

 

Chas

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I raised TWO eyebrows chas.Tried to raise one ,but they both move...

on a more serious note,i imagined great things when i heard about the newest 64bit sim(cough)..it lasted less than 20 mins on my computer.

i have never been so disappointed in my life. 64bit is not going to be the holy grail if it's not implemented properly.

 

   steve

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I think we need 128 bits frankly, the two 64 bit versions of flight sims that are out now leave much to be desired in my opinion. 

:wink:

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I think we need 128 bits frankly, the two 64 bit versions of flight sims that are out now leave much to be desired in my opinion. 

:wink:

I really like this...., very funny.  What about a qubit processor? You think that might finally get rid of the stutters?  More likely to see a stutter that both exists and doesn't.

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Fortunately, there are many people already enjoying their 64 bits simulators! :wink:

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     Hints of P3Dx64 arriving sooner than later, have been dropped here on Avsim for the past couple of months. There's nothing new in that regard. As for x64 itself, we all know that x64 compatible content will be non-existent in the beginning, but, will arrive shortly after release. I expect Orbx, and FSDT, to be among the first that will release content for LM's P3Dx64. With the majority of developers joining in the fray soon after. After all, money talks.

 

  Jazz

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Let me ask a question...

Can you still OOM with a 64 bit sim??

 

  steve

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  Yes, I believe so. It will OOM by using up all of the available system RAM versus virtual RAM. Especially if the sim or add on, isn't optimized for 64 bit.

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My Aerofly FS 2 never OOMs....

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Fortunately, there are many people already enjoying their 64 bits simulators! :wink:

 

There are people enjoying Pokeman go too.  

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Wait until they add the rest of the world to aerofly, and maybe some working aircraft systems, and see how it performs. Right now it is equivalent to FS2000.

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Let me ask a question...

Can you still OOM with a 64 bit sim??

 

  steve

 

I have been flying P3D for over a year and have never had an OOM.....I must be doing something wrong. 

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My Aerofly FS 2 never OOMs....

 

lol Jose,  A default FSX (No Ad's) will never OOM either  :smile:  :smile:


There are people enjoying Pokeman go too.  

 

I do enjoy your humor Bob  :hi:

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Let me ask a question...

Can you still OOM with a 64 bit sim??

 

  steve

 

Yes with ease ;-)

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There are people enjoying Pokeman go too.  

 

At least Pokemon Go doesn't have stutters or blurries. :wink:

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At least Pokemon Go doesn't have stutters or blurries. :wink:

tell that to the people getting hit by cars :smile:

 

 steve

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Yes with ease ;-)

 

Yeah, turn off the swap file and install only 4 GB physical RAM :-)

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At least Pokemon Go doesn't have stutters or blurries. :wink:

No stutters, but, the newest technology in tracking and collecting certain facts.

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My Aerofly FS 2 never OOMs....

That's because you can't add anything to it.

 

Edit: Well apparently you can, but can you really compare it to the likes of P3D or XP?

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No stutters, but, the newest technology in tracking and collecting certain facts.

 

Just wait till you need your Google account to sign into P3D :-D

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I don't know about their statement. I don't know what upgrade is needed to make mesh files 64 bit compatible. They are just data files. There's no assembly code in them. A byte of data is a byte of data regardless of the cpu speed or bits. Those mesh files could be read by an old IBM PC from the 80's without a problem. It's how FS processes them that makes the difference.

 

Not entirely true.  While the source data doesn't necessarily change, the formats and structures for the new platform will have changed and the source data has to then be recompiled to take advantage of the tweaks and tuning of the new engine. 

 

For example. the transition between FS2004 and FSX . . . While FSX could read FS2004-compiled terrain mesh files, in order to enable the new Multi-LOD enhancement, the source data had to be recompiled in order to take full advantage of the new capabilities.  Conversely, FS2004 would choke on FSX-compiled BGLs because it wouldn't know what to do with the new instructions.

 

While I am not privy to details at this point, anyone can infer from statements found in this forum and elsewhere by those who would know, that there will not be backward compatibility from DTGFS to FSX.  So that requires time and effort to take what may be similar source data, and compile it for the new terrain engine.

 

Same regarding the expected new P3Dv4.  I think we can presume that P3D will move to a new 64-bit version.  Also, presuming that the flat-airport limitation will be removed, allowing for undulating airports.  That new feature, if indeed implemented, would most likely require additional source data manipulation on the micro level to tweak the airport surroundings.  And the source data recompiled to take advantage of the new engine.

 

So there will be much time and effort involved in processing the already-existing source data into new formats in order to fully take advantage of enhanced capabilities of the new platforms.

 

Cheers,

 

Justin

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Strikes me as a bit of opportunistic 'sales speak' Chas. That, allied with their latest 'bogof' offer, sounds more like an ambitious salesman trying to meet the monthly quotas. I would imagine that the likes of FreemeshX have dented their prospective customer base somewhat?

 

p.s.  It will definitely rain in the next few months. :D

 

Hi David

 

Thank you for the smug and cynical accessment. :)

 

Not a problem, but I have to ask.  Is there anything wrong with an experienced developer, who has made a not-insignificant contribution to this hobby and genre over nearly 20 years, launching a new startup looking towards the future?  The tone of your comment puts the act of starting and building a business in some sort of pejorative light that I don't quite comprehend.

 

"Opportunistic Sales Speak" - how about operating on a limited marketing budget, and trying to use every creative means to increase brand-awareness, market penetration, bring in more business, and carve my slice of the pie while providing a quality product and supporting it well.  It's trading good value for revenue, and hopefully a win-win situation for both business and customer.  Is there something wrong with that?

 

"Ambitious Salesman trying to meet monthly quotas" - yes, definitely a monthly quota - to pay rent, car payment, child support, groceries, gas, insurance like everyone else.  My little enterprise, Toposim, is my only livelihood and I have other people depending on me, so yes, there is most definitely a monthly quota.  It's called living expenses, trying to avoid hunger and homelessness, being able to survive at the bottom of this flailing economy, but do it on my own terms.  I am 61 years old, really don't have anything else to fall back on, I love what I do, and I'm scratching and clawing, working hard, putting in long hours, trying to make a contribution that synchoniously provides an adequate, ideally comfortable compensation.  Is there something wrong with that?

 

Not quite there yet, but any vision of me sitting back in a padded-leather executive chair crossed legs up on the desk surrounded by stacks of cash and gold coins, flipping through a stack of $100 bills, smoking a cigar, laughing maniacally while ripping people off all the way to the bank, is greatly exaggerated lol . . .

 

And, yes, I'm sure Freemesh has made the challenge of launching a successful new business in this category a bit more daunting.  Don has obviously made a good product, has received good reviews from users, and lots of justifiable back-patting for making his product free.  Good for him. That's his choice to make. It's a nice side-hobby, though I'm sure very time-consuming, and he no doubt has other irons in the fire and doesn't need to make a living from development.

 

I have a good product, too, but mine is structured, organized, and distributed differently, it squeezes that last little bit of detail out of similar raw source data, and I think my customers can expect a high-quality, elegant, continually-refined product into the future as well as prompt attention to their service and support needs should they choose to support a good, high-quality full-time payware option instead of a part-time freeware option.

 

So, David, I'm not a bad guy.  I've been around a long time and have been very productive over the years, took a significant loss with the botched sale of FSGenesis, which essentially failed because I gave too much away, and am now in the process of reestablishing my place in the market with a brand-new enterprise building on 20 years of development experience, looking towards a bright future.

 

Is there something wrong with that? :)

 

Thanks

 

Justin

Toposim

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