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jcomm

How does Matthew look like in XP10.51 ?

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With default weather or any other add-ons ?  I'm curious....

 

Not near to my XP machine external disk right now.... otherwise I would test it myself, of course :-)

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If you tell the un-knowing among us (e.g. me) what "Mathew" is, we may be able to answer :D

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If you are in The Bahamas.....It looks pretty Bad :) Sorry.......I'm leaving Now :)

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Just tried at MYIG with NOAA, SMP, RWC, Ventura, FSrealWX and compared to Prepar3D with AS16. Can't of course say how it would feel in real life (and better not try) but the Prepar3D/AS16 solution looked and felt better. Aircraft behavior on the ground was too smooth IMO in XP and GS readings when in the air seemed to be off as well. And, no rain in XP.

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NOAA, SMP, RWC, Ventura, FSrealWX

 

Did you use FSrealWX together WITH NOAA and VS? (Should not be possible.)

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Did you use FSrealWX together WITH NOAA and VS? (Should not be possible.

 

No, alternating, with FSrealWX/RWC the winds seemed to be closer to the real thing. The METAR that NOAA read showed less wind than any current weather report, so the plugin did what it is supposed to do but the weather was more like an average overcast day as opposed to a place where a hurricane had just passed through. 

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Hans,

 

compare to SkyVector data. Just tried MYIG - I am using just default weather and NOAA. The present METAR doesn't show any severe winds, quite on the contrary:

 

MYGF 051600Z 07008KT BKN015CB BKN070 30/26 A2985 RMK CB NE/OVHD/S VCSH NE/E

 

OTOH while I gained altitude, winds did significantly and consistently increase.

 

You should try now at KSGJ instead : KSGJ 051731Z 02018G21KT 3SM RA BR BKN006 BKN019 OVC047 25/24 A2995 RMK AO2 LTG DSNT ALQDS TSE08B13E28 P0006

 

With it does show precipitation in XP.

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Thanks jcomm, indeed a different weather there. Seems that something is wrong with my Ventura installation, need to check that. 

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With default weather or any other add-ons ?  I'm curious....

 

Not near to my XP machine external disk right now.... otherwise I would test it myself, of course :-)

 

Jose,

 

It would be interesting to see how it looks in HIFI/P3D weather system....pics please!.

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Jose,

 

It would be interesting to see how it looks in HIFI/P3D weather system....pics please!.

 

Looks diferent, but I do not have P3D,just FSX:SE.

 

Presently can't take shots of the combination, but I've seen a few at the HiFiTechInc forums...

 

I still prefer the way NOAA plugin deals with variable windsand turbulence  in XP, and the effects it has on aircraft, to those of either FSX / P3D.

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Well here it is a real webcam from Jacksonville, FL, and X-Plane default weather in KJAX (I have no scenery installed). The general light and colors seem remarkably close.

 

hXpc5wP.jpg

 

KzKuCCx.jpg

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I am just taking a few comparison shots at KJAX. Will post them later. 

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Screenshot2016-10-0718.58.18.png

 

Screenshot2016-10-0718.59.34.png

 

Screenshot2016-10-0719.05.53.png

 

Screenshot2016-10-0719.05.09.png

 

I think the weather depiction is about the same with both weather engines/solutions, which it should be if correct data is used. The major visual difference are the lights which are quite configurable and therefore won't look the same for everyone.  

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One thing that X-Plane (or any sim) doesn't show realistically is what it looks like with "buckets of rain" pouring down. The visibility is always too far.

 

This isn't just an issue with hurricanes. I lived most of my life in South Florida and traveled extensively in the Tropics south of there. Some rainstorms were so heavy that I've had to pull my car off the side of the road, because I couldn't see more than 10 feet ahead of me. It's possible to get completely "socked in" by rain like that, and I've never seen that happen in X-Plane or any other sim.

 

Of course you only notice this flaw when you're parked on the ground or flying at low level, like those screen shots above. In-flight at the higher altitudes it's less noticeable because there are no nearby references for visibility.

 

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Got home and after dinner tried KJAX using NOAA and default clouds , from the rwy looked for the windsock and saw it blowing like a 15 kt wind and checked the compass which showed the wind direction to the South and my nose on the rwy was to the EAST so on the rwy the x-wind was there , I just assumed a 15-20 kt wind and then checked NOAA weather data and it showed 02026G37 kts , well the ground handling was terrible as usual in the C185 with the x-wind but I managed to get up in the air and I was surprised I am not getting thrown around, there was some wobbling felt nice , did a small circuit around KJAX but was disoriented due to the visibility and not good at IFR but I managed to get back and had an amazing x-wind landing something like I have seen in "Flying Wild Alaska" series.

 

Heavy rain

 

Was going to test it with FSGRW but it was stalling.

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One thing that X-Plane (or any sim) doesn't show realistically is what it looks like with "buckets of rain" pouring down. The visibility is always too far.

 

This isn't just an issue with hurricanes. I lived most of my life in South Florida and traveled extensively in the Tropics south of there. Some rainstorms were so heavy that I've had to pull my car off the side of the road, because I couldn't see more than 10 feet ahead of me. It's possible to get completely "socked in" by rain like that, and I've never seen that happen in X-Plane or any other sim.

 

Good point. If I remember correctly, way back (X-Plane 8 or 7?) the max visibility available in the weather screen, decreased if there was rain. I think this is a feature that could be added by 3rd party weather engines, i.e. reducing visbility if there's heavy rain. A bit like the NOAA plugin does, by setting visibility as a function of T-Td (humidity).

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Good point. If I remember correctly, way back (X-Plane 8 or 7?) the max visibility available in the weather screen, decreased if there was rain. I think this is a feature that could be added by 3rd party weather engines, i.e. reducing visbility if there's heavy rain. A bit like the NOAA plugin does, by setting visibility as a function of T-Td (humidity).

 

That sounds good, but ideally it would also have a geographical component. The type of heavy rain I described is something I've only experienced in the Tropics like Brazil, and certain Sub-Tropcal areas like Florida and the Caribbean. I moved up here to the Pacific Northwest USA fifteen years ago, and I've never experienced anything remotely like those rainstorms. What they call "rain" up here is more like a light mist by comparison! And it would more closely match the visibility in those screen shots.

 

I guess it's not practical to model those differences in "rain" if there isn't enough data in the METAR, or whatever other data sources the sim is using. 

 

 

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ELITE does it great :-)  even if it doesn't depict precipitation at all, but the visibility degradation due to rain is considerable, and depends on the reported level of intensity.

 

Same applies in Aerowinx PSX, although with even less detailled out-of-windshield graphics.

 

I somehow recall this was also very well done in FLight Unlimited 3

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