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Sorry for asking such a stupid question, but I tried to find a way to bind my middle mouse button to mouse look. I cant really seem to find any settings for the mouse at all. Xplane 11 gives me bind options for my joystick and keyboard, but where can I find bindings for my mouse?

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You don't need to bind it, its already built in but to the right mouse button. Click and hold the right button and pan around.

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I find that my mouse cursor disappears when I move it to the XPlane 11 beta window.  If I return to my windows desktop and right-click, it will appear in XPlane 11 for one click, then it disappears.  Has anyone else had this experience?

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So they didn't change that? It's still not possible to hold a key with your left hand while moving the mouse to look around like FSX/P3D?

 

It's a real pain in the rear to use the RMB. I hope they made it possible to brake with a single joystick button, that was another basic flaw.

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A bit off topic, but a nice feature that you might be wishing for when coming from EZdok: You can store up to 10 predefined cockpit views in every plane by just setting up the view and then use Ctrl+Num X (any numer on the num pad). To quickly get to that view from then on, just press that numer on the Num block.

 

It is sotred per aircraft and you can overwrite a setting anytime. You can also assign a button to every view.

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So they didn't change that? It's still not possible to hold a key with your left hand while moving the mouse to look around like FSX/P3D?

 

It's a real pain in the rear to use the RMB. I hope they made it possible to brake with a single joystick button, that was another basic flaw.

 

It's a pain because you're not used to it. And you can brake using a single joystick button.

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It's a pain because you're not used to it. And you can brake using a single joystick button.

Agreed. When I switched to X-Plane 2 years ago, it took a while to get used to the new mouse look concept. But after just a few weeks, FSX/P3D's view system felt very uncomfortable. It's just a matter of what you are used to, but I would agree that it always takes a bit of adjustment when you use both sims side by side.

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It's a pain because you're not used to it. And you can brake using a single joystick button.

This is a pet hate of mine too. You can only use the parking brake with a single button, not the toe brakes.

It really needs a single command to apply both toe brakes.

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This is a pet hate of mine too. You can only use the parking brake with a single button, not the toe brakes.

It really needs a single command to apply both toe brakes.

 

I think you can set keys to either "brake with 50% effort" or "brake with 100% effort". You can also set them to "brake while pushed" and "toggle brake on/off".

 

The default is "b" for 50%, toggle on/off and "v" for 100%, toggle on/off (this doubles as parking brake).

 

But you can re-assigne buttons and keys as you please, so just set the "b" key to "brake with 50%, only brake while pushed", if you like.

 

Jan

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Click and hold the right button and pan around.

 

Also double clicking the right mouse button will put you into full free mouse look. So you can pan around without having to constantly hold the mouse button. To exit just double click again.

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It's a pain because you're not used to it. And you can brake using a single joystick button.

 

I disagree. I have been using X-Plane for over a year and it's still a pain to hold the RMB to pan. It's counter-intuitive and harder to move the mouse then use the RMB to act on whatever control.

 

I know X-Plane fans tend to defend the simulator the best way they can, but this is just wrong (in the way you cannot change the way it works). We should be allowed to select the key to pan.

 

As for braking with a single joystick button, i'd love to know how that is done, because i cannot find the control for that. I could only find two separate controls for left and right braking.

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I think you can set keys to either "brake with 50% effort" or "brake with 100% effort". You can also set them to "brake while pushed" and "toggle brake on/off".

 

The default is "b" for 50%, toggle on/off and "v" for 100%, toggle on/off (this doubles as parking brake).

 

But you can re-assigne buttons and keys as you please, so just set the "b" key to "brake with 50%, only brake while pushed", if you like.

 

Jan

 

Hold Brakes Regular

Hold Brakes Maximum

Toggle Brakes Regular Effort

Toggle Brakes Max Effort

 

All the above commands actuate the parking brake (load up the default 747 and watch).

 

The following commands actuate the toe brakes

 

Hold Left Brake

Hold Right Brake

 

Ideally there should be a "Hold Both Brakes" command for a single button/key actuation.

 

To avoid confusion the Parking Brake commands ought to be renamed "Hold Parking Brake Regular" etc.

 

As well as being annoying, it can play havoc with ACARS systems which log Parking Brake ON - Parking Brake OFF each time you tap the brakes.

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Hold Brakes Regular

Hold Brakes Maximum

Toggle Brakes Regular Effort

Toggle Brakes Max Effort

 

All the above commands actuate the parking brake (load up the default 747 and watch).

 

 

In most planes (at least almost all the addons I use) only hold/toggle brakes maximum will trigger the parking brake. Hold/toggle brakes regular actuate normal brakes. However, there are some planes (the default 747 might be one of them) where "regular" brakes are also bound to the parking brake.

 

 

I know X-Plane fans tend to defend the simulator the best way they can, but this is just wrong (in the way you cannot change the way it works). We should be allowed to select the key to pan.

That's just the same for FSX/P3D fans :wink:

While I agree that we should be able to set a custom button for the mouse look, I think that the current RMB function is fine. I was always finding myself thinking "why does it have to be so uncomfortable" when using FSX from time to time and having to use the space bar to toggle mouse look.

 

With the "X-Plane system", I am always having a hand free to do things like pushing the ATC-button when flying online, making throttle/prop/mixture adjustemts etc. while using the right hand to look around in the cockpit, change frequencies, dialing in new values on the MCP etc.

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I disagree. I have been using X-Plane for over a year and it's still a pain to hold the RMB to pan. It's counter-intuitive and harder to move the mouse then use the RMB to act on whatever control.

 

I know X-Plane fans tend to defend the simulator the best way they can, but this is just wrong (in the way you cannot change the way it works). We should be allowed to select the key to pan.

 

As for braking with a single joystick button, i'd love to know how that is done, because i cannot find the control for that. I could only find two separate controls for left and right braking.

 

I agree you should be able to change it to your liking but I'm mystified you find the camera so cumbersome. The RMB isn't used for anything (by default) other than for the camera so not sure what makes it so difficult for you. The XP camera is very powerful and versatile, so much better than FSX/P3D for me.

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In most planes (at least almost all the addons I use) only hold/toggle brakes maximum will trigger the parking brake. Hold/toggle brakes regular actuate normal brakes. However, there are some planes (the default 747 might be one of them) where "regular" brakes are also bound to the parking brake.

 

Sorry I have to disagree; I just did a quick test with the following planes:

 

Default XP11

C172

B58

B738

B744

 

Payware XP10

Car B1900D

FF B752

FF B762

FF B772

JD A332

 

In every case "Hold/Toggle Brakes Regular" actuated the parking brake to 50%.

 

I have not yet come across a plane where that particular command actuates both toe brakes.

If you assign a key to "Hold Left Brake" or "Hold Right Brake" you can actually see the animation of the toe brake.

 

What I would like is to be able to assign both to one key or have a single command that actuates both toe brakes.

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I stand corrected!

It just never occured to me as a problem because using "hold brakes regular" works fine for me, and doesn't give problems with the VA Acars systems I regularly use. Reading the Acars logs, only hold/toggle brakes max is recorded as using the parking brake.

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I think the problem here is that "parking brake" and "normal brake" are one and the same effect in the real aircraft - i.e. the brake pads compress to slow down the wheels rotation. So in a "physical sense" there is no difference if you stomp on your brakes (toe brakes) or set the parking brake.

 

In the real aircraft the "parking brake" will relieve you from having to stomp on the toe-pedals. But that is the same as "holding brakes" - hence in X-Plane there is some confusion/mixup with that.

 

I noticed the same when using the built-in autobrake system - the "RTO" effort is just "setting the parking brake at 100%", iirc.

 

So I think this stayed with us from XP10 - and it might be worth reporting it as a bug. I think Austin is pretty receptive to changing some things now that XP11 is a whole new sim, as opposed to changing something (more or less fundamental) mid-run.

 

Cheers, Jan

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I can understand temporary frustration with having to learn a different mouselook system in a new sim, but not a claim that it's somehow "wrong" to do it this way. It's just how this particular sim works.

 

There are things I prefer in some of the other sims I've flown, like Rise of Flight, but I wouldn't expect X-Plane to let me re-map the controls so they worked just like they did in that sim. 

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I wish we had such a simple mouse look concept in DCS. I know most people prefer to use TrackIR in DCS, but I just couldn't get to like it after trying it out for a few weeks, and so I sold it. I would fly DCS a lot more if it had a better mouse look system.

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A bit off topic, but a nice feature that you might be wishing for when coming from EZdok: You can store up to 10 predefined cockpit views in every plane by just setting up the view and then use Ctrl+Num X (any numer on the num pad). To quickly get to that view from then on, just press that numer on the Num block.

 

It is sotred per aircraft and you can overwrite a setting anytime. You can also assign a button to every view.

 

I'm new to X-Plane. I tried setting views in the C172 with the XP11 Beta and it worked as described for a single flight. However, when I flew again with the same plane, the commands were gone and I had to reset them from scratch. And these didn't stick beyond a single flight as well.

 

Is there something special that one needs to do to preserve these settings, or is this just a bug in the Beta?

 

Thanks,

Robert

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I'm new to X-Plane. I tried setting views in the C172 with the XP11 Beta and it worked as described for a single flight. However, when I flew again with the same plane, the commands were gone and I had to reset them from scratch. And these didn't stick beyond a single flight as well.

 

Is there something special that one needs to do to preserve these settings, or is this just a bug in the Beta?

 

Thanks,

Robert

 

Probably a beta bug as it works perfectly in XP10.

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Probably a beta bug as it works perfectly in XP10.

 

For me it works fine for different planes in the XP11 beta.

Nice feature.

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H,i with   x camara plugin   you can assigne  the space key  to mouse view  there's a demo,   super easy,   ill be just like FSX or P3D

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Hoping you will be able to assign a programmed view from the number pad to a joystick button or hat position. That would make a big difference. I feel with that I won't need any camera add ons.

 

Chris

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