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Eh... Has Anyone Crashed in X-Plane 11 Yet? Not CTD, I Mean Actually Crash!

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Speaking of DCS, I could also imagine that LR is planning to enhance the weapon and damage models in X-Plane to better serve the military sim guys.

What's still needed is more light damage modeling short of a full crash.

 

I wholeheartedly agree, so hopefully this is a step in the right direction. It would be great to see a blown tire, or fuel leaking from the wing, or an engine fire (well, at least in the sim :BigGrin:) with the corresponding effects to how the aircraft operates.

Also speaking of DCS, I believe the DCS Huey models mast bump. That's when a 2-blade, "teetering" rotor head is unloaded with a negative-G maneuver, and goes out of normal travel limits. Very very dangerous -- it can chop off the tail or cut the cabin in half. Also happens on Robinson R22's and R44's, and pilots are trained to avoid it.

 

X-Plane does model ground effect and VRS (vortex ring state, a little too aggressively), but it doesn't model mast bump, as far as I know. You can do some very unrealistic maneuvers in some of these 2-blade helicopters.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

 

 


DCS Huey models mast bump

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Well the DCS Mi-8 will tear it's tail above 3-4 G maneuver because my tail is always missing and i start spinning , DCS modeling is to an another level and it feels good that LR is going the same way.   

 

The DCS flanker will break it's wings on high G loads same like my mi-8 i am always missing my flanker wings. 

 

Slow and steady wins the race. 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

How do you enable damage in XP11?

 

My sim just restarts when I crash

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It should be noted that the DCS video above focuses on rotor separation, and the real results of mast bumping more often include things like tail contact and cockpit damage, including some horrifying things like the pilot being decapitated. That's probably the result of left cyclic input to counteract the right roll from the tail rotor, when the main rotor unloads. This was a big problem in the Vietnam era with Hueys and Cobras.

 

We don't need to go that far in a flight sim, but it's worth knowing about. With X-Plane it could be handled the way DCS does it, with a clean rotor separation. 

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

How do you enable damage in XP11?

 

My sim just restarts when I crash

Uncheck Settings => General=> Damage: Reset to the nearest airport when you crash

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