J van E

[XP11] Water reflections various problems

Recommended Posts

I was wondering if everyone is seeing what I am seeing.

 

1. Water reflections turning on and off and on and off all the time (like twice a second). This isn't always the case but very often,

 

2. Water reflections being detached from the shore or looking out of place. Happens sometimes.

 

3. Water reflections being very bright of color from a great distance. I've only seen that a few times though.

 

Number 1 is quite annoying when you are flying close to water all the time. :wink:

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hello Jeroen,Is this problem in XP-10 or 11?

 

Would be XP11 - keep in mind just beta so I would expect quite a few things will be much better so I would wait until that time arrives Jeroen  :wink:

Share this post


Link to post
Share on other sites

One of the things I really liked in XPX was the how the lights from a bridge (for instance) reflected in the water. In XP11 the reflections seem much more diffuse, and while its not bad, to me its a slight downgrade from the old depiction.

Share this post


Link to post
Share on other sites

Hello Jeroen,Is this problem in XP-10 or 11?

 

Sorry, my bad, this is XP11.

 

EDIT

I will add [XP11] to my topic titles from now on! Seems like a good plan.

  • Upvote 1

Share this post


Link to post
Share on other sites

 

 


1. Water reflections turning on and off and on and off all the time (like twice a second). This isn't always the case but very often,

 

Yes. And I assume this is a known bug (at least I have reported it at beta 5).

Share this post


Link to post
Share on other sites

 

 

wave height and direction ?

 

Er...?

 

 

Yes. And I assume this is a known bug (at least I have reported it at beta 5).

 

Ok, cool, thanks. Glad to know I am not the only one and it's not my PC that's doing weird things.

Share this post


Link to post
Share on other sites

 

 


Er...?

 

Wave height and direction are part of the weather settings. He wants to know if the reflection issues only occur under certain wave heights and directions, or always.

Share this post


Link to post
Share on other sites

Wave height and direction are part of the weather settings. He wants to know if the reflection issues only occur under certain wave heights and directions, or always.

 

Ah, ok, thanks for the explanation. I haven't looked at that yet (didn't even know you could do that). The next time I see this happening I will see if I can change those settings and if it will make a difference.

Share this post


Link to post
Share on other sites

Seeing all the above, and hope these will be fixed soon'ish.

 

I also hope they seperate reflection options, so you can turn on/off AC/terrain/Autogen etcetera. More graphics options please LR.

Share this post


Link to post
Share on other sites

 

I also hope they seperate reflection options, so you can turn on/off AC/terrain/Autogen etcetera. More graphics options please LR.

Not necessary at the moment. Most reflection settings only influence the plane in .0 .

Share this post


Link to post
Share on other sites

 

 


Not necessary at the moment. Most reflection settings only influence the plane in .0 .

 

And water. These things need seperate control. And just more options in general.

 

This really needs to happen.

Share this post


Link to post
Share on other sites

And water. These things need seperate control. And just more options in general.

 

This really needs to happen.

You shouldn´t try to tell a developer, what he has to do, as long as you don´t know the code he is working on. I deon´t think that the normal reflections and water reflections are even using the same codebase at the moment. I think this is all work in progress and I wouldn´t be surprised if such problems migtht be a thing for the whole X-Plane 11 run.

Share this post


Link to post
Share on other sites

 

 


You shouldn´t try to tell a developer, what he has to do, as long as you don´t know the code he is working on.

 

Well, you often have a very technical point of view on these things, not a user-centered view. So I see why you say this.

 

But although in the end it's the developer who decides and follows a goal (hopefully...), of course users should tell developers what their (the user's) needs are. At least when a developer develops FOR the users, not for developers.

  • Upvote 1

Share this post


Link to post
Share on other sites

Water right now seems a WIP, at least I hope that because XPX was better at medium long distance, now that repetitive texture pattern is quite annoying.

Maybe in full motion the rendition will sharply change.

Share this post


Link to post
Share on other sites

 

But although in the end it's the developer who decides and follows a goal (hopefully...), of course users should tell developers what their (the user's) needs are. At least when a developer develops FOR the users, not for developers.

Well, they can try to tell it to the devoper, but I can guarantee, that they won´t listen to such complaints, due to one simple reason.

The support would kill them, if they would add controls, that can totally break the system. And I think this is exactly the problem in these codes. They are far from unified and stable, so any kind of additional user control would become a support nightmare.

Or why do you think that they limited the user settings so much in the beta.

They had in fact this problem in X-Plane 10. We had extremly complex cloud settings. We were able to get really beutiful clouds out of it, but it was ridiculously complex. And when they changed the controls the clouds became a prodlem.

Share this post


Link to post
Share on other sites

Well, they can try to tell it to the devoper, but I can guarantee, that they won´t listen to such complaints, due to one simple reason.

The support would kill them, if they would add controls, that can totally gbrerak the system. And I think this is exactly the problem in these codes. They are far from unified and stable, so any kind of additional user control would become a support nightmare.

Or why do you think that they limited the user settings so much in the beta.

They had in fact this problem in X-Plane 10. We had extremly complex cloud settings. We were able to get really beutiful clouds out of it, but it was ridiculously complex. And when they changed the controls the clouds became a prodlem.

 

I understand everything you write here, and from a developer's and customer service's point of view it's understandable -- I should know due to my jobs.

 

But still successful computer usage is not a one-way road, and one should never tell users "you can try, but will be ignored anyway". (Insert here advertisement for my PhD thesis on that topic :Tounge:  ).

Share this post


Link to post
Share on other sites

But still successful computer usage is not a one-way road, and one should never tell users "you can try, but will be ignored anyway". (Insert here advertisement for my PhD thesis on that topic :Tounge:  ).

Well, you have a slight problem with Laminar in this matter. In normal companies this is an important feature of the support. Protect the developer from useless garbage, that doesn´t help anyone. The support has to answer in a way to give the customer the feeling, that they do listen, while they take care that the devloper doesn´t even have to think about it.

Users and even support members often think that they have an idea where the problem is, but these ideas can cost in the end a lot of time, since they don´t really know how the code works. Every sensible developer learsn in the long run which requests have to be dropped. In X-Plane 10 we had a reflection and shadow control systems, that didn´t really had usefull code behind it.

Share this post


Link to post
Share on other sites

Xp11 water, vote 4. :nea:

 

From the air 4/10

 

On the water 9/10

 

The closer you get the better it looks. Sit on the surface in a float plane and it looks glorious. But being a flight sim most will only see it from some altitude :wink:

Share this post


Link to post
Share on other sites

From the air 4/10

 

On the water 9/10

 

The closer you get the better it looks. Sit on the surface in a float plane and it looks glorious. But being a flight sim most will only see it from some altitude :wink:

 

Now that's strange, I get the opposite feeling compared to you two. In terms of colors and general appearence, I like it a lot more when flying high (compared to XP10), but less when close to the water. Although I have to say the repeating pattern is more evident from altitude, compared to XP10.

Share this post


Link to post
Share on other sites

XP11 beta water is not ready in my opinion water, but though gpu/cpu intensive at medium reflection settings it does look nicer then xp10 water when it reflects (from sun or mountains)...definitely needs 3d waves and movements and fps optimization. But when it does not reflect which is most of time it does look WIP to me...and i think LR are working on 3d waves. So we can only judge when xp 11 is released as a final product.

X_Plane_2016_12_04_23_43_05_28.jpgimage post

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now