June 4, 20179 yr I do all my flying online on Vatsim since I never considered AI very realistic but nice to see how the platform improves.
June 4, 20179 yr Well written article indeed! Probably my only issue with XP is the draw distance - most noticeably at night. The way it cuts off the roads/buildings lit up at night so close yet leaves the airports in the distance illuminated almost makes the distant airports seem as if they are floating on the horizon. Other than that it checks most boxes aside from the airliner experience which at least the JAR A320 seems to fill for me at least for now. I do miss Fs2Crew though! Chris DeGroat XP11 | MSFS i9 12900k | 32GB DDR5 RAM | 2TB Samsung EVO SSD (1TB x 2 in RAID 0) | MSI RTX 3090 | Reverb G2 | RealSimGear TBM900 Panel with Yoko+ TQ6+ & TM TPR Pedals
June 4, 20179 yr 11 minutes ago, pegruder said: Well written article indeed! Probably my only issue with XP is the draw distance - most noticeably at night. The way it cuts off the roads/buildings lit up at night so close yet leaves the airports in the distance illuminated almost makes the distant airports seem as if they are floating on the horizon. Other than that it checks most boxes aside from the airliner experience which at least the JAR A320 seems to fill for me at least for now. I do miss Fs2Crew though! Apparently, Austin is annoyed by that as well and has asked the rendering guys to find a fix for it. Maybe we'll a solution in 11.1 or later...
June 4, 20179 yr 27 minutes ago, domae001 said: Apparently, Austin is annoyed by that as well and has asked the rendering guys to find a fix for it. Maybe we'll a solution in 11.1 or later... No way I can be that lucky to have my #1 annoyance fixed so soon after starting to use XP! That would be incredible. That's probably the only in-sim fault I can find, everything else I'm lacking is merely addons related. Although even addons seem to be coming a long way between IXEG and the newly announced A320. Just need FS2Crew to come up with some products for XP now ;). My guess is they haven't due to lack of study level AC which seem to be what they build for. Chris DeGroat XP11 | MSFS i9 12900k | 32GB DDR5 RAM | 2TB Samsung EVO SSD (1TB x 2 in RAID 0) | MSI RTX 3090 | Reverb G2 | RealSimGear TBM900 Panel with Yoko+ TQ6+ & TM TPR Pedals
June 4, 20179 yr I'm a new covert and a big fan, but that's hardly the only in sim problem. ATC is terrible, and ground physics are worse. Ground physics has been a problem for quite a while apparently. May not be as noticeable if you only fly tubes.
June 4, 20179 yr 12 minutes ago, Griphos said: I'm a new covert and a big fan, but that's hardly the only in sim problem. ATC is terrible, and ground physics are worse. Ground physics has been a problem for quite a while apparently. May not be as noticeable if you only fly tubes. I agree on the ATC, I use Pilot2ATC for all my XP and P3D ATC needs so thats been a non issue for me. Ground physics on GA is pretty bad though. Tested out the default king air and its like a rally car drift fest trying to get off the runway. Nearly impossible to control. Since I rarely use GA I nearly forgot about that. Chris DeGroat XP11 | MSFS i9 12900k | 32GB DDR5 RAM | 2TB Samsung EVO SSD (1TB x 2 in RAID 0) | MSI RTX 3090 | Reverb G2 | RealSimGear TBM900 Panel with Yoko+ TQ6+ & TM TPR Pedals
June 4, 20179 yr 26 minutes ago, Griphos said: ATC is terrible, and ground physics are worse. Ground physics has been a problem for quite a while apparently. May not be as noticeable if you only fly tubes. Yes there's something wrong, although it's not clear if it is the ground physics or the aerodynamics to blame. What issues are you encountering? I'm sure there is the exaggerated weathervaning tendency, but is there some other issue other than that? "Society has become so fake that the truth actually bothers people".
June 4, 20179 yr 2 hours ago, pegruder said: Well written article indeed! Probably my only issue with XP is the draw distance - most noticeably at night. The way it cuts off the roads/buildings lit up at night so close yet leaves the airports in the distance illuminated almost makes the distant airports seem as if they are floating on the horizon. Other than that it checks most boxes aside from the airliner experience which at least the JAR A320 seems to fill for me at least for now. I do miss Fs2Crew though! Good to know there's a good A320 but being a Boeing guy I guess I'll have to wait some more for a 737 NG and hopefully one comparable to the NGX or even the NGX by PMDG for XP...now that would be awesome!
June 4, 20179 yr Certainly exaggerated weathervaning, which may be aerodynamics, but likely to be friction settings on the tires, perhaps. There is unrealistic p-factor for taildraggers. Nothing, and then way too much, and then nothing again, even if the plane is pushed onto the mains slowly, or throttle advanced VERY slowly. Could be a combo of torque and p-factor faulty and unrealistic parameters. Not sure. It may be faulty prop slipstream effects, though, coupled with poor friction values, since I see some silly behavior even in tricycle gear aircraft. I see no way to adjust these kinds of torque settings in plane maker for individual aircraft, so it must be global physics. All of this is compounded by the inability to set precise sensitivities for control inputs, and no ability to set sensitivity for brake inputs. I'm pretty sure the team is aware, but I don't know if they are working on it.
June 4, 20179 yr For ATC you can use 124th ATC, loads better than the default. It does throw out some weird vectors but I just request direct to waypoint and iy'll send me the right way. I don't use STARS but apparently these don't work so good with 124th. I had a few problems with pilot2ATC, (which does use STARS properly) losing me so I'm leaving that a few months before I purchase while they iron the glitches out.
June 4, 20179 yr With the issues mentioned here I really do hope like everyone else they will be addressed and that the devs of XP see the chance here to win lots of people over myself included. This with help from some of the major add-on devs now that the attention for XP has grown bigger than probably ever before and when some of the other simulators people has been hoping for so far haven't really delivered.
June 4, 20179 yr 1 hour ago, Griphos said: Certainly exaggerated weathervaning, which may be aerodynamics, but likely to be friction settings on the tires, perhaps. There is unrealistic p-factor for taildraggers. Nothing, and then way too much, and then nothing again, even if the plane is pushed onto the mains slowly, or throttle advanced VERY slowly. Out of curiosity, can you try this modified L5 and see if you find some improvements in handling during take off and landing, or not at all? (Didn't work on the weathervaning, so be sure to set zero winds). You can just backup the original L5.acf and replace that with this: https://drive.google.com/open?id=0B5fyJwRhjar5OGt1bDNaRl91c1k "Society has become so fake that the truth actually bothers people".
June 4, 20179 yr Traffic AI to equal MyTraffic or Ultimate Traffic or even Traffic 360 with real world schedules, liveries, planes. This has been such a staple of FSX/P3D for years. I too like to fly heavies. The default traffic ATC with FSX/P3D works so well with MT and UT you just take it for granted. This is a huge hole in XP11. I'm flying P3D v4, XP 11 and FSW right now. 64 bit heaven. But one thing I was easily able to do was port over MyTraffic6 to P3D v4. Works like a charm. The ATC and the traffic AI has to work in sync as well. Hopefully WT3 will bring at long last the traffic AI we've been longing for. Ryzen 7 5800x, 64gb, 7900XTX 24gb
June 5, 20179 yr Even for us VFR folks, the AI/ATC is severely lacking. When you're used to FSX or P3D where you can actually see and hear other aircraft on the radio as they follow actual flight plans, the skies in X-Plane feel pretty deserted. It's even worse around airports, as the traffic patterns are always empty and the Unicom frequency completely silent. It almost feels eerie. -
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