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Von Target

What's the final word about "threaded optimization" in Nvidia Inspector ?

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ben is handling it as followed: "With 11.02 it is possible to turn it back on again. however it is an unsupported feature."

There are some system combinations where turning it on will give benefit. Biggest Problem is that when the system is running at a very high load, TO can become an issue and kill frames into single digit. Thats why LR recommend turning it off because it will cause them less support issues. 

 

My totally not objective feeling is that with GTX 10 Series it will bring some benefit, atleast on my system. So at the end you have to run the system in ON and OFF mode, see where you have the higher frames and use that. If you get severe performance issues turn it off

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Thanks for the prompt and very informative reply alpha !

In my rig, i5 2500 ( not k ) and GTX 960, it appears to give some more frames - can be placebo and I'll have to check it more cautiously though...

Anyway, Off is probably the best option.

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with my rig gtx 970 4 gig, having it causes higher GPU ram usage and ocassional crashes when using map or coms panel from dropdown/ Left it off

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With my gtx 970 it's not a good thing hehe  - lower fps and more stutters

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As per the 11.02 release notes, it is my understanding now Laminar is overriding the configuration, so it shouldn't matter whatever you configure

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This issue is mute, because NVIDIA INSPECTOR does not work at all for X Plane.

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4 hours ago, mmerelles said:

As per the 11.02 release notes, it is my understanding now Laminar is overriding the configuration, so it shouldn't matter whatever you configure

my understanding was that they overwrote it with 11.01 but turned it back off with 11.02

 

In the comments of this post:

http://developer.x-plane.com/2017/05/three-performance-optimizations-for-x-plane-11-02/#comments

 

Ben Suppnik

Yes. You can, in 11.02, at your own risk, turn them back on and we won't fight you. If you do this and your machine blows up, I don't want to hear about it.."with great power...", and all that. 🙂

These optimizations don't make the threaded driver obsolete when it's a win, but as we do better with multi-core, the threaded driver is going to work worse and worse, as it's working off of multi-core resources we have left on the table; our goal is to leave zero on the table.

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Thanks to all for the comments, links and hints!

I'm keeping mine OFF ! :-)

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