Everything posted by mmerelles
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777 Worldliner Issues
first of all you should provide your entire log.txt found on your xplane root folder after loading the 777 then close xplane and get the log file. To see what the problem is. without much information, as per your symptoms (overspeed warning, black displays) it seems you missed to instal "microsoft c++ visual 64 bit redistributable 2015" -Assuming you are 777 version 1.83 you don't say that -Assuming you are windows platform, you don't say that -Assuming you describe your symptoms properly. You do not provide any screen capture either.
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Error message when entering a scenery section
When you install a new Airport, check what libraries are required. OSLO from TDG, http://forums.x-plane.org/index.php?/files/file/30814-engm-oslo-airport/ requires this: CDB-Library Version 2.2 (My Donation October 2014) OpensceneryX, R_2 library, ruScenery, FFlibrary, The Handy objects library 3.9, RE_Library 1.8, 3D people library 3.8 MisterX Library 1.1 THE-FRUIT-STAND Aircraft Library v2.2 BS2001 Object Library 1.1 Flags of the World as per your log file, xplane is complaining about this: 0:00:12.850 E/SCN: Unable to locate object: Fruitstand_Aircraft/A343_SAA.obj 0:00:12.850 E/SCN: Failed to find resource 'Fruitstand_Aircraft/A310F_THYc.obj', referenced from scenery package 'Custom Scenery/ENGM tdg/'. So you are missing the library specified by the developer (THE-FRUIT-STAND Aircraft Library v2.2) : http://forums.x-plane.org/index.php?/files/file/27545-the-fruit-stand-aircraft-library/ hope this helps
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My issue with X-plane
Did you calibrate your axis via xplane? they are "red" as if you were not!! You need to clic calibrate joystick hardware and move all axis in all directions until they come green.
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Error message when entering a scenery section
the log file will tell what file is missing, log file is found under the xplane root folder "log.txt"
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AirfoilLabs C172...
This is due cheap desktop grade controls in my opinion. THE REAL THING: 1. The real aircraft has a 14 or 16" pitch travel on the yoke, you have TONS of granularity to control/maintain the pitch. 2. The real aircraft also restricts your inputs due to the airflow forces over the surfaces pushing agains you. This makes easier and smoother to apply pressure. THE SIMULATOR: 1. Desktop hardware tend to have a very short 3-5" pitch travel at best, every minuscule movement translates into a lot of input for the aircraft due to conversion/mapping. 2. Desktop hardware yokes does not provide you any feedback, you have not the real airflow surfaces pushing against you leading into too much input too easily unnoticed. 3. Also, cheap potentiometers keeps sending spikes, noise while you use them. I moved to a certified force feedback yoke, real pitch travel length, force feedback pressure based on the aircraft IAS to mimic the real thing. All bumpiness and instabilities for nice pitch control went away. It feels now quite similar to the real thing! It is simply amazing when you are flaring and the stall horn kicks in how the yoke elevator force washes out as the real thing.
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10.50 RC3 is available
This is weird! Good catch! report it to the developers, you deserve the credits for it. The link is just below in case you do not have it. http://dev.x-plane.com/support/bugreport.html
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10.50 RC3 is available
Steam users: as per the developers, 10.50RC3 coming next week to you. http://developer.x-plane.com
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10.50 RC3 is available
notes here http://www.x-plane.com/?article=x-plane-10-50-release-notes
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Should I wait for X-Plane 11?
there is no timeline for xp 11 and as per developers comments here and there we are at least 2 year away. no, there would not be public beta for a major release. competitors, bad intentioned people could use it to harm a new launch, miss using it, miss advertising it, miss publishing it, etc. etc. etc. etc. if you are interested in xp just jump in.
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MegaSceneryEarth and X-Plane
I consider myself a very persistent people. Learn't a lot about xplane and its addons, programming, scripting, tweaking, addressing all my needs. But somehow unable to generate my own scenery still. I made 4 to 5 attempts (a week each, including reading forums, watching youtube videos, experimenting). Tried g2xp (donated to get my full version), ortho4xp. No luck As Morrigan said above, information has been very confusing to me. Based on my own experience generating my own scenery has been the most frustrating experience so far and still unable to manage it. I think is not that easy. i did not give up yet, will keep pushing when time permitting but if someone provides a nice product i will put money on it and move on about nightmare
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IXEG 737-300
it is a mandatory rule here you sign your posts first and last name. Follow the simple rules and you will not be complaining nonsense
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I want to fly online in X-Plane with someone
i will try to give you some tips Flying online & flying shared are independent things but you may also combine them Flying online Virtual Network: you subscribe to an online ATC network like Vatsim (free) or to a professional atc service like Pilotedge (paid). Your sim "world" is shared with other people connected to the network as well. You actually see them through out your cockpit window and you also listen them as per the ATC interaction. Both require you install a "client app" on your simm. You get the agent from vatsim/pilotedge web portals respectively. Flying shared: Two people connect/synchronize their sims via internet in such way they act like two pilots being on the same cockpit working the same aircraft. Any switch you flip on your cockpit will be reflected on your copilot and vicebersa. It mimics two pilots flying an aircraft on real life. You may be also connected to an online atc network or not. For flying shared cockpit on xplane -your partner & you- need to have purchased/installed "smartcopilot" paid plugin for xplane. Most popular aircraft are supported and new ones are added time to time. This plugin reads configuration text files to sync both simms. Any community member with some sort of skill may configure those files for supporting a specific aircraft. Double check the aircrafts of your interest are already supported. hope this address your initial doubts
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Is there a way to extend the night lighting in X-Plane?
you can play with "world distance" pickdown on the rendering settings, but you will be still limited in -very high- compared to what you are looking for. This restriction comes from the old 32 bit days where machines will run out of mem quite easily. the developers are fully aware of this "light draw distance" present restriction. No estimated date for an improvement yet.
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Rotate MD-80 - patched?
get it guys. the md-80 is close (beta testing now) to receive a massive update include lot of new features including a working TCAS you can see the preview here. http://forums.x-plane.org/index.php?/forums/topic/104671-tcas-preview/
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KATL-KMIA 737 Classic
nice nice nice! what scenery you have for kmia airport / area?
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I need advice for FPS in 10.50 please
please note 10.50 set "world detail distance" to VERY HIGH by default, if you used to have this setting that way it shouldn't be the root cause. But if you used to have this setting to MEDIUM as me, this new setting will kill a lot of FPS because your VRAM & GPU will suffer a lot more, so revert it back to medium or whatever your setting was to compare apples to apples. hope this helps
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[29JUN16] PMDG 747-400 Queen of the Skies II - Tech Testing Commences
Hope this is the project you use to port from fsx/p3d to xplane. I do love the 747-400. congrats!
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does xplane have 2 d pop up windows? and if not....
agree 100% on this. Unless you are very familiar with the area or your base airport, you have a very hard time to spot them in real life until you are quite close. Specially flying VFR at low altitudes.
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10.5 B4 - broken plugins
mmm weird, i am running xplane 10.50beta4 no plugin issues so far. -datareftool -flywithlua 2.4.0 (but not RTH) -Goflight tool -Gizmo for the ixeg -Pilotedge -Seatraffic -Skymaxxpro -Realweather connector -X-fmc for the 727v2 -xsaitekpanels -Xplaneconnector (this is a plugin for the brunner forcefeedback yoke)
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dings after takeoff
what sim? what aircraft? example. in xplane flightfactor 757 or 767 if you depart without playing the safety message to passengers you immediately receive a "ding" call via the intercom from the cabin crew to let you know!
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Rudder pedals
-rudder is controlled by sliding the pedals back & forth (you actually have to extend one leg a bit and retract the other and vicebersa), but to slide the pedals you have to use pressure on the low part of the pedal. If you apply pressure on the top part of the pedal you will not slide them but lean them forward which is braking (imagine braking as the movement of the car throttle pedal, it is fixed from below the upper part lean forward)! -braking is controlled by pressing the upper part of pedals (the axe is on the toe) so you push using your upper part of your foot, the pedal will lean forward which is braking. By applying toe pressure (sliding them) and upper pressure (leaning them forward) you apply rudder and braking simultaneously when required hope this clarified. It is a good advice for takeoff roll on small GAs to slide your foot down from the pedals, so your upper foot part pushes toe (rudder) your toes are on the floor, not to catch differential braking by accident due to a bump or anything which will be quite risky at high speeds during takeoff roll.
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10.50b is out!
new autogen issue, aircraft on the gates, plugin crashes... known problem know. fixed for b2 read here from Ben http://developer.x-plane.com
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10.50b is out!
known issue for the first beta. the notes here http://developer.x-plane.com
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10.50b is out!
i did not installed 10.50 yet, i will do later when at home. how is your "number of object" settings on rendering? that could be?
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10.50b is out!
xplane major betas are always very unstable specially the first 2 iterations. If you expected to enjoy those promising new features just from the first beta it won't happen. Betas break things, specially at first, they are introducing tons of new code here!