aussiesim737

Pmdg Rain Effects P3d V4

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Hi,

 

I wanted to know if PMDG will be looking at implementing rain effects on the windshields to their aircraft's as Lockheed completely left this out in the new version.

I do know there were limitations in previous flight simulators for them to be able to do this, is that still the case now.

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Just now, aussiesim737 said:

I wanted to know if PMDG will be looking at implementing rain effects on the windshields to their aircraft's as Lockheed completely left this out in the new version.

Do we know for certain they have completely left this out, or is it simply that no addon has been released with raindrops yet.

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@harvester21 correct, unless! you get a great coder to develop a code for the animation that is completely game optimize for low FPS, like Mir from flightbeam!

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I guess someone creative will come along and create a plugin for this. Would be a cool effect for sure. 

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41 minutes ago, harvester21 said:

I fear that such animations would really be an FPS hit. 64bit or not.

The Realair Turbine Duke and the FlySimware Lear both have great fps and both have rain effects.

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1 minute ago, Glynn said:

The Realair Turbine Duke and the FlySimware Lear both have great fps and both have rain effects.

Good to know. Thanks!

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Compared to what we received (x64) it seems to be something minor but deep in my heart I was hoping for VC rain effects in P3D v4. Perhaps a talented developer will be able to make it as an addon.

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FSW created this effect brilliantly in there platform and I think most thought the same would happen for this version of P3d.  

If it was coded into P3d by the developers it would have been easy for 3rd party developers to add it into their aircrafts plus there would be consistency with all 3rd party aircraft from other developers. Because this is not the case at the moment the only way it can be done is by each developer creating the effect themselves for each aircraft they release and that if the 64 bit limitation have been increased to allow them.

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FSW does have wonderful rain on windscreen effects but I think it is model coded and not sim coded. I have tried to put a few aircraft into FSW with mixed results but none of them would show the windscreen wind effects like the stock aircraft do. 

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The iFly 744v2 had rain drops in the P3D v3 VC so it can be done.  I dont care myself so much, just sayin it can be done.

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I am a huge advocate for rain in the screen. It seems like something so fundamental in the immersion effect yet something that keeps getting overlooked. Honestly speaking as a pilot myself rain plays a big role in the challenge. There are times where you can't see anything in front of you and have to rely on your instruments as if you were in IMC so for simulators in 2017 to not have it seems counter intuitive. 

 

Yet I know it takes time to do all of this so I hope the great developed such as FSFX, PMDG and others take a page from FSW and JarDesign and do it. 

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Are you sure it has been left out? Perhaps you just haven't fund the UI toggle yet? LM are pretty adamant that it is one of the key new features of P3D v4. 

New 3D rain/snow system. This feature can be toggled on and off in the UI under Options – Weather (Detailed Precipitation).

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6 minutes ago, Paul_Smith said:

Are you sure it has been left out? Perhaps you just haven't fund the UI toggle yet? LM are pretty adamant that it is one of the key new features of P3D v4. 

Source please, brother.

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The new 3D rain and snow just refers to the actual rain and snow effects outside the aircraft, not on the windows.

The windshield rain effects are just animated bitmaps on those aircraft that supported them in FSX and P3D, but they also need a surface poly defined in the model to be mapped to which does add a lot of polys on curved surfaces etc.

 

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6 minutes ago, Paul_Smith said:

Are you sure it has been left out? Perhaps you just haven't fund the UI toggle yet? LM are pretty adamant that it is one of the key new features of P3D v4. 

 

 

yeah that feature is the over all particle effect of the snow and rain system for the simulator, this does not include the windshield effect we are talking about.  I think some people were under the belief the New 3D rain/snow system was implying windshield rain effects.

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It deifinitely is present you can play around with it the options is just where they said in their news. The previous rain was just the same effect what ever the wind direction/speed was. With this new version the rain actually changes depending on the wind strength and directions.

So as said by other it's nothing with the windshhield rain, and I believe it still is not possible due to the same reason thn before, that it would eat up on things they need to render the complex cockpit of their jets. PMDG knows how to do it as the JetStream had it, but it had a much less complex cockpit that allowed it.

In FSW sure there is a rain on windshield but they also only have GA aircrafts and it seems not working near the reality, from a couple of test I did it seem on the ground it falls down the windshield while in the air it goes upward supposedly due to airstream. But I think in the reality it would be dependent on the airflow and that with the single engine at full throttle even not moving the airflow should impact the rain on the windshied.

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Just to throw some spice into the mix: (fast forward to 5 min to see rain effects)

(p.s - rain effects start 5 mins into the video)

The above video shows what's possible in a 64-bit sim if you modeled everything correctly.. the video shows not just VC rain drops, but heavy rain battering the windshield, and the wipers keep scrubbing them off, but rain keeps lashing on the screen.. if this is not immersion, i dont know what is!

So, i don't take FPS as an excuse for not having VC rain.. Other sims have it and the video above is a study level heavy duty aircraft that has VC rain.. 

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29 minutes ago, vin747 said:

The above video shows what's possible in a 64-bit sim if you modeled everything correctly.. the video shows not just VC rain drops, but heavy rain battering the windshield, and the wipers keep scrubbing them off, but rain keeps lashing on the screen.. if this is not immersion, i dont know what is!

So, i don't take FPS as an excuse for not having VC rain.. Other sims have it and the video above is a study level heavy duty aircraft that has VC rain.. 

It has really nothing to do with 64 bits. It has to do with the simulator limitations you need the simulator to provide technology that makes it possible to do raineffects. On the current FSX/P3D engines those are simply textures that makes it, but it takes animations out of the maximum number of animations, which one big aircraft makes it impossible unless you sacrifice other important things.

Honestly in the video the effect looks nice but I think it is completely unrealistic, I highly doubt that at more than 200 kmh the rain just gets on the window and stays just like "dots" which is shown on the video. With the speed there should be "rays" of water, even more as I believe the fornt windhield are water repelent.

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I agree with you Aurelien, I know what I see in my car at 160km/h and faster when it is raining. The droplets stream across the windscreen in the airflow across the windshield. That effect is not visible here at all when the rain stops. The shield would dry rather quickly in a 220KTAS airstream...

Andrew

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1 hour ago, vin747 said:

Just to throw some spice into the mix: (fast forward to 5 min to see rain effects)

(p.s - rain effects start 5 mins into the video)

The above video shows what's possible in a 64-bit sim if you modeled everything correctly.. the video shows not just VC rain drops, but heavy rain battering the windshield, and the wipers keep scrubbing them off, but rain keeps lashing on the screen.. if this is not immersion, i dont know what is!

So, i don't take FPS as an excuse for not having VC rain.. Other sims have it and the video above is a study level heavy duty aircraft that has VC rain.. 

You do realize, that the above video you've linked to, is from X-Plane. Not FSX/P3D, right?

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Yes, i know it is from XP11.. I participate in their forums like 24/7.. 

But the point of the video is to demonstrate what kind of cool effects you can make if you have a modern sim.. don't get hung up on "oh the droplets will look different at 200 kmph".. well, you have no droplets at all in P3D, do you?  what's the point of having ultra advanced ActiveSky for weather modeling when basic things like VC rain are not modeled? Seems silly to me.. after all, FS9 had it. 

Complaining about the droplet modeling, sounds like "grapes are sour" argument to me.. get the droplets first in P3D and then we can talk about how to better model them.. 

Anyway, i brought this up to the aerosoft guys as well, and they said if P3D makes a universal option for VC rain, they will adopt it.. I think P3D should do it, since even arcade sims like FSW have it.. 

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1 hour ago, aentwis said:

I know what I see in my car at 160km/h and faster when it is raining.

I just Googled the conversion. Where do you live that you can actually drive that fast.

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Germany  is one  place  you can  travel that fast, you  can  drive  as  fast  as  you like   as  long  as  you  don't  get  caught:0

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Its not about not getting caught. There is simply no speed limit here in Germany on certain stretches of highway. There where there are speed limits people mostly stick to those limits because fines are quite high if caught. Also you lose points on the license, and when you lose enough points, you lose the license for a period of time.

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