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18 minutes ago, gregoryv said:

What I need to back up before using URP?

Thanks

Nothing.

 

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3 hours ago, Manny said:

I like the settings with this tool.. during day time and even at night.

But during dawn and dusk (my fav time to fly), There is an issue... The Dawn and dusk are very short. and the lights on the streets do not come on until its quite dark.  In the old tool in v3, I used to have a very well lit city with street lights early dawn... all lit up.. It used to be glorious. Which I miss.

 

like this..

 

https://c1.staticflickr.com/3/2806/33647662802_de931ef375_o.jpg


I also noticed the lights just come on when the terrain is already completely dark. Maybe this can be fixed.

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8 hours ago, kcgb said:

Is there a way to make the trees darker? It would be nice to get away with the performance gain with shadows being off but they need to be on or else you get this

 

I would disable the 3d trees. They managed to absolutely ruin my frames, and honestly look kinda weird.

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Quote

I would disable the 3d trees. They managed to absolutely ruin my frames, and honestly look kinda weird.

Those are the orbx trees

 

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9 hours ago, Syonco said:

Hi.

Do i need to load the ReShade profile somehow? I picked the high contrast one (With Reshade). Doesn't list a profile for me to load in-game with ReShade panel open (Shift+F2)

Since the app is shipped as an addon, and sits in the addon folder with all the files needed, including reshade presets, it should list two presets when you open reshade in the sim. If for some reason it doesn't work, please go to "c:\Users\username\Documents\Prepar3D v4 Add-ons\URP v1.1 for P3D v4\ReShade Files\" and copy all the files (except INSTRUCTIONS.txt) to the root of P3D folder, and overwrite when asked (DirtOVB and DirtOVR).

 

5 hours ago, Manny said:

I like the settings with this tool.. during day time and even at night.

But during dawn and dusk (my fav time to fly), There is an issue... The Dawn and dusk are very short. and the lights on the streets do not come on until its quite dark.  In the old tool in v3, I used to have a very well lit city with street lights early dawn... all lit up.. It used to be glorious. Which I miss.

 

like this..

 

https://c1.staticflickr.com/3/2806/33647662802_de931ef375_o.jpg

The thing is I can't make the URP perfect for everyone, it's impossible. Also, I had to sacrifice some areas of it If I wanted visuals like this during daytime in the sim. Specific shadow values made dusk and dawn dark, and that is how I like it.

Two RW examples:

airplane-743463_960_720.jpg

 

Lancair-IV-P-at-sunset.jpg

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1 hour ago, Pe11e said:

Since the app is shipped as an addon, and sits in the addon folder with all the files needed, including reshade presets, it should list two presets when you open reshade in the sim. If for some reason it doesn't work, please go to "c:\Users\username\Documents\Prepar3D v4 Add-ons\URP v1.1 for P3D v4\ReShade Files\" and copy all the files (except INSTRUCTIONS.txt) to the root of P3D folder, and overwrite when asked (DirtOVB and DirtOVR).

Thank you! That worked :biggrin:

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3 hours ago, gregoryv said:

Please advice how to delete reshade from sim.

 

Delete all 3 dxgi.* files from P3D folder. That should work.

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Thanks!

I want to uninstall it cause my sim crashing after turnung on AS2016+ASCA. 

 

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Is the default in P3D V4 now to not show lens flare or blooming effects on the sun inside the cockpit? The sun looks great outside the aircraft, but just simply round sprite inside? Thanks! Skies are looking great btw!

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8 hours ago, gregoryv said:

Thanks!

I want to uninstall it cause my sim crashing after turnung on AS2016+ASCA. 

 

Be sure to install only 3 effect: Ambient Light, DPX and Sepia.

7 hours ago, stripealipe said:

Is the default in P3D V4 now to not show lens flare or blooming effects on the sun inside the cockpit? The sun looks great outside the aircraft, but just simply round sprite inside? Thanks! Skies are looking great btw!

Thank, I'm glad you like it.
Regarding lens flare - yep, that is default, and somehow missed issue by LM.

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Does anyone know if we can tweak the CFG file to show lens flare/sun effects from the cockpit?

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6 hours ago, stripealipe said:

Does anyone know if we can tweak the CFG file to show lens flare/sun effects from the cockpit?

Yes. Go into your

C:\Users\YOUR NAME\AppData\Roaming\Lockheed Martin\Prepar3D v4

find a file named cameras.cfg, (make a backup ofc) search for camera (m not sure do you want to change regular cockpit camera of virtual cockpit so I give you both examples):

Title = Cockpit
Guid = {B1386D92-4782-4682-A137-738E25D1BAB5}
Description = This is the description of the cockpit view
Origin = Cockpit
ShowPanel = Yes
SnapPbhAdjust = Ordinal
SnapPbhReturn = True
PanPbhAdjust = Ordinal
PanPbhReturn = True
Track = None
ShowAxis = FrontOnly
AllowZoom = TRUE
InitialZoom = 0.6
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=TRUE
Category = Cockpit

 

Title = Virtual Cockpit
Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
Description = This is the description of the virtual cockpit view.
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.6
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=TRUE
Category = Cockpit
PitchPanRate=35
HeadingPanRate=70
PanAcceleratorTime=0
HotKeySelect=5

...and change that line FROM ShowLensFlare=FALSE to ShowLensFlare=TRUE.

You can enable lens flare in any cameras you wish. I know I am. =)

That's it, close it, save. Or save, close. :biggrin:

 

edit:

Oh I've just saw that Pe11e said the same thing basically. Sorry.

But let this stay, for those who are to lazy to go on his page.

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20 hours ago, Pe11e said:

Check http://ultimaterealismpack.weebly.com/troubleshooting.html, and scroll down to the bottom of the page - > CFG/INI RELATED TROUBLESHOOTING, FIXES AND TWEAKS.

 

Hey Pe11e,

I'm not using reshade. If i want to completely disable URP i just tell it to install the default textures and that's it? Or will it still be loading when i start P3D and i need to disable it somewhere?

Thanks.

 

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11 hours ago, Alvega said:

 

Hey Pe11e,

I'm not using reshade. If i want to completely disable URP i just tell it to install the default textures and that's it? Or will it still be loading when i start P3D and i need to disable it somewhere?

Thanks.

 

Just disable it via Options -> Add-ons in P3D v4, or select default in the tool.

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@Pe11e

URP 1.0.1 and 1.1 present seems to not working with PTA 2.50. There will be some fix to make it work ?

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5 hours ago, aerobird said:

@Pe11e

URP 1.0.1 and 1.1 present seems to not working with PTA 2.50. There will be some fix to make it work ?

Hmmm, I asked Matt literally an hour ago will URP presets wokr straight away in PTA 2.50, he said it should just work. So I'm confused now. Did you tried to import URP v1.1 preset in 2.50? Any info what happened after importing? I don't have new PTA, nor I will spend 18 bucks just to convert my presets, I'm still in P3D v3, and it will stay that way for at least a month or two.

5 hours ago, Anders Bermann said:

Amazing!!! 
I bow to your continuous dedication and work to this community! 

Thank you Anders for your kind words. :smile:

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4 hours ago, Pe11e said:

Hmmm, I asked Matt literally an hour ago will URP presets wokr straight away in PTA 2.50, he said it should just work. So I'm confused now. Did you tried to import URP v1.1 preset in 2.50? Any info what happened after importing? I don't have new PTA, nor I will spend 18 bucks just to convert my presets, I'm still in P3D v3, and it will stay that way for at least a month or two.

:smile:

Yes, I have tried.

Applying preset E:\PTA 2.50\URP v1.1 High Contrast (no Reshade).ini...
   Applying [Reduce cloud brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Reduce cloud brightness at dawn/dusk/night]  Problem with patch #0 - Null original block.
   Applying [Alternate lighting for clouds groups] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Alternate lighting for clouds groups]  Problem with patch #0 - Null original block.
   Applying [Clouds lighting tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds lighting tuning]  Problem with patch #0 - Null original block.
   Applying [Clouds saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds saturation]  Problem with patch #0 - Null original block.
   Applying [Clouds light scattering] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds light scattering]  Problem with patch #0 - Null original block.
   Applying [Clouds Fog tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds Fog tuning]  Problem with patch #0 - Null original block.
   Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Reduce top layer cirrus clouds brightness at dawn/dusk/night]  Problem with patch #0 - Null original block.
   Applying [Cirrus lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Cirrus lighting]  Problem with patch #0 - Null original block.
   Applying [Objects lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Objects lighting]  Problem with patch #0 - Null original block.
   Applying [Aircraft lighting & saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Aircraft lighting & saturation]  Problem with patch #0 - Null original block.
   Applying [Autogen emissive lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Autogen emissive lighting]  Problem with patch #0 - Null original block.
   Applying [Terrain lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Terrain lighting]  Problem with patch #0 - Null original block.
   Applying [Urban areas lighting at night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Urban areas lighting at night]  Problem with patch #0 - Null original block.
   Applying [Terrain saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Terrain saturation]  Problem with patch #0 - Null original block.
   Applying [Water surface tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Water surface tuning]  Problem with patch #0 - Null original block.
   Applying [Waves size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Waves size]  Problem with patch #0 - Null original block.
   Applying [Water saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Water saturation]  Problem with patch #0 - Null original block.
   Applying [Specular lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Specular lighting]  Problem with patch #0 - Null original block.
   Applying [Rayleigh scattering effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Rayleigh scattering effect]  Problem with patch #0 - Null original block.
   Applying [Haze effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Haze effect]  Problem with patch #0 - Null original block.
   Applying [Turn off HDR luminance adaptation effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
ERROR applying tweak [Turn off HDR luminance adaptation effect]  Problem with patch #0 - Null original block.
   Applying [Alternate tonemap adjustment] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
ERROR applying tweak [Alternate tonemap adjustment]  Problem with patch #0 - Null original block.
   Applying [Contrast tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
ERROR applying tweak [Contrast tuning]  Problem with patch #0 - Null original block.
   Applying [Custom post-processing] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
         Activating post-process [DPX]
         Activating post-process [Sepia]
Preset has been applied with errors. See log above
Shaders cache cleared

 

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18 hours ago, aerobird said:

Yes, I have tried.


Applying preset E:\PTA 2.50\URP v1.1 High Contrast (no Reshade).ini...
   Applying [Reduce cloud brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Reduce cloud brightness at dawn/dusk/night]  Problem with patch #0 - Null original block.
   Applying [Alternate lighting for clouds groups] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Alternate lighting for clouds groups]  Problem with patch #0 - Null original block.
   Applying [Clouds lighting tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds lighting tuning]  Problem with patch #0 - Null original block.
   Applying [Clouds saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds saturation]  Problem with patch #0 - Null original block.
   Applying [Clouds light scattering] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds light scattering]  Problem with patch #0 - Null original block.
   Applying [Clouds Fog tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
ERROR applying tweak [Clouds Fog tuning]  Problem with patch #0 - Null original block.
   Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Reduce top layer cirrus clouds brightness at dawn/dusk/night]  Problem with patch #0 - Null original block.
   Applying [Cirrus lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Cirrus lighting]  Problem with patch #0 - Null original block.
   Applying [Objects lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Objects lighting]  Problem with patch #0 - Null original block.
   Applying [Aircraft lighting & saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Aircraft lighting & saturation]  Problem with patch #0 - Null original block.
   Applying [Autogen emissive lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
ERROR applying tweak [Autogen emissive lighting]  Problem with patch #0 - Null original block.
   Applying [Terrain lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Terrain lighting]  Problem with patch #0 - Null original block.
   Applying [Urban areas lighting at night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Urban areas lighting at night]  Problem with patch #0 - Null original block.
   Applying [Terrain saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Terrain saturation]  Problem with patch #0 - Null original block.
   Applying [Water surface tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Water surface tuning]  Problem with patch #0 - Null original block.
   Applying [Waves size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Waves size]  Problem with patch #0 - Null original block.
   Applying [Water saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
ERROR applying tweak [Water saturation]  Problem with patch #0 - Null original block.
   Applying [Specular lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Specular lighting]  Problem with patch #0 - Null original block.
   Applying [Rayleigh scattering effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Rayleigh scattering effect]  Problem with patch #0 - Null original block.
   Applying [Haze effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh
ERROR applying tweak [Haze effect]  Problem with patch #0 - Null original block.
   Applying [Turn off HDR luminance adaptation effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
ERROR applying tweak [Turn off HDR luminance adaptation effect]  Problem with patch #0 - Null original block.
   Applying [Alternate tonemap adjustment] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
ERROR applying tweak [Alternate tonemap adjustment]  Problem with patch #0 - Null original block.
   Applying [Contrast tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
ERROR applying tweak [Contrast tuning]  Problem with patch #0 - Null original block.
   Applying [Custom post-processing] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
         Activating post-process [DPX]
         Activating post-process [Sepia]
Preset has been applied with errors. See log above
Shaders cache cleared

 

Hi Aerobird,

Instead of making out that my software is broken, try actually buying it :) You have a pirated version, hence all of the errors.

Thanks,


Matt.

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35 minutes ago, MattDavies said:

Hi Aerobird,

Instead of making out that my software is broken, try actually buying it :) You have a pirated version, hence all of the errors.

Thanks,


Matt.

 

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I am new to using URP, but I believe I have found a bug in the new 1.1 config tool. It doesn't seem to update the add-on.xml for the sky texture. Toggling on and off the sky textures in the tool seems to do nothing in the sim. When I manually added a block in add-on.xml pointing at Sky\Texture I ended up with a much nicer sky.

Hope this helps and thanks for the great addon.

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6 hours ago, gprguy said:

I am new to using URP, but I believe I have found a bug in the new 1.1 config tool. It doesn't seem to update the add-on.xml for the sky texture. Toggling on and off the sky textures in the tool seems to do nothing in the sim. When I manually added a block in add-on.xml pointing at Sky\Texture I ended up with a much nicer sky.

Hope this helps and thanks for the great addon.

 

Can you post here the block you added in the add-on.xml?

Thanks.

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I added this:

  <AddOn.Component>
    <Category>Texture</Category>
    <Path>Sky\Texture</Path>
    <Type>GLOBAL</Type>
  </AddOn.Component>

If I make any changes with the URP tool, that block gets wiped out again. Add it back, and the sky textures load in properly.

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