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Post your TEXTURE_SIZE_EXP Screenshots for comparison

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TEXTURE_SIZE_EXP=9

BTW, is there a way to see how much VRAM my GPU is currently using?

2017-6-4_8-49-14-681.jpg

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I think 9 might work for you... I can go up to 10. Try it and see. Post a screenshot if you can.

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I notice a few loading in at times, but nothing that ruins the immersion for me. Much better than any previous version of P3D/FSX for sure.

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Auto cast draw distance what does specifically do 

And what setting do you have it at?

Curious what the effect of the "high resolution terrain textures" checkbox is vs TEXTURE_SIZE_EXP settings, I just did a series of comparison shots which I have put up as an album here.

The results, as I saw them, were interesting.   Toggling back and forth rapidly between images at full resolution, there was a distinct difference in the appearance at T_S_E=8 between having high resolution terrain textures on or off, along with an increase in VRAM usage (in my setup) from 2GB to 3GB.   However, here's the interesting thing:  there was no apparent difference between T_S_E=8 with high resolution terrain on and T_S_E=9.   In fact, the only time that that checkbox made a difference was at T_S_E=8, and that was just to bring it on par with T_S_E=9.  The next change that made any difference was going up to T_S_E=10.  However, again, at that setting there was no difference between having high resolution terrain on and off.  (The VRAM usage at T_S_E=10 went up to about 4GB).

Check out the album for the actual differences, but in short, from my testing, it looks like you can compare T_S_E settings and high vs standard resolution terrain textures as:   8S < 8H = 9S = 9H < 10S = 10H.

There was a difference of a few FPS between 8S and 10S, but considering the dramatic difference in image quality I'm willing to make that sacrifice.

1 hour ago, captain420 said:

BTW, is there a way to see how much VRAM my GPU is currently using?

Yes, GPU-Z will do the trick.

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

What does this setting, "TEXTURE_SIZE_EXP=" do? What does EXP abbreviation mean? I have a GTX980Ti 6gb card and curious what setting is ideal for it.

Eric 

 

 

How do you edit in V4, I cannot find the configuration folder or text entry.

Darryl

Somewhere in C:\Users\<username>\Appdata\Roaming\Lockheed Martin\Prepar3D V4\Prepar3D.cfg

There's no entry for TEXTURE_SIZE_EXP, it has to be added manually in [TERRAIN]

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

  • Author

No you add it to [Terrain]

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2 Topics Merged 

TEXTURE_SIZE_EXP   Is short for "texture size exponent"    This is the resolution of the per-tile texture.   By default this was 8 with previous versions of Prepar3D,   8 being each terrain tile at 256x256 texture. (2^8 = 256)   

TEXTURE_SIZE_EXP=9     This will use 512 sized textures and will look like you have double your LOD radius, 6 gig of video ram is recommended to use this 

TEXTURE_SIZE_EXP=10    This will use 1024 sized textures,   You will need at least 8 gig of video ram to use this 

Both settings will increase loading times 

That's basically all i know about it 

 

 

 

 

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