June 4, 20179 yr TEXTURE_SIZE_EXP=9 BTW, is there a way to see how much VRAM my GPU is currently using? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 4, 20179 yr Author I think 9 might work for you... I can go up to 10. Try it and see. Post a screenshot if you can. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 4, 20179 yr Author I notice a few loading in at times, but nothing that ruins the immersion for me. Much better than any previous version of P3D/FSX for sure. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 4, 20179 yr Auto cast draw distance what does specifically do And what setting do you have it at?
June 4, 20179 yr Curious what the effect of the "high resolution terrain textures" checkbox is vs TEXTURE_SIZE_EXP settings, I just did a series of comparison shots which I have put up as an album here. The results, as I saw them, were interesting. Toggling back and forth rapidly between images at full resolution, there was a distinct difference in the appearance at T_S_E=8 between having high resolution terrain textures on or off, along with an increase in VRAM usage (in my setup) from 2GB to 3GB. However, here's the interesting thing: there was no apparent difference between T_S_E=8 with high resolution terrain on and T_S_E=9. In fact, the only time that that checkbox made a difference was at T_S_E=8, and that was just to bring it on par with T_S_E=9. The next change that made any difference was going up to T_S_E=10. However, again, at that setting there was no difference between having high resolution terrain on and off. (The VRAM usage at T_S_E=10 went up to about 4GB). Check out the album for the actual differences, but in short, from my testing, it looks like you can compare T_S_E settings and high vs standard resolution terrain textures as: 8S < 8H = 9S = 9H < 10S = 10H. There was a difference of a few FPS between 8S and 10S, but considering the dramatic difference in image quality I'm willing to make that sacrifice.
June 4, 20179 yr 1 hour ago, captain420 said: BTW, is there a way to see how much VRAM my GPU is currently using? Yes, GPU-Z will do the trick. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
June 4, 20179 yr What does this setting, "TEXTURE_SIZE_EXP=" do? What does EXP abbreviation mean? I have a GTX980Ti 6gb card and curious what setting is ideal for it. Eric
June 4, 20179 yr Somewhere in C:\Users\<username>\Appdata\Roaming\Lockheed Martin\Prepar3D V4\Prepar3D.cfg There's no entry for TEXTURE_SIZE_EXP, it has to be added manually in [TERRAIN] CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
June 4, 20179 yr Author No you add it to [Terrain] ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 4, 20179 yr 2 Topics Merged TEXTURE_SIZE_EXP Is short for "texture size exponent" This is the resolution of the per-tile texture. By default this was 8 with previous versions of Prepar3D, 8 being each terrain tile at 256x256 texture. (2^8 = 256) TEXTURE_SIZE_EXP=9 This will use 512 sized textures and will look like you have double your LOD radius, 6 gig of video ram is recommended to use this TEXTURE_SIZE_EXP=10 This will use 1024 sized textures, You will need at least 8 gig of video ram to use this Both settings will increase loading times That's basically all i know about it
Archived
This topic is now archived and is closed to further replies.