June 4, 20179 yr 26 minutes ago, Poppet said: TEXTURE_SIZE_EXP=10 This will use 1024 sized textures, You will need at least 8 gig of video ram to use this I actually found that TEXTURE_SIZE_EXP=10 only took my VRAM usage up fo 4GB (I have a 6GB 980Ti). This is with a TEXTURE_MAX_LOAD of 4096, too. It does dramatically increase load times, though, yes.
June 4, 20179 yr On 6/4/2017 at 5:46 PM, Poppet said: 2 Topics Merged TEXTURE_SIZE_EXP Is short for "texture size exponent" This is the resolution of the per-tile texture. By default this was 8 with previous versions of Prepar3D, 8 being each terrain tile at 256x256 texture. (2^8 = 256) TEXTURE_SIZE_EXP=9 This will use 512 sized textures and will look like you have double your LOD radius, 6 gig of video ram is recommended to use this TEXTURE_SIZE_EXP=10 This will use 1024 sized textures, You will need at least 8 gig of video ram to use this Both settings will increase loading times That's basically all i know about it Best, most concise info Ive seen. My MSFS 2020 repaints: Flightsim.to - Profile of HStreet Working on MSFS 2024 versions.
June 4, 20179 yr 10 minutes ago, newtie said: Hi Elaine- This does go under the [TERRAIN] heading, correct? Thanks, Mark Yes
June 4, 20179 yr I added TEXTURE_SIZE_EXP=10. Loading time took A lot longer. VRAM Usage went to about 6.6gb but the biggest thing? I have absolutely no more blurries and I have Autogen as far as I can see! Best Config Add on Ever! --Sean Hart
June 4, 20179 yr Just now, sultanofswing said: I added TEXTURE_SIZE_EXP=10. Loading time took A lot longer. VRAM Usage went to about 6.6gb but the biggest thing? I have absolutely no more blurries and I have Autogen as far as I can see! Best Config Add on Ever! Wow! Did it hurt FPS noticeably? Thanks.
June 4, 20179 yr Just now, Dirk98 said: Wow! Did it hurt FPS noticeably? Thanks. Not for me it did not. Still was getting 35-40fps around the PDX area. --Sean Hart
June 4, 20179 yr Just now, sultanofswing said: Not for me it did not. Still was getting 35-40fps around the PDX area. Excellent news, what is your CPU @Mhz, GPU and RAM @Mhz? Windows10? Thanks,
June 4, 20179 yr 1 minute ago, Dirk98 said: Excellent news, what is your CPU @Mhz, GPU and RAM @Mhz? Windows10? Thanks, I run a i5 4690k at 4.8ghz, GTX1070 and 16gb of RAM. Windows 10 --Sean Hart
June 4, 20179 yr Just now, sultanofswing said: I run a i5 4690k at 4.8ghz, GTX1070 and 16gb of RAM. Windows 10 RAM Mhz? Thanks.
June 4, 20179 yr sultanofswing, thanks for posting your test and specs, your results are very inspiring. Dirk.
June 4, 20179 yr Just now, Dirk98 said: sultnoafwing, thanks for posting your test and specs, your results are very inspiring. Dirk. Thanks, I am going to test out KSEA and KJFK Today and see what the results are as we know those area's are FPS Killers due to the amount of Autogen. --Sean Hart
June 4, 20179 yr I'm left wondering exactly what the difference is between TEXTURE_SIZE_EXP=9 and HIGH_RESOLUTION_TERRAIN_TEXTURES=1 don't they both make 512 textures or did I misinterpret Beau's post? edit: This is what I was refering to on the LM forum "Postby Beau Hollis » Wed, 31 May 2017, 11:52 GPU heavy features: - Shadows - Dynamic Reflections - SSAA - Dynamic Lighting - 3D Water (water set to ultra) - New 3D rain/snow effects (set weather to storm theme to test)In terms of GPU memory, checking the high resolution terrain textures box will up the terrain tile resolution from 256 to 512. This uses 4x the texture memory for terrain. With a cfg tweak, you can get the resolution up to 1024. We don't support this via the UI because so few video cards have enough memory to function on that setting. Note that in addition to using more GPU memory, this will put more stress on the threaded CPU jobs used to generate those textures. So, it will impact loading times and paging performance which can lead to blurry textures, models popping in, etc. Beau Hollis Prepar3D Rendering System Lead" Steve McNitt
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