YukonPete

Another small 747 update

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I just noticed the PMDG operations center had another small 747 update. It wasn't there a few hours ago when I loaded the operations center.

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An update was pushed the 23rd as far as I can see... It could very well be within the last couple of hours.

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I saw it, but the change log hasn't indicated anything, so I don't know what changed.

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Yeah FSX:SE had a 744 update too.  Was quick and no change log

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I can see a change log in Operations Center

PMDG 747-400 Queen of the Skies II - Build 3.00.8370 (Released 2017-06-23) [ View Issues ]
==================================================================
- 0006311: [AFDS - Thrust Modes] 10000/250 restriction on limb holds below 10000' not at 10000'
- 0006351: [AFDS - Thrust Modes] On Ground TOGA should result in THR REF even with F/D off.
- 0000000: [General] Removal of potential dead code conflict for older simconnect versions.
- 0000000: [General] Fixed problem on equipment optiosn page 20 not working for 400ER.
- 0000000: [General] Restored FSUIPC/Squawkbox functionality with additional safeguards.
- 0000000: [General] Performance improvements with dynamic lighting
- 0000000: [General] Protections against dyanmic landing light wobble at high bank angles.
- 0000000: [General] Performance improvments for x64 based platforms.
- 0000000: [General] Various improvements in dynamic lighting

 

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Weird, I don't have that.  Oh well.  I don't care as long as improvements are made.

I know the lighting stuff won't affect non-P3Dv4 users.

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Unfortunately still nothing about thrust increasing in HOLD mode (I tested it to be sure). At this point I suppose that this is the hardest bug to fix ever encountered...

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And there it is. I knew soon as I opened this thread that the local troll would be lurking.

21 minutes ago, jgoggi said:

Unfortunately still nothing about thrust increasing in HOLD mode (I tested it to be sure). At this point I suppose that this is the hardest bug to fix ever encountered...

If I told you that yes it's the hardest bug to fix ever encountered, will you shut up about it and go away?

  • Upvote 5

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47 minutes ago, PMDG777 said:

If I told you that yes it's the hardest bug to fix ever encountered, will you shut up about it and go away?

LOL!

Was wondering too, how long it took before that was brought up... (again, again, again... and again... and...)

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12 hours ago, jgoggi said:

Unfortunately still nothing about thrust increasing in HOLD mode (I tested it to be sure). At this point I suppose that this is the hardest bug to fix ever encountered...

I knew it was only a matter of time before you showed up. Quite frankly, I'm not sure why you even bothered wasting your time testing it. All you had to do was look at the change log to be sure. If you're like me and the change log didn't show up for some reason, Daniel was kind enough to post it here. In any event, Kyle already told you repeatedly that this was not an easy bug to fix, so I'm not really sure why you keep harping on about it.

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On 6/24/2017 at 4:14 AM, Orlaam said:

Yeah FSX:SE had a 744 update too.  Was quick and no change log

I just discovered something. FSX boxed version has a change log, FSX Steam version does not.

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On 24/6/2017 at 11:22 PM, Captain Kevin said:

Kyle already told you repeatedly that this was not an easy bug to fix

Dear Captain Kevin, since you keep saying this, please find one reply by Kyle or the developers where they clearly say that they are working at this issue *at present* and that it is not an easy issue to fix. If you find it, then I will shut up until the fix comes out, but if you don't find it (I repeat, it must be a *clear* statement that they are dealing with it but it's not easy, not just that they have it in their list and will deal with it no one knows when...), then please stop attacking my claims with useless replies. Thank you.

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18 minutes ago, jgoggi said:

Dear Captain Kevin, since you keep saying this, please find one reply by Kyle or the developers where they clearly say that they are working at this issue *at present* and that it is not an easy issue to fix. If you find it, then I will shut up until the fix comes out, but if you don't find it (I repeat, it must be a *clear* statement that they are dealing with it but it's not easy, not just that they have it in their list and will deal with it no one knows when...), then please stop attacking my claims with useless replies. Thank you.

Right here:

Particularly the last line:

Quote

So, since I have stressed a number of times that this is being looked at and addressed, and this side banter is off topic, I'm closing this one down.

Here's another one from further back:

Quote

Nobody is punishing you. I keep pressing back because you're borderline badgering us to fix something that is taking some time to look into. Each time, I have noted that it is being looked into. This means that we have people on the team actively looking into, and attempting to fix, it.

 

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Same post, even further back:

Quote

Bringing this up at every possible moment really isn't helping anything. You posted. We acknowledged it, and we acknowledged that we're looking into it.

Quote

As I mentioned earlier, though, each time you bring this up, one of us advises you that it has been acknowledged and is being worked on

 

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Ok, the only statement that can be considered and that maybe I overlooked (sorry) is

" Each time, I have noted that it is being looked into. This means that we have people on the team actively looking into, and attempting to fix, it."

All the others are in the form "it's being looked at", but you know much better than I, that am not english mother tongue, that "it's being looked at" may be used in place of "it's going to be looked at", or "it will be looked at", so it may give the idea of something that is going to be checked in the future (I add that when I had a personal conversation with the guy who deals with this issue, he did not look so convinced that it was something to fix, anyway this was more than one month ago)...

Ok, I stop here, even if this does not mean that I can not ask for an update in the near future... Now I am bugged even more by those damn landing lights that drop my fps by half when switched on...

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1 minute ago, jgoggi said:

Ok, the only statement that can be considered and that maybe I overlooked (sorry) is

" Each time, I have noted that it is being looked into. This means that we have people on the team actively looking into, and attempting to fix, it."

All the others are in the form "it's being looked at", but you know much better than I, that am not english mother tongue, that "it's being looked at" is used in place of "it's going to be looked at", or "it will be looked at", so it may give the idea of something that is going to be checked in the future...

Ok, I stop here, even if this does not mean that I can not ask for an update in the near future... Now I am bugged even more by those damn landing lights that drop my fps by half when switched on...

James,

I understand that when English is not your first language it is hard to grasp different phrases and their meanings. Generally (and in this case), when Kyle says "it's being looked at", he means it is being worked on, someone in PMDG is working on it to find the solution. It's doesn't mean "it's in the queue".

I think you've ruffled a few feathers with this because you've kept bringing it up so frequently. If I can make a suggestion, if you haven't heard anything more about it in 2 months time (end of August), then bring it up again politely, respectfully, and without pointing the finger and blaming PMDG. I know you want it fixed, but PMDG are trying their best to fix it. It will be ready when it's ready.

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Have you considered, that PMDG made the landing lights extra hard on FPS, so you'd have something else to fixate on? 
(Said with a slight ironic tone of voice)

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8 minutes ago, PMDG777 said:

when Kyle says "it's being looked at", he means it is being worked on, someone in PMDG is working on it to find the solution. It's doesn't mean "it's in the queue".

No, that's just what I said, in this form it may not be 100% clear that it's like you said... Anyway ok.

 

8 minutes ago, Anders Bermann said:

Have you considered, that PMDG made the landing lights extra hard on FPS, so you'd have something else to fixate on? 
(Said with a slight ironic tone of voice)

Yes, look at the last part of my message ;-)

 

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5 hours ago, jgoggi said:

Dear Captain Kevin, since you keep saying this, please find one reply by Kyle or the developers where they clearly say that they are working at this issue *at present* and that it is not an easy issue to fix. If you find it, then I will shut up until the fix comes out, but if you don't find it (I repeat, it must be a *clear* statement that they are dealing with it but it's not easy, not just that they have it in their list and will deal with it no one knows when...), then please stop attacking my claims with useless replies. Thank you.

Literally the last post in the following thread, which, after your posts, actually got the thread locked:

Key words:

"It was literally being worked on last weekend, and continues to be worked on."

And....

"I have, and no single person on this team has, ever claimed that this is a minor bug. If it were minor, it would have been fixed well before now. Simple code fixes are simple code fixes. What you may be (and I would, at this point, argue 'intentionally') misinterpreting is that we (and others) have mentioned that the issue you're seeing is minor, in the sense that it doesn't affect the usability of the product, your obsessive compulsions aside."

There you go. Happy? I could go on, but Chris pretty much covered it, so I'm not going to waste my time, but it only took me all of about two seconds to find the last post about it.

5 hours ago, jgoggi said:

but you know much better than I, that am not english mother tongue

Actually, I don't know that unless you tell me.

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