January 1, 20188 yr 5 hours ago, GSalden said: P3Dv4 Booster Live settings Fair weather 80% Cloudy - OC 70% Fair weather Frankfurt 50% Cloudy - OC Frankfurt 50% Fair weather Nice - Marseille - Barcelona - Milan 70% Cloudy - OC Nice - Marseille - Barcelona - Milan 70% Genova 70% London 60% Paris 60% How did you come to use Booster Live? Btw, I also found FPS 20 VSYNC On (Locked in P3D), Monitor refresh @20Hz the best fluid performance, particularly for the unruly FSL A320X. Thanks,
January 1, 20188 yr 10 minutes ago, GSalden said: With V4 HT off + AM 62 was slightly better. With V4.1 this results in 100% load on 2 terrain cores Still trying to dig this. AM 62 leaves out 4 terrain cores not 2 on a 6-core CPU, doesn't it? (1 1 1 1 1 0) Thanks
January 1, 20188 yr 30 minutes ago, Dirk98 said: How did you come to use Booster Live? Btw, I also found FPS 20 VSYNC On (Locked in P3D), Monitor refresh @20Hz the best fluid performance, particularly for the unruly FSL A320X. Thanks, When I purchased FTX Germany and used it with AS EDDF Pro and heavy weather conditions, I started seeing some blurries. My FTFF was 0.01, so I needed more time for the terrain to avoid . But every time I wanted to try a new value I had to re-start the Sim. Booster Live can change it in realtime and the result can be remarked immediately. I now set it T the beginning according to my tested destination. I have done several flights and some flights use different FTFF values for the best result ( see my Booster Live list ) As I use a triple view system good loading loading is very important as that will suffer first before fps going down. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 1, 20188 yr 5 minutes ago, GSalden said: When I purchased FTX Germany and used it with AS EDDF Pro and heavy weather conditions, I started seeing some blurries. My FTFF was 0.01, so I needed more time for the terrain to avoid . But every time I wanted to try a new value I had to re-start the Sim. Booster Live can change it in realtime and the result can be remarked immediately. I now set it T the beginning according to my tested destination. That sounds like a useful tool, I should get it. Thanks!
January 2, 20188 yr 8 hours ago, Dirk98 said: Still trying to dig this. AM 62 leaves out 4 terrain cores not 2 on a 6-core CPU, doesn't it? (1 1 1 1 1 0) Thanks 2 terrain cores were at 100% The other 2 not 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 2, 20188 yr 50 minutes ago, GSalden said: 2 terrain cores were at 100% The other 2 not With that AM you should have 3 terrain threads not 4. The thread/core after the main thread is the fiber thread. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
January 2, 20188 yr 4 hours ago, TheBoom said: With that AM you should have 3 terrain threads not 4. The thread/core after the main thread is the fiber thread. You are correct. I typed everything to quickly.. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 2, 20188 yr 11 hours ago, TheBoom said: With that AM you should have 3 terrain threads not 4. The thread/core after the main thread is the fiber thread. What is the fiber thread? Thanks.
January 2, 20188 yr 1 hour ago, Dirk98 said: What is the fiber thread? Thanks. Sorry I'm not the person to answer that. Steve has mentioned it a lot of times in many of the AM related threads. It has to do with background tasks assigned by the engine other than scenery rendering, but that's all I know. You can't "remove" or not assign this thread its always there after the main thread. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
January 2, 20188 yr 47 minutes ago, TheBoom said: It has to do with background tasks assigned by the engine other than scenery rendering, but that's all I know. You can't "remove" or not assign this thread its always there after the main thread. Actually, that's a pretty good (non-technical) explanation of the fiber thread in P3D. Thanks for the clarity! Greg
January 2, 20188 yr 35 minutes ago, TheBoom said: Sorry I'm not the person to answer the that. Steve has mentioned it a lot of times over many of the AM related threads. It has to do with background tasks assigned by the engine other than scenery rendering, but that's all I know. You can't "remove" or not assign this thread its always there after then main thread. Can anybody recall from the discussions how many terrain threads there are in P3Dv4? Are there 4 or 6? Thanks!
January 2, 20188 yr 57 minutes ago, lownslo said: Actually, that's a pretty good (non-technical) explanation of the fiber thread in P3D. Thanks for the clarity! Greg No problem glad I could help :). 9 minutes ago, Dirk98 said: Can anybody recall from the discussions how many terrain threads there are in P3Dv4? Are there 4 or 6? Thanks! That depends on your processor or affinity mask setting. Example you have a 4 core with HT, that means 8 threads. If you choose not to use an AM or use AM=255 it will use all cores. In this case, the first thread will be the main thread and the second the fiber thread. The rest (6 threads) will all be dedicated to scenery rendering. If you have a 4 core or use an AM that enables only 4 threads, 4-2 = 2 left for scenery rendering. If you have a 10 core CPU with HT and don't use an AM or use all threads, 20-2 = 18 cores for scenery rendering. This is the main reason some people still see blurries with 4.1, by setting an AM that masks off cores, they usually do not have enough resources/threads left for scenery processing. Or settings that are too high for the available amount of resources. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
January 3, 20188 yr 22 hours ago, TheBoom said: If you have a 10 core CPU with HT and don't use an AM or use all threads, 20-2 = 18 cores for scenery rendering. Shanan, let me ask you this way -- how many cores do you think should be enough to allocate for terrain threads? 6, or 8 or 16 cores? And I'm asking about general consensus on the subject. Thanks, Edited January 3, 20188 yr by Dirk98
January 3, 20188 yr 31 minutes ago, Dirk98 said: Shanan, let me ask you this way -- how many cores do you think should be enough to allocate for terrain threads? 6, or 8 or 16 cores? And I'm asking about general consensus on the subject. Thanks, What I’ve noticed with my own testing and tweaking is that it is entirely dependent on your autogen settings as well as your core speeds. Open up task manager while flying over dense scenery and look at the threads. If they’re being maxed out consistently that means you could do with more cores dedicated to terrain loading. Also if you see any blurries that immediately means lack of terrain loading resources. I have an 8 core and use AM=255 (means 6 cores for terrain loading), even then I only use dense for scenery complexity and normal for both vegetation and building autogen. Anything more I see my terrain threads at 100% all the time and get autogen popping in. Best play with your settings and find out what’s best for your system. With a 18 core you should be able to do much better with more threads for terrain loading. A guestimate would be 8-10 cores at 4.5ghz with the most current CPU architecture for maxed out autogen. Although you should note that that would mean more stutters and less fps since you now have more threads drawing calls to the main thread and that is the unfortunate bottleneck of this engine. It’s all about the balance. Shanan ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC) 4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK), 27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR
January 4, 20188 yr On 1/1/2018 at 3:16 PM, gpf3m said: I have a 6800K OC @4.3 with a 1080TI, running a 4K monitor. The AM setting of 1365 and the TEXTURE_SIZE_EXP=9 addition seem to work well on my system, very smooth. Its important that I run vsync on/ triple buffering with the target frame rate set at 30. Running Prepar3d V4.1 Setting of AM 4093 works very well with my system with sensible settings. Beechcraft Sundowner
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