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50% OFF Holiday Sale! Chris Bell and Creative Design Studios Team.

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During this Christmas week (24-31/12/2017) we extend our greeting with unprecedented discounts in our Shop
Don’t miss out on our Christmas Big 50% OFF Sale, going on Right NOW Click here to Shop! (limited time offer!)

https://shop.chrisbelldesigns.com/


to activate 50% off for Night Environment product line use coupon code    NE50OFF
to activate 25% off for Black Marble product line use coupon code             BM25OFF
to activate 50% off for Blue Marble product line use coupon code               BLUE50OFF

 

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What is difference between Night Environment per country, Black Marble, and Blue Marble?

Also,  looking at Bell website does not tell me what file size is each of three softwares.

Regards,

Aharon

 

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Am I correct that a separate purchase is required for each platform? For example I use FSXSE and P3Dv3. I would have to purchase twice to use in each?

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Went to purchase blue marble for P3D v4:

1) Only option is 2-year support -- can't be turned off. Odd.

2) Can't add it to my cart -- or rather after I add it it says my cart is empty.

3) Can't sign up for the site (thought maybe would fix the cart problem). Sign-up form is showing up as a blank white space.

Guess I won't be buying!

James

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I would still like to see blue marble in action. On a real flight. Not a space flight. I understand the idea behind this and I think it’s a great idea. But I have yet to see if it’s something that would make any difference at all in normal flight operations(FL300-FL410). Can anyone comment on that or better yet, point to or post a video showing it in action?

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46 minutes ago, klamal said:

I would still like to see blue marble in action. On a real flight. Not a space flight. I understand the idea behind this and I think it’s a great idea. But I have yet to see if it’s something that would make any difference at all in normal flight operations(FL300-FL410). Can anyone comment on that or better yet, point to or post a video showing it in action?

If there's very high visibility in the sim, at cruise altitude you will see the default lowest fidelity landclass for the planet displayed along the horizon. If you're using default landclass all around, you won't notice it, as it will blend with what's closer. However, if you're using replacement landclass (e.g. Orbx or UTX) there will be a mismatch as you look to the horizon. In general, the default landclass will be much browner/more desertlike than the replacement. I believe there's a demonstration of this on the site.

I can say for sure that this is an issue that I've personally seen and that's long been a minor annoyance. It doesn't come up on every flight, but on a clear day at high altitude it's quite noticeable in some parts of the world (especially Europe). That's why I was trying to get blue marble while it was on sale, without success...

As for whether the product successfully fixes the issue, I have no personal experience with it.

James

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You do get to see large terrain features in Blue Marble i.e mountains looming in the distance etc. Here's a screenshot I made from a while ago showing a couple of snow capped mountains in NZ - sadly once I got closer, the landclass I was using had different textures with no snow IIRC.

2017-9-3_1-13-23-277.jpg

Here's another one, but at night over northern Greenland. I guess the scenery warps a little near the poles, so the line between FSX:SE scenery and BM is much closer:-

2017-9-11_23-52-34-369.jpg

Apologies, I thought I'd had more shots showing Blue Marble.

One other thing is the Blue Marble also has night textures so you can see the glow of distant large cities (NOT in any clouds sorry, but a texture on the ground). Now, your urban scenery may not reflect (pun intended!) such an expanse, but that's up to the particular developer.

Despite any mismatches I can see on my system, usually over the oceans - a distinct line between the Blue Marble blue and the FSX:SE blue, I'm happy that I got Blue Marble. I guess it's one of those add-ons which isn't "in your face" and immediately noticeable, but it just adds a little more. Hope this helps your decision either way.

 

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On 26/12/2017 at 4:06 PM, honanhal said:

Went to purchase blue marble for P3D v4:

1) Only option is 2-year support -- can't be turned off. Odd.

2) Can't add it to my cart -- or rather after I add it it says my cart is empty.

3) Can't sign up for the site (thought maybe would fix the cart problem). Sign-up form is showing up as a blank white space.

Guess I won't be buying!

James

I had these issues when attempting to buy Black Marble Vector.

The support issued disappeared as soon as I logged on as I had previously purchased the base pack.

All other issues were, in my case, caused by using Chrome. Using IE (which I personally detest) solved them.

Gary

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3 hours ago, garydpoole said:

All other issues were, in my case, caused by using Chrome. Using IE (which I personally detest) solved them.

Successfully bought it with Safari on my phone. I’ll report back once I’m able to test.

James

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On 12/24/2017 at 10:40 AM, Aharon said:

 does not tell me what file size is each of three softwares.

all packages installed together are around 16GB

 

 

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The installer for Blue Marble Next Generation is 1.1GB. I don't have exact figures for the installation, but I think it is less than 2GB.

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On 12/25/2017 at 0:47 PM, flibinite said:

Am I correct that a separate purchase is required for each platform? For example I use FSXSE and P3Dv3. I would have to purchase twice to use in each?

Yes!
our installers are per platform,
this is not an arbitrary decision; there are many valid reasons why we decided to venture this route,

On 12/26/2017 at 9:09 AM, klamal said:

I would still like to see blue marble in action. On a real flight. Not a space flight. I understand the idea behind this and I think it’s a great idea. But I have yet to see if it’s something that would make any difference at all in normal flight operations(FL300-FL410). Can anyone comment on that or better yet, point to or post a video showing it in action?

many of you guys having a hard time placing Blue Marble's habitat,
there's a whole discussion over at our forums about it
https://forums.chrisbelldesigns.com/topic/289-blue-marble/
beside the complete year round high altitude textures;
we added a new none existing night layer to the default 12 months imagery stack for a total of 13!
you get a full resolution up to date globe and high altitude imagery; the same you see on google earth!

Blue Marble Standard is a 1:1 (LOD wise) replacement to exiting Sim High altitude textures - 456MB Installed
Blue Marble Next Generation (NG) is the full resolution of NASA's imagery - 1.3GB Installed

here are few images that will help you place Blue Marble habitat in general,

BlueMarble.Explained.jpg.365fb345f633e7d

3.jpg.3513983306d2bd16ad6b2341518a3351.j

 

4.jpg.994bd77c835a1bbf8a01775644ff015d.j

 

5.jpg.ce99fafd2521c820c51e6bf9245be953.j

 

On 12/26/2017 at 8:06 AM, honanhal said:

1) Only option is 2-year support -- can't be turned off. Odd.

the 2 year support is currently locked during the holidays promo,
will likely remain locked or get embedded into the main title price,

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56 minutes ago, Chris Bell said:

Yes!
our installers are per platform,
this is not an arbitrary decision; there are many valid reasons why we decided to venture this route,

many of you guys having a hard time placing Blue Marble's habitat,
there's a whole discussion over at our forums about it
https://forums.chrisbelldesigns.com/topic/289-blue-marble/
beside the complete year round high altitude textures;
we added a new none existing night layer to the default 12 months imagery stack for a total of 13!
you get a full resolution up to date globe and high altitude imagery; the same you see on google earth!

Blue Marble Standard is a 1:1 (LOD wise) replacement to exiting Sim High altitude textures - 456MB Installed
Blue Marble Next Generation (NG) is the full resolution of NASA's imagery - 1.3GB Installed

here are few images that will help you place Blue Marble habitat in general,

BlueMarble.Explained.jpg.365fb345f633e7d

3.jpg.3513983306d2bd16ad6b2341518a3351.j

 

4.jpg.994bd77c835a1bbf8a01775644ff015d.j

 

5.jpg.ce99fafd2521c820c51e6bf9245be953.j

 

the 2 year support is currently locked during the holidays promo,
will likely remain locked or get embedded into the main title price,

Yeah, I've seen these and to me, it makes total sense what Blue Marble does.  I like the idea.  But, just like Black Marble, I have serious doubts as to just how noticeable/worth it the product is.  In the few images I've seen of actual in sim shots, it to me again, just wasn't overly convincing.  It's another one of these products where we almost just buy it and try it is the only way to really know.  Because there just isn't enough info available to prove ahead of time that it's worth it.

I totally respect where you're trying to go with these products though.  I think you're down the right path and that one day, one way or another, I'll eventually see that "wow" factor that I need to to make the purchase.  Maybe not with the existing products so far but with enhancements to them or whatever you've got coming down the pipeline.  You're tackling a niche part of this hobby that I am very interested in having tackled.

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Kevin - if you have any urban or not so urban areas in your sim which still uses default scenery (not photoreal or airfield bgl files), then believe you me, Black Marble is very noticeable & will give you great night lighting on any roads - that's just the base package, not Vector. I love the extra bit of immersion which BM base gives me as I don't have my sim world covered in photoreal scenery. Of course that's my opinion and I'm welcome to it LOL.

FWIW Here's some shots of BM Base on my rig - flying an old C-46 out of Butte, MT. Bear in mind that the BM lights are extremely configurable; amount, placement, colour, intensity. I've not messed with the default much - maybe my roads are overly illuminated, but I've not studied nighttime photos of every area I've flown over in the sim.

2017-12-26_12-49-24-403.jpg

2017-12-26_13-1-8-524.jpg

2017-12-26_13-3-26-114.jpg

Edited by HighBypass
images
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3 hours ago, HighBypass said:

Kevin - if you have any urban or not so urban areas in your sim which still uses default scenery (not photoreal or airfield bgl files), then believe you me, Black Marble is very noticeable & will give you great night lighting on any roads - that's just the base package, not Vector. I love the extra bit of immersion which BM base gives me as I don't have my sim world covered in photoreal scenery. Of course that's my opinion and I'm welcome to it LOL.

FWIW Here's some shots of BM Base on my rig - flying an old C-46 out of Butte, MT. Bear in mind that the BM lights are extremely configurable; amount, placement, colour, intensity. I've not messed with the default much - maybe my roads are overly illuminated, but I've not studied nighttime photos of every area I've flown over in the sim.

2017-12-26_12-49-24-403.jpg

2017-12-26_13-1-8-524.jpg

2017-12-26_13-3-26-114.jpg

Yeah, I’m not saying black marble isn’t good. It may or even most likely is better than FTX Vector. But for as much money as they are asking for it, I don’t think it’s that much better. Or at least I haven’t seen anything yet that makes me believe it would be worth the cost anyway. 

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if its cost thats keeping you from jumping in the pool; this is your chance!
our special end of the year promo is not coming back for at least another year! :ohmy:

Black Marble or any of its ad-dons are not a competing (some feature are similar)
or a replacement product to FTX Vector! just go on YouTube and search for Black Marble and ORBX and you will clearly see the value Black Marble brings with ORBX installed! (these are customer posted videos!)

i think your comment comes mainly from lack of education in regards to what the product is,
all our customers know they have their money well spent when investing in Black Marble Black Product line,
from the product itself to the team and support behind it, not to mention our "no questions asked" fair refund policy!

i urge any one of our customers to call me out if they think im full of it!

Black Marble is a revolutionary brand new product aiming specifically at worldwide vector based road system and night lighting at native Sim vector data level (we don't do textures!), there is no base for comparing Black Marble with FTX Vector when it comes to roads network or night lighting system worldwide!

our Black Marble line does this on every spot on the globe!
(these are accurate 1:1 real world vector roads you can use to navigate by!)

 

(this video was rendered on an office grade laptop with no special effect or any edits beside adding sound track, recorded using fraps!!!)

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8 hours ago, klamal said:

... don’t think it’s that much better. Or at least I haven’t seen anything yet that makes me believe it would be worth the cost anyway.

Ah, thanks for the clarification. I was blown away by what BM gave me over and above default FSX:SE. I've never gone down the ORBX & FTX route. Freemesh X gives me decent topography and I wasn't about to shell out just to get FTX vector to flatten some airports. (I've got ADE to mess with that if it upsets me that much :cool:)

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20 hours ago, klamal said:

snip... But, just like Black Marble, I have serious doubts as to just how noticeable/worth it the product is...snip

I would  respectfully  disagree. I only fly at night and I cannot imagine flying without black marble as well as NE. As they say your mileage may vary.

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5 hours ago, parachutem said:

I would  respectfully  disagree. I only fly at night and I cannot imagine flying without black marble as well as NE. As they say your mileage may vary.

Again, I'm not saying it doesn't look good.  I just can't see how it is that much better than Orbx night lighting to warrant the cost for someone that already has Orbx.  I'm more than happy to spend my money on this, especially now with the sale.  I just need that video or picture that convinces me and I have yet to see it.  I'm sorry if it's there staring me right in the face.  :)

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15 hours ago, Chris Bell said:

Black Marble is a revolutionary brand new product aiming specifically at worldwide vector based road system and night lighting at native Sim vector data level (we don't do textures!), there is no base for comparing Black Marble with FTX Vector when it comes to roads network or night lighting system worldwide!

So FTX Vector is not world wide?  I thought it was?  And how is Black Marble that much different from the night lighting for someone that already owns Orbx?  This is what I'm trying to see and can't.  Maybe because I just don't know what I'm supposed to be looking for or maybe because there really isn't that much difference - like we're talking about cloud textures where every 6 months we get a new artist's rendition of what they think are beautiful.  I want to see life like.  I just did a flight this week and night and there aren't any pics or videos yet that say "wow", that was just like my real world flight the other night.  When I look at BM, I just see a different rendition of night lighting.  Again, not that it's not good.  It's just that Orbx is good too so why buy another product that gives the same experience?  Where's the difference I should be looking for??

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So I think maybe I get what the difference is for Black Marble?  Or at least one of the big selling points anyway.  The "more accurate" vector data being used and/or the way it is "native" to the sim vs whatever method or level of accuracy Orbx is at.  Is that correct?  I can see that there are more and/or better defined roads w/ BM Vector.

How about Blue Marble...can anyone comment on the night lighting in the distance?  Apparently you can see the lights of cities off in the distance with this?  Any chance of a few images of this at various altitudes at night too?  Actually, a video would be great.  Night and day.  Various altitudes.  Does one of these exist yet on YouTube or something?

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i see someone spent some time on our forums educating themselves  :ampun:
 

3 hours ago, klamal said:

So FTX Vector is not world wide?  I thought it was? 

that is correct Kevin, FTX is global but not worldwide!
and the majority of the data there is not vector driven or related,
no argue over it being pretty; but still not vector or real world replication!

3 hours ago, klamal said:

And how is Black Marble that much different from the night lighting for someone that already owns Orbx?

the biggest difference is that all our roads are 100% accurate,
and we bring all the roads in; the benefits are huge!!!

from the "on the fly" native Sim autogen layout which is now forced into a more realistic grid due to our complete road grid,
to the night or day footprint, to the lighting system itself, and the features we developed around the BM framework,

the lights in FTX are not vector or vector driven nor they replicate a real world grid nor they can be used for real world navigation,

1 hour ago, klamal said:

So I think maybe I get what the difference is for Black Marble?  Or at least one of the big selling points anyway.  The "more accurate" vector data being used and/or the way it is "native" to the sim vs whatever method or level of accuracy Orbx is at.  Is that correct?  I can see that there are more and/or better defined roads w/ BM Vector.

that is correct Kevin :)
all our data is 100% vector based and driven, we don't use textures or annotated objects over textures,
our roads are 100% configurable, size width, light color, and allot more variation that give you direct controls over the road system and lighting system accompanied, our BMM allows you to whip your night environment to virtually any way you wish to run it,
the possibilities are endless with BM and BMM, you are literally the night architect 100%

1 hour ago, klamal said:

How about Blue Marble...can anyone comment on the night lighting in the distance?  Apparently you can see the lights of cities off in the distance with this?  Any chance of a few images of this at various altitudes at night too?  Actually, a video would be great.  Night and day.  Various altitudes.  Does one of these exist yet on YouTube or something?

Blue is a different animal than Black,
BTW... Blue is all D'Andre's fault :blush:

he made me do it :P

im joking of curse, but Blue is indeed D'Andre inspired,
he made a comment on his site a while back when we introduced Black for the first time,
we showed the globe being lit at night as a concept for our project,
in the description he said that Black Marble (Black not Blue!!!) will look like that globe,
which wasn't true, he didn't say this to be malice just lack of understanding,

that comment bothered me ever since, the only way to come true on that was to make Blue Marble and give the night layer inside the globe night lighting as well, from there we started investigation and got to NASA globe textures being used on Google Earth and we though it be cool to bring the same globe to our sim and update the old outdated textures we been looking at,
the globe has 12 monthly textured layers for each month of the year, but lacking a night layer,
so we added the 13th layer and custom built the globe night map to fit,


 

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2 hours ago, Chris Bell said:

i see someone spent some time on our forums educating themselves  :ampun:
 

that is correct Kevin, FTX is global but not worldwide!
and the majority of the data there is not vector driven or related,
no argue over it being pretty; but still not vector or real world replication!

the biggest difference is that all our roads are 100% accurate,
and we bring all the roads in; the benefits are huge!!!

from the "on the fly" native Sim autogen layout which is now forced into a more realistic grid due to our complete road grid,
to the night or day footprint, to the lighting system itself, and the features we developed around the BM framework,

the lights in FTX are not vector or vector driven nor they replicate a real world grid nor they can be used for real world navigation,

that is correct Kevin :)
all our data is 100% vector based and driven, we don't use textures or annotated objects over textures,
our roads are 100% configurable, size width, light color, and allot more variation that give you direct controls over the road system and lighting system accompanied, our BMM allows you to whip your night environment to virtually any way you wish to run it,
the possibilities are endless with BM and BMM, you are literally the night architect 100%

Blue is a different animal than Black,
BTW... Blue is all D'Andre's fault :blush:

he made me do it :P

im joking of curse, but Blue is indeed D'Andre inspired,
he made a comment on his site a while back when we introduced Black for the first time,
we showed the globe being lit at night as a concept for our project,
in the description he said that Black Marble (Black not Blue!!!) will look like that globe,
which wasn't true, he didn't say this to be malice just lack of understanding,

that comment bothered me ever since, the only way to come true on that was to make Blue Marble and give the night layer inside the globe night lighting as well, from there we started investigation and got to NASA globe textures being used on Google Earth and we though it be cool to bring the same globe to our sim and update the old outdated textures we been looking at,
the globe has 12 monthly textured layers for each month of the year, but lacking a night layer,
so we added the 13th layer and custom built the globe night map to fit,


 

Ok, Chris...I'm going to give this a try.  I am downloading BM base and Vector now along with Blue Marble.  I certainly hope it's worth it.  If I'm not happy, am I remembering correctly that you offer a money back guarantee?  Was that right?  Or am I remembering wrong?

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