August 6, 20187 yr 16 minutes ago, GSalden said: Tesselation always off why is your tessellation off?
August 6, 20187 yr Author 12 minutes ago, Chris Bell said: @GSalden huh? reduce your LOD radius slider Echo... "but i need it for Photoreal" Exactly as Ultra with PR scenery looks about the same as High with LC scenery. But is PR scenery seen as Objects ? 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 6, 20187 yr no, but LC below still is :) LC is blocked in this instance but not unloaded! Edited August 6, 20187 yr by Chris Bell
August 6, 20187 yr Actually I have never seen any performance impact regarding this special effects setting. I only turned it down recently due to those autogen loading issues I had, but as it also had not impact on this, I turned it to the max. again. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
August 6, 20187 yr Author As I have a triple monitor setup I need all bits of performance aid . 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 6, 20187 yr i believe with your hardware you should be able to take advantage of higher tessellation settings, @AnkH i have noticed a significant difference from the test i run here (it could be a local anomaly as well), with building and veg density slider set to sparse; setting “special effect detail” slider to max i get the lower FPS than when i turn “special effect detail” to low and Buildings and Veg sliders back to max, Edited August 6, 20187 yr by Chris Bell
August 6, 20187 yr To be honest, such a test only makes "sense" in a scenario where you actually have "special effects". If you run this test on a scenery or with a plane not showing any special effects, you will not notice a difference... But I actually don't really know which scenery or plane uses this special effects, except FSReborn, so personally, I can not really test this properly... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
August 6, 20187 yr Sim\Effects folder is packed with default .fx elements not to mention third party effects added, from water waves, clouds, particles, light, stars, etc. these are all native fx type elements, even at min slider settings there's always a minimum forced range, Edited August 6, 20187 yr by Chris Bell
August 6, 20187 yr 1 hour ago, GSalden said: If only we could do something to make V4.3 let go of objects out of sight ... If V4.3 does not listen to let go commands coming via Simconnect , perhaps some setting/tweak might help... Hi Gerard, It does seem odd that this was addressed some time ago and yet, apparently, here it is again, and this despite having survived all the rigours of Beta testing! Why was this not spotted, and why have the Beta testing team members, now unfettered by the NDA, not been chipping in to recount their experiences? Perhaps their test flights were never long enough to reveal the problem. Can’t say I’ve noticed this issue with v4.3 and I’m starting to wonder whether restricted flight duration explains the reason for their silence. Regards, Mike
August 6, 20187 yr @Cruachan nothing has been officially confirmed just yet! lets not jump to conclusions, Beta Team members are here trying to assist the community as well as each other ❤️ some still diligently at it and should be given time to thoroughly investigate and present their findings, no one knows yet for certainty; each is shooting in one direction at a time until we hear "ouch" the silence is because we are aware the community is very stressed about this, no one wants to bring more speculations; we are looking for the cause and solutions if possible, i can confirm a condition has been replicated by a Team member currently perusing his lead! patience is a virtue Edited August 6, 20187 yr by Chris Bell
August 6, 20187 yr Commercial Member By the way chaps - The sim performs better with 'at least some tessellation' rather than set zero that's a performance drop even on older cards.. Edited August 6, 20187 yr by SteveW Steve Waite: Engineer at codelegend.com
August 6, 20187 yr @SteveW that's what i'm aware of as well, Tess has greatly matured over the past few years; the concept now works and in our case will greatly benefit objects being shipped directly to GPU for faster processing through Tess element, Edited August 6, 20187 yr by Chris Bell
August 6, 20187 yr Commercial Member Thanks Chris, I am aware you know this stuff well. Steve Waite: Engineer at codelegend.com
August 6, 20187 yr Author Some in my case : max Tess ? ( 2x 1080 Ti in SLI ) 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 6, 20187 yr 7 hours ago, GSalden said: Tesselation always off Don’t understand this? Your GPU is doing this processing exclusively and you have a good GPU(s). I’m almost done with my AG problem testing, couple more test to verify a few things. Will post in blurries thread. But so far testing seems to result in don’t use Unlimited, always set frame rate limit, the more add-ons installed the more the need to increase FFTF. Once the AG process gets to far behind it never recovers. Dynamic FFTF can trigger this and values below 0.33 can trigger the problem ... this was repeatable on my 3 PCs as I added more vendor content. I’ll post my results Tuesday night along with some details and video. Again not suggesting this will be the case for everyone but it was the case for my 3 PCs I tested on. Cheers Rob
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