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Wanthuyr Filho

Blurries out of nowhere

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Meh I had blurries before GSXv2 and actually now have less through deleting my shaders no cfg edits and downgrading to a older version of reshade. 

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9 hours ago, Wanthuyr Filho said:

Yes and No, it continues nevertheless.

Prior to updating GSX (I did NOT buy Level 2 - but I updated as requested by the Live Update - and this apparently turned me a Level 2 Trial User) I used to have Unlimited FPS within P3D (but locked to 30 within NVI) for ages, and never had a blurry during that time.

 

I have a question for you, did you update at the same your Nvidia drivers? maybe that is the source of the problem instead of GSX.

It seems to me that such blurries are a sign of rendering issues due to the video card lack of bandwidth to process everything at the selected refresh rate, so it would be important to record DATA in order to troubleshoot the problem, such data should be:

  • Video Card model and memory.
  • Video Card Nvidia drivers.
  • CPU Model and Speed.
  • Are you using Nvidia control panel yes or no?.
  • If using Nvidia control panel, what settings are in use?.
  • P3D Settings.
  • List of add-on's in use during the symptoms.
  • Snapshot of system temperatures during the symptoms.
  • Snapshot of system resources during the symptoms.

We can use this data to compare across people experiencing the problem with the ones that don't and have a better understanding of the cause, my guess is that this is due to hardware or driver issues. 

Regards,
Simbol

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Simbol, check the FSDT forum and you will see that there are countless reports of blurries since GSX L2 was installed. Those are not "normal" blurries that eventually dissolve if you pause your sim and let P3D catch up with texture loading. Those blurries will remain until you restart your sim

Current findings indicate that it only happens when flying from an Airport where GSX Level 2 SODE jetways have been added. It doesnt seem to happen when departing from aiports with default jetways or native SODE jetways

 

 

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13 minutes ago, Woozie said:

Simbol, check the FSDT forum and you will see that there are countless reports of blurries since GSX L2 was installed. Those are not "normal" blurries that eventually dissolve if you pause your sim and let P3D catch up with texture loading. Those blurries will remain until you restart your sim

Current findings indicate that it only happens when flying from an Airport where GSX Level 2 SODE jetways have been added. It doesnt seem to happen when departing from aiports with default jetways or native SODE jetways

Lars,

I understand, but then you have lots of people not experiencing the problem (including me) so what I am trying to say is: let's collect data to make the analysis reliable as it is obvious that there are other variables at play besides GSX2 and SODE.

Regards,
S.

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25 minutes ago, Woozie said:

Simbol, check the FSDT forum and you will see that there are countless reports of blurries since GSX L2 was installed. Those are not "normal" blurries that eventually dissolve if you pause your sim and let P3D catch up with texture loading. Those blurries will remain until you restart your sim

Current findings indicate that it only happens when flying from an Airport where GSX Level 2 SODE jetways have been added. It doesnt seem to happen when departing from aiports with default jetways or native SODE jetways

 

 

and  there  are  countless users  that  don't have  this  issue,  which suggest  their  is  a common   dominator  for  those  who  have  it  and  those  who  don't  and  the  hard  part  is  to  track it  down

Edited by pete_auau
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11 minutes ago, simbol said:

Lars,

I understand, but then you have lots of people not experiencing the problem (including me) so what I am trying to say is: let's collect data to make the analysis reliable as it is obvious that there are other variables at play besides GSX2 and SODE.

Regards,
S.

Well thats the nature of bugs, especially the ones that slip through beta tests. If it would have been easy to replicate, it would have been fixed before release. Fact is, in my case at least, i had the most stable P3D i ever experienced, with dozens of flights without a single CTD or any other major issues, including blurries. No major system changes recently either (including graphics drivers) and since installing GSX L2, im getting lags, brief freezes, texture loading issues and permanent blurries. 

But yes, i agree, a more structured approach to troubleshoot the issues would make sense, as  the FSDT forum is a hot mess currently, with countless threads pointing to the same issue and Umberto repeatedly telling people to follow his troubleshooting steps which is being ignored by most. 

 

19 minutes ago, pete_auau said:

and  their  a  countless users  that  don't have  this  issue,  which suggest  their  is  a common   dominator  for  those  who  have  it  and  those  who  don't  and  the  hard  part  is  to  track it  down

Yes. but as already mentioned, it seems that it only happens when flying from an airport where GSX's own SODE jetways have been added. As soon as people revert to default jetways, the issue seems to be gone. That would explain why it only happens to some people

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6 hours ago, pete_auau said:

seems  strange  that  this  issue  with  blurries  was  around  way  before gsx level  2   even  came  out,  maybe  the blurries  was  there  all  along   and  when  some  mentioned  it  everyone  starts  looking  for  it

No this is a whole new level of blurries - far above and beyond what one might get from trying to “push” the system with a complex aircraft with complex scenery.

It has happened to me once so far. Aside from the complete loss of terrain textures (the ground was a featureless green mass), the thing that drew my immediate attention was seeing all 4 CPU core temperatures rise quickly to 85C. I have a very good liquid cooler and in the two years I have been running P3D on this computer, that has never happened before. The warmest CPU temps I saw previously was 65C with FSL 319 at Aerosoft Heathrow.

 


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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2 minutes ago, JRBarrett said:

No this is a whole new level of blurries - far above and beyond what one might get from trying to “push” the system with a complex aircraft with complex scenery.

It has happened to me once so far. Aside from the complete loss of terrain textures (the ground was a featureless green mass), the thing that drew my immediate attention was seeing all 4 CPU core temperatures rise quickly to 85C. I have a very good liquid cooler and in the two years I have been running P3D on this computer, that has never happened before. The warmest CPU temps I saw previously was 65C with FSL 319 at Aerosoft Heathrow.

 

Can you report CPU model and clock speeds?

Are you using any CPU affinity mask?

S.

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16 minutes ago, Woozie said:

Well thats the nature of bugs, especially the ones that slip through beta tests. If it would have been easy to replicate, it would have been fixed before release. Fact is, in my case at least, i had the most stable P3D i ever experienced, with dozens of flights without a single CTD or any other major issues, including blurries. No major system changes recently either (including graphics drivers) and since installing GSX L2, im getting lags, brief freezes, texture loading issues and permanent blurries. 

But yes, i agree, a more structured approach to troubleshoot the issues would make sense, as  the FSDT forum is a hot mess currently, with countless threads pointing to the same issue and Umberto repeatedly telling people to follow his troubleshooting steps which is being ignored by most. 

 

Yes. but as already mentioned, it seems that it only happens when flying from an airport where GSX's own SODE jetways have been added. As soon as people revert to default jetways, the issue seems to be gone. That would explain why it only happens to some people

maybe  if  some  one   can  have  a team  view   with umberto   to  see  if  he  can  spot  the issue  is  just a  idea


I7-800k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,    2  ssd 500gb 970 drive, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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15 minutes ago, Woozie said:

But yes, i agree, a more structured approach to troubleshoot the issues would make sense, as  the FSDT forum is a hot mess currently, with countless threads pointing to the same issue and Umberto repeatedly telling people to follow his troubleshooting steps which is being ignored by most. 

In that case, it should be fairly easy to perform some test on your system..

Use default Jetways and monitor your Video and CPU temps, go back to SODE Jetways and monitor the parameters again while you experience the problem, and just send the details I asked regarding system details and settings.. we might find the culprit faster this way.

S.

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Blurries, like the "too many DL lights bug," have been an issue since P3d v4 was released.

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A pilot is always learning and I LOVE to learn.

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1 minute ago, simbol said:

In that case, it should be fairly easy to perform some test on your system..

Use default Jetways and monitor your Video and CPU temps, go back to SODE Jetways and monitor the parameters again while you experience the problem, and just send the details I asked regarding system details and settings.. we might find the culprit faster this way.

S.

think  Umberto   will  kiss  you if  you manage   to  find  the  culprit😄


I7-800k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,    2  ssd 500gb 970 drive, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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18 minutes ago, pete_auau said:

think  Umberto   will  kiss  you if  you manage   to  find  the  culprit😄

lol I am not looking for such things.. just trying to help everyone with the problem, if I can of course.

S.

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1 hour ago, simbol said:

Can you report CPU model and clock speeds?

Are you using any CPU affinity mask?

S.

I 4770K @ 4.2 GHz no affinity mask.

It is not my system. I beta test two different add-on aircraft, and in some weeks, fly as many as 10 flights per day, using standardized test procedures and flight plans in scenarios specifically chosen to not cause excessive graphics /rendering load, so as not to interfere with systems testing and data collection.

I will sometimes stress-test the system by flying a complex add-on aircraft into a graphically-intense add-on airport, using weather scenarios with multiple cloud layers and full HD lighting - and have never seen my CPU go to full saturation on all cores as I did in the one flight mentioned in my previous post.

Based on other reports I have seen in the past few days, it appears this problem is most likely to occur when in the vicinity of an airport (typically default), where GSX L2 has replaced large numbers of the default jetways with new SODE jetways.

Umberto has made some changes in the software in the last day or so that I want to test later today on the same flight that caused problems before.


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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4 hours ago, simbol said:

Lars,

I understand, but then you have lots of people not experiencing the problem (including me) so what I am trying to say is: let's collect data to make the analysis reliable as it is obvious that there are other variables at play besides GSX2 and SODE.

Regards,
S.

I have no Problems, have tested both my sim pc.s one with 8700k @5.3 and 7920X @5.1 ( run 10 cores no ht free up some more L3 cashe per core, it run better then the 8700k)

Gpu have 2x1080ti on both systems in SLI

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