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Carenado B58 RXP GTN750 integration?

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Hey guys, I know this is a super long shot but I was wondering if someone had/knew of a configuration file for integrating the RXP GTN 750 into the cockpit for the Carenado B58 floating around. Apparently there's a mod for the default B58 and the 750 but not the Carenado. I've looked all over the internet without much luck. I only ask because I really don't think I'm skilled enough to add it on my own. If I have to, I'll give it a try but is there any reason why no one has? Does it not fit or is there another reason?

Thanks.

Edited by Zarigani

Hi, anyone with this aircraft who may assist?

I think the problem is no place to install the GTN750 in the VC because of the two GNS 430's each have their own bezels/frames which splits the 750 in the middle if installed? That is hard coded. Can only use 750 in popup mode?

Cheers

Martin

Edited by MartinRex007

  • 2 months later...

What about the smaller 650?

1 hour ago, KIMCHI said:

What about the smaller 650?

Two 650s will fit.

[Window01]
Background_color=0,0,0
size_mm=937,390
ident=14403
position=5
window_size= 0.357, 0.273
zorder=99
gauge00=rxpGTN!GTN_650_1, 0, 0,937,390

[Window02]
Background_color=0,0,0
size_mm=937,390
ident=14404
position=8
window_size= 0.357, 0.273
zorder=99
gauge00=rxpGTN!GTN_650_2, 0, 0,937,390

[Vcockpit03]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=1024,1024
texture=$Panel_baron_3

gauge00=rxpGTN!GTN_650_1,173,72,328,166
gauge01=rxpGTN!GTN_650_2,173,252,328,166

...

 

Bert

Hi Bert, I believe this solution is for FltSim not X-Plane though!

I believe, as Martin stated. It would require a modification of the VC 3d model. That is no easy task for a layman.

4 hours ago, RXP said:

Hi Bert, I believe this solution is for FltSim not X-Plane though!

Oops, sorry!

Bert

Im getting rid of all my planes and just keeping "study" level planes. There must be someone out there that can make this happen! Is there any instructions on where to start? I have made assets for other games (Cities Skylines) so I know blender and XML, etc.

Excellent! New project! Appreciate all the help everyone.

@Adrian123 this looks like a  'FltSim' oriented developer forum, and I believe the question is about modeling for X-Plane instead?

My apologise, Guess I'm with Bert on confusion. we are all using 2 or 3 different sims these days... 🙂 Xplane is easier.

 

Edited by Adrian123

Its Ok Im already in Planemaker getting things going. Crash course so to speak!

Kimchi - I'm really glad to see you take this on....I've looked for a mod as well with no luck.  Being a recent convert to XP11 after many years of FSX I wouldn't know where to start with modifying the model.

If you need any help with testing please let me know!

Cheers

Brent

Brent Beale

Archived

This topic is now archived and is closed to further replies.

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