October 7, 20187 yr So I was descending below 12k and noticed I still had contrails...I wrote it off as environmental stuff that idk about. Now...on final approach and on landing there could be one of three things going on here..forgot the chemtrail switch, engines are on fire, or immersion is having a laugh.. I'd say the latter is happening. Short video of it ----> https://i.imgur.com/D7n0YuX.gifv Edited October 7, 20187 yr by Kaaron Gillett Kaaron Gillett
October 7, 20187 yr Unfortunately the same issue here https://www.dropbox.com/s/339yyub9m8vrfe7/WING CONDENS.JPG?dl=0 And this is the wx @ JFK https://www.dropbox.com/s/afig0mvpn06njsb/WX.JPG?dl=0 Sorry on P3D latest version. Log text: secure.oldprop.com ipc://OldPropIMM/UriHandler Couldn't get remote UriHandler object. {"status":"success","imv2SessID":"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx} {"isUpdateAvailable":false,"status":"success"} {"isUpdateAvailableAsset":false,"status":"success"} {"isUpdateAvailableAsset":false,"status":"success"} {"isUpdateAvailableAsset":false,"status":"success"} Populating Simulators Starting Aircraft CFG scan Getting/Scanning aircraft for P3Dv4 Done with P3Dv4 scan with 400 vehicles Registring to Process Notifications Setting Window Position Window Position Set to 0, 0 Initializing Loop Initializing Effects Manager Loading module C:\Program Files (x86)\OldProp Solutions Inc\Immersion Manager\Libraries\11.dll Activating Module Configuring aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400BCF\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400BCF\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400D\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400D\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400ER\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400ER\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400ERF\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400ERF\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400F\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400F\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400M\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-400M\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-8\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-8\aircraft.cfg Validating E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-8F\aircraft.cfg Reading CFG file of E:\PREPAR3D V4.3\SimObjects\Airplanes\PMDG 747-8F\aircraft.cfg Done setting up aircraft.cfg file Module activated Getting Running Simulator Found sim process in e:\prepar3d v4.3\prepar3d.exe Starting Pipe Server Connected to Prepar3D --- Simulation Stopped --- Simulation Unpaused Prepar3D has exited SimConnect Instance Disconnected SimConnect Instance Disconnected SimConnect Instance Disconnected SimConnect Instance Disconnected SimConnect Instance Disconnected SimConnect Instance Disconnected SimConnect Instance Disconnected Process stopped: prepar3d.exe Edited October 7, 20187 yr by killthespam log text file 747 Captain for the last 39 years, and still learning.
October 8, 20187 yr Same here. To those who are having this behaviour: is it happening on every flight?
October 8, 20187 yr Problems here to, i can preview effects, but effects doesn't work in normal way in P3D, green lights all on right side in manager, but nothing on left side, all grey lights (blue when preview effects). Trying to turn effects off and on, no luck. No effects at all. Disappointed, o'yes.
October 8, 20187 yr Commercial Member To everyone with that issue: if you see this happening, please close the Manager and send me the log.txt file located in the Immersion Manager directory. This would be really helpful to me. Keven Menard Technical Director, //42.
October 8, 20187 yr Hi ! Same issue here, next time it will happen I'll send you the log, but could you tell for PC noobs like me how to proced with the log so I'll be able to post it. Best regards, Gabriel Best regards Jean Dupont
October 9, 20187 yr On 10/8/2018 at 7:43 AM, Bakern said: Problems here to, i can preview effects, but effects doesn't work in normal way in P3D, green lights all on right side in manager, but nothing on left side, all grey lights (blue when preview effects). Trying to turn effects off and on, no luck. No effects at all. Disappointed, o'yes. Still no luck to showing up effects, previews works. Uninstalled everything, installed from scratch again. For info: Have made a exclusion rule in Win Defender for VFXCentral.exe and Immersion Manager.exe + three DLL files. Here is my log. Quote Started secure.oldprop.com ipc://OldPropIMM/UriHandler Couldn't get remote UriHandler object. {"status":"success","imv2SessID":"ph1fks2md7eu7cnjbksiajjpl3"} Login success! {"isUpdateAvailable":false,"status":"success"} {"isUpdateAvailableAsset":false,"status":"success"} Asset: immersionPack_11 Uptodate {"isUpdateAvailableAsset":false,"status":"success"} Asset: framework UptodateUnknown library found during asset update check: C:\X Program Files\VFXCentral\Immersion Manager\Libraries\OP_Bridge_0.1.3.dll (something wrong here?) {"isUpdateAvailableAsset":false,"status":"success"} Asset: imv2Texture Uptodate Will load Google Analytics Assembly Will load Newtonsoft Assembly Will load SimConnect Assembly Will load Framework Assembly Assemblies loaded Populating Simulators Found P3Dv4 in D:\Prepar3D v4\ Starting Aircraft CFG scan Getting/Scanning aircraft for P3Dv4 Done with P3Dv4 scan with 420 vehicles Registring to Process Notifications Setting Window Position Window Position Set to 1931.33333333333, 782.666666666667 Initializing Loop Initializing Effects Manager Loading module C:\X Program Files\VFXCentral\Immersion Manager\Libraries\11.dll Activating Module Configuring aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400\aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400\aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400BCF\aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400BCF\aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400D\aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400D\aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ER\aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ER\aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ERF\aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ERF\aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400F\aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400F\aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400M\aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400M\aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8\Aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8\Aircraft.cfg Validating D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8F\Aircraft.cfg Reading CFG file of D:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8F\Aircraft.cfg Done setting up aircraft.cfg file Module activated Getting Running Simulator Found sim process in d:\prepar3d v4\prepar3d.exe Starting Pipe Server Connected to Prepar3D --- Simulation Stopped --- Simulation Unpaused --- Simulation Paused --- Simulation Unpaused --- Simulation Started New Aircraft loaded: PMDG 747-400F New Aircraft PMDG 747-4R7F Cargolux (LX-VCV | 2016) Aircraft Model: RR Loading new aircraft modules Loading module C:\X Program Files\VFXCentral\Immersion Manager\Libraries\11.dll Activating Module Initializing aircraft module Loading aircraft preferences Reading Preferences for PMDG_747 Done loading aircraft preferences Starting to load Effects Will Load file NS.Effects.src_engines_condensation_LVL000.fx as bp Will Load file NS.Effects.src_engines_condensation_LVL100.fx as bp Will Load file NS.Effects.src_engines_contrails_outter_LVL000.fx as bv Will Load file NS.Effects.src_engines_contrails_outter_LVL100.fx as bv Will Load file NS.Effects.src_engines_contrails_inner_LVL000.fx as bW Will Load file NS.Effects.src_engines_contrails_inner_LVL100.fx as bW Will Load file NS.Effects.src_engines_contrails_inner_LVL000.fx as bw Will Load file NS.Effects.src_engines_contrails_inner_LVL100.fx as bw Will Load file NS.Effects.src_engines_contrails_outter_LVL000.fx as bX Will Load file NS.Effects.src_engines_contrails_outter_LVL100.fx as bX Will Load file NS.Effects.src_engines_contrails_common_LVL000.fx as bx Will Load file NS.Effects.src_engines_contrails_common_LVL100.fx as bx Will Load file NS.Effects.src_engines_contrails_common_LVL000.fx as bY Will Load file NS.Effects.src_engines_contrails_common_LVL100.fx as bY Will Load file NS.Effects.src_engines_smoke_outter_LVL000.fx as by Will Load file NS.Effects.src_engines_smoke_outter_LVL100.fx as by Will Load file NS.Effects.src_engines_smoke_inner_LVL000.fx as bZ Will Load file NS.Effects.src_engines_smoke_inner_LVL100.fx as bZ Will Load file NS.Effects.src_engines_smoke_inner_LVL000.fx as bz Will Load file NS.Effects.src_engines_smoke_inner_LVL100.fx as bz Will Load file NS.Effects.src_engines_smoke_outter_LVL000.fx as CA Will Load file NS.Effects.src_engines_smoke_outter_LVL100.fx as CA Will Load file NS.Effects.src_engines_drain_LVL000.fx as Ce Will Load file NS.Effects.src_engines_drain_LVL100.fx as Ce Will Load file NS.Effects.src_engines_drain_LVL000.fx as CF Will Load file NS.Effects.src_engines_drain_LVL100.fx as CF Will Load file NS.Effects.src_engines_drain_LVL000.fx as Cf Will Load file NS.Effects.src_engines_drain_LVL100.fx as Cf Will Load file NS.Effects.src_engines_drain_LVL000.fx as CG Will Load file NS.Effects.src_engines_drain_LVL100.fx as CG Will Load file NS.Effects.src_engines_spout_rain_outter_LVL000.fx as br Will Load file NS.Effects.src_engines_spout_rain_outter_LVL100.fx as br Will Load file NS.Effects.src_engines_spout_rain_inner_LVL000.fx as bS Will Load file NS.Effects.src_engines_spout_rain_inner_LVL100.fx as bS Will Load file NS.Effects.src_engines_spout_snow_outter_LVL000.fx as bt Will Load file NS.Effects.src_engines_spout_snow_outter_LVL100.fx as bt Will Load file NS.Effects.src_engines_spout_snow_inner_LVL000.fx as bU Will Load file NS.Effects.src_engines_spout_snow_inner_LVL100.fx as bU Will Load file NS.Effects.src_engines_coldstart_RR_M5_LVL000.fx as Ca Will Load file NS.Effects.src_engines_coldstart_RR_M5_LVL100.fx as Ca Will Load file NS.Effects.src_engines_coldstart_RR_M13_LVL000.fx as Cc Will Load file NS.Effects.src_engines_coldstart_RR_M13_LVL100.fx as Cc Will Load file NS.Effects.src_engines_wash_rain_LVL000.fx as bg Will Load file NS.Effects.src_engines_wash_rain_LVL100.fx as bg Will Load file NS.Effects.src_engines_wash_rain_rev_LVL000.fx as bi Will Load file NS.Effects.src_engines_wash_rain_rev_LVL100.fx as bi Will Load file NS.Effects.src_engines_wash_rain_rev_LVL000.fx as bj Will Load file NS.Effects.src_engines_wash_rain_rev_LVL100.fx as bj Will Load file NS.Effects.src_engines_wash_snow_LVL000.fx as bl Will Load file NS.Effects.src_engines_wash_snow_LVL100.fx as bl Will Load file NS.Effects.src_engines_wash_snow_rev_LVL000.fx as bn Will Load file NS.Effects.src_engines_wash_snow_rev_LVL100.fx as bn Will Load file NS.Effects.src_engines_wash_snow_rev_LVL000.fx as bo Will Load file NS.Effects.src_engines_wash_snow_rev_LVL100.fx as bo Will Load file NS.Effects.src_wing_v1rotate_LVL000.fx as bk Will Load file NS.Effects.src_wing_v1rotate_LVL100.fx as bk Will Load file NS.Effects.src_wing_v1rotate_LVL000.fx as bL Will Load file NS.Effects.src_wing_v1rotate_LVL100.fx as bL Will Load file NS.Effects.src_lights_landing_LVL000.fx as Cg Will Load file NS.Effects.src_lights_landing_LVL100.fx as Cg Will Load file NS.Effects.src_lights_landing_LVL000.fx as CH Will Load file NS.Effects.src_lights_landing_LVL100.fx as CH Will Load file NS.Effects.src_lights_taxi_LVL000.fx as CK Will Load file NS.Effects.src_lights_taxi_LVL100.fx as CK Will Load file NS.Effects.src_lights_turnoff_LVL000.fx as CL Will Load file NS.Effects.src_lights_turnoff_LVL100.fx as CL Will Load file NS.Effects.src_lights_turnoff_LVL000.fx as Cl Will Load file NS.Effects.src_lights_turnoff_LVL100.fx as Cl Will Load file NS.Effects.src_lights_logo_LVL000.fx as Cn Will Load file NS.Effects.src_lights_logo_LVL100.fx as Cn Will Load file NS.Effects.src_lights_logo_LVL000.fx as CO Will Load file NS.Effects.src_lights_logo_LVL100.fx as CO Will Load file NS.Effects.src_lights_nav_wing_left_LVL000.fx as CM Will Load file NS.Effects.src_lights_nav_wing_left_LVL100.fx as CM Will Load file NS.Effects.src_lights_nav_wing_right_LVL000.fx as Cm Will Load file NS.Effects.src_lights_nav_wing_right_LVL100.fx as Cm Will Load file NS.Effects.src_lights_nav_tail_LVL000.fx as CN Will Load file NS.Effects.src_lights_nav_tail_LVL100.fx as CN Will Load file NS.Effects.src_lights_strobe_wing_LVL000.fx as Co Will Load file NS.Effects.src_lights_strobe_wing_LVL100.fx as Co Will Load file NS.Effects.src_lights_strobe_wing_LVL000.fx as CP Will Load file NS.Effects.src_lights_strobe_wing_LVL100.fx as CP Will Load file NS.Effects.src_lights_strobe_tail_LVL000.fx as Cp Will Load file NS.Effects.src_lights_strobe_tail_LVL100.fx as Cp Will Load file NS.Effects.src_lights_beacon_lower_LVL000.fx as CR Will Load file NS.Effects.src_lights_beacon_lower_LVL100.fx as CR Will Load file NS.Effects.src_lights_beacon_upper_LVL000.fx as Cr Will Load file NS.Effects.src_lights_beacon_upper_LVL100.fx as Cr Will Load file NS.Effects.src_lights_landing_rain_LVL000.fx as CU Will Load file NS.Effects.src_lights_landing_rain_LVL100.fx as CU Will Load file NS.Effects.src_lights_landing_rain_LVL000.fx as Cu Will Load file NS.Effects.src_lights_landing_rain_LVL100.fx as Cu Will Load file NS.Effects.src_lights_taxi_rain_LVL000.fx as Cw Will Load file NS.Effects.src_lights_taxi_rain_LVL100.fx as Cw Will Load file NS.Effects.src_lights_taxi_rain_LVL000.fx as CX Will Load file NS.Effects.src_lights_taxi_rain_LVL100.fx as CX Will Load file NS.Effects.src_lights_turnoff_rain_LVL000.fx as Cx Will Load file NS.Effects.src_lights_turnoff_rain_LVL100.fx as Cx Will Load file NS.Effects.src_lights_turnoff_rain_LVL000.fx as CY Will Load file NS.Effects.src_lights_turnoff_rain_LVL100.fx as CY Will Load file NS.Effects.src_lights_landing_cloud_LVL000.fx as Cy Will Load file NS.Effects.src_lights_landing_cloud_LVL100.fx as Cy Will Load file NS.Effects.src_lights_landing_cloud_LVL000.fx as CZ Will Load file NS.Effects.src_lights_landing_cloud_LVL100.fx as CZ Will Load file NS.Effects.src_wing_condensation_LVL000_S0.fx as Bn Will Load file NS.Effects.src_wing_condensation_LVL100_S0.fx as Bn Will Load file NS.Effects.src_wing_condensation_LVL000_S1.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL100_S1.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL000_S2.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL100_S2.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL000_S3.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL100_S3.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL000_S4.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL100_S4.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL000_S5.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL100_S5.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL000_S6.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL100_S6.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL000_S7.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL100_S7.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL000_S8.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL100_S8.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL000_S9.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL100_S9.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL000_S10.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL100_S10.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL000_S11.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL100_S11.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL000_S12.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL100_S12.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL000_S0.fx as BU Will Load file NS.Effects.src_wing_condensation_LVL100_S0.fx as BU Will Load file NS.Effects.src_wing_condensation_LVL000_S1.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL100_S1.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL000_S2.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL100_S2.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL000_S3.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL100_S3.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL000_S4.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL100_S4.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL000_S5.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL100_S5.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL000_S6.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL100_S6.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL000_S7.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL100_S7.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL000_S8.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL100_S8.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL000_S9.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL100_S9.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL000_S10.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL100_S10.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL000_S11.fx as BX Will Load file NS.Effects.src_wing_condensation_LVL100_S11.fx as BX Will Load file NS.Effects.src_wing_condensation_LVL000_S12.fx as BX Will Load file NS.Effects.src_wing_condensation_LVL100_S12.fx as BX Will Load file NS.Effects.src_wings_vortices_outter_LVL000.fx as ba Will Load file NS.Effects.src_wings_vortices_outter_LVL100.fx as ba Will Load file NS.Effects.src_wings_vortices_outter_LVL000.fx as bc Will Load file NS.Effects.src_wings_vortices_outter_LVL100.fx as bc Will Load file NS.Effects.src_wings_vortices_slats_inner_LVL000.fx as be Will Load file NS.Effects.src_wings_vortices_slats_inner_LVL100.fx as be Will Load file NS.Effects.src_wings_vortices_slats_inner_LVL000.fx as bf Will Load file NS.Effects.src_wings_vortices_slats_inner_LVL100.fx as bf Will Load file NS.Effects.src_wings_vortices_slats_outter_LVL000.fx as bF Will Load file NS.Effects.src_wings_vortices_slats_outter_LVL100.fx as bF Will Load file NS.Effects.src_wings_vortices_slats_outter_LVL000.fx as bG Will Load file NS.Effects.src_wings_vortices_slats_outter_LVL100.fx as bG Will Load file NS.Effects.src_wheels_spray_rain_LVL000.fx as Bc Will Load file NS.Effects.src_wheels_spray_rain_LVL100.fx as Bc Will Load file NS.Effects.src_wheels_spray_rain_nose_LVL000.fx as Be Will Load file NS.Effects.src_wheels_spray_rain_nose_LVL100.fx as Be Will Load file NS.Effects.src_wheels_touchdown_front_LVL000.fx as Bh Will Load file NS.Effects.src_wheels_touchdown_front_LVL100.fx as Bh Will Load file NS.Effects.src_wheels_touchdown_LVL000.fx as BI Will Load file NS.Effects.src_wheels_touchdown_LVL100.fx as BI Will Load file NS.Effects.src_wheels_touchdown_LVL000.fx as BJ Will Load file NS.Effects.src_wheels_touchdown_LVL100.fx as BJ Will Load file NS.Effects.src_wheels_dust_LVL000.fx as Bm Will Load file NS.Effects.src_wheels_dust_LVL100.fx as Bm Will Load file NS.Effects.src_wheels_dust_LVL000.fx as BN Will Load file NS.Effects.src_wheels_dust_LVL100.fx as BN Will Load file NS.Effects.src_frame_drops_trail_1_LVL000.fx as cA Will Load file NS.Effects.src_frame_drops_trail_1_LVL100.fx as cA Will Load file NS.Effects.src_frame_drops_trail_2_LVL000.fx as ca Will Load file NS.Effects.src_frame_drops_trail_2_LVL100.fx as ca Will Load file NS.Effects.src_frame_drops_trail_3_LVL000.fx as cB Will Load file NS.Effects.src_frame_drops_trail_3_LVL100.fx as cB Will Load file NS.Effects.src_frame_drops_trail_4_LVL000.fx as cb Will Load file NS.Effects.src_frame_drops_trail_4_LVL100.fx as cb Will Load file NS.Effects.src_frame_drops_lead_1_LVL000.fx as cC Will Load file NS.Effects.src_frame_drops_lead_1_LVL100.fx as cC Will Load file NS.Effects.src_frame_drops_lead_2_LVL000.fx as cc Will Load file NS.Effects.src_frame_drops_lead_2_LVL100.fx as cc Will Load file NS.Effects.src_frame_drops_lead_3_LVL000.fx as cD Will Load file NS.Effects.src_frame_drops_lead_3_LVL100.fx as cD Will Load file NS.Effects.src_frame_drops_lead_4_LVL000.fx as cd Will Load file NS.Effects.src_frame_drops_lead_4_LVL100.fx as cd Will Load file NS.Effects.src_frame_drops_stab_LVL000.fx as cE Will Load file NS.Effects.src_frame_drops_stab_LVL100.fx as cE Will Load file NS.Effects.src_frame_drops_fuse_LVL000.fx as ce Will Load file NS.Effects.src_frame_drops_fuse_LVL100.fx as ce Done Compiling Effects Module activated Done loading module Volumetric Lighting (Landing Lights) Volumetric Lighting (Turnoff Lights) Volumetric Lighting (Taxi Lights) Volumetric Lighting (Nav Lights) Volumetric Lighting (Logo Lights) Volumetric Lighting (Strobe Lights) Volumetric Lighting (Beacon Lights) Volumetric Rain (Landing Lights) Volumetric Rain (Turnoff Lights) Volumetric Rain (Taxi Lights) Volumetric Clouds (Landing Lights) Engines (Contrails) Engines (Jet Wash) Engines (Inlet Vortices) Engines (Cold Start) Engines (Engine Smoke) Engines (Drain Fumes) Condensation (Wing Condensation) Condensation (Vortices) Condensation (Engine Condensation) Wheels (Touchdown) Wheels (Spray) Wheels (Brake Dust) Miscellaneous (Rain drops from the airframe) Writing Preferences for PMDG_747 (4) Preview of vl11 enabled Compiling: Cg fsfx_dm_937274706 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_938657038 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 803 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 806 for CH Created: CH (channel 0) Preview of vl11 disabled Removing cache of Cg / True Stopping: Cg (803) on channel 0 Removing Cache: Cg Removing cache of CH / True Stopping: CH (806) on channel 0 Removing Cache: CH Preview of vl11 enabled Compiling: Cg fsfx_dm_955895054 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_957169682 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 823 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 824 for CH Created: CH (channel 0) Preview of vl11 disabled Removing cache of Cg / True Stopping: Cg (823) on channel 0 Removing Cache: Cg Removing cache of CH / True Stopping: CH (824) on channel 0 Removing Cache: CH Preview of vl11 enabled Compiling: Cg fsfx_dm_968745358 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_970022593 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 831 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 832 for CH Created: CH (channel 0) Preview of vl11 disabled Removing cache of Cg / True Stopping: Cg (831) on channel 0 Removing Cache: Cg Removing cache of CH / True Stopping: CH (832) on channel 0 Removing Cache: CH Preview of vl11 enabled Compiling: Cg fsfx_dm_980118698 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_981407788 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 841 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 842 for CH Created: CH (channel 0) Preview of vl11 disabled Removing cache of Cg / True Stopping: Cg (841) on channel 0 Removing Cache: Cg Removing cache of CH / True Stopping: CH (842) on channel 0 Removing Cache: CH Preview of vl11 enabled Compiling: Cg fsfx_dm_994618148 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_995891458 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 854 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 857 for CH Created: CH (channel 0) Preview of vl11 disabled Removing cache of Cg / True Stopping: Cg (854) on channel 0 Removing Cache: Cg Removing cache of CH / True Stopping: CH (857) on channel 0 Removing Cache: CH Preview of vl11 enabled Compiling: Cg fsfx_dm_1008954593 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_1010224003 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 871 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 872 for CH Created: CH (channel 0) Writing Preferences for PMDG_747 Stopping: Cg (871) on channel 0 Removing Cache: Cg Stopping: CH (872) on channel 0 Removing Cache: CH Writing Preferences for PMDG_747 Compiling: Cg fsfx_dm_1018513124 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_1019783037 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 881 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 882 for CH Created: CH (channel 0) Writing Preferences for PMDG_747 Stopping: Cg (881) on channel 0 Removing Cache: Cg Stopping: CH (882) on channel 0 Removing Cache: CH Writing Preferences for PMDG_747 Compiling: Cg fsfx_dm_1034666746 (NS.Effects.src_lights_landing_LVL000.fx) Adding: Cg (channel 0) Sending: Cg (channel 0) Compiling: CH fsfx_dm_1035936901 (NS.Effects.src_lights_landing_LVL000.fx) Confirmed ID 898 for Cg Created: Cg (channel 0) Adding: CH (channel 0) Sending: CH (channel 0) Confirmed ID 901 for CH Created: CH (channel 0) Removing cache of Cg / True Edited October 9, 20187 yr by Bakern
October 9, 20187 yr Commercial Member Do you have that OP_Bridge_0.1.3.dll file located in C:\X Program Files\VFXCentral\Immersion Manager\Libraries\ ? Keven Menard Technical Director, //42.
October 9, 20187 yr Commercial Member Where is your Documents folder located? C Drive or elsewhere? Keven Menard Technical Director, //42.
October 10, 20187 yr 6 hours ago, Keven Menard said: Where is your Documents folder located? C Drive or elsewhere? On C Drive, have not change anything there. Only thing i have done, is make a new folder to install VFXCentral, only to get it outside C:\Program Files (x86) folder, i always do that when installing other software\programs. Everything related to Windows installation, nothing have been changed. And as you see in log file, P3D is located on D Drive, D:\Prepar3D v4\ And for info, have tried VFXCentral installed in default location, C:\Program Files (x86) and like now C:\X Program Files\, same result on both, preview's only works. Edited October 10, 20187 yr by Bakern
Archived
This topic is now archived and is closed to further replies.