December 1, 20187 yr 1 hour ago, philw said: Hi, not possible to access to flai2utl. The file is empty.... Pw You probably used the link in the first post, right? There is an updated link in a post about the middle of page 2. Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
December 16, 20187 yr On 11/25/2018 at 2:32 AM, Egbert Drenth said: This implies that UTL most likely stores it's repaints information not only in repaints.xml but apparently also in another file/database? If that is the case (and I don't know) AI2UTL pretty much is useless. I just installed FLAi and AI2UTL and saw the same behavior. It appears to be an issue with UTL not resolving add-on.xml files, which is how my FLAi was configured. I manually added the FLAi directory path to simobjects.xml and then the FLAi repaints showed up in the UTL config tool. AI2UTIL is a major time-saver. Great job! Larry [email protected] HT, Maximus XI Code, 16GB TridentZ @ 4000, 2080Ti FTW3 Ultra Hydro, ekwb EK-KIT P360 water, 4K@30, W10 Pro, P3D v5.0
December 23, 20187 yr The applications is a great tool! unfortunately my sim keep crashing. The errorlog says its the ntdll.dll that causes the crash. anybody else get this error? or know how to fix it?
December 27, 20187 yr In a short test i also found P3D (in my case still v3.x) crashing. It seems, the FLAI Package contains some errors, for example i found a Aircraft with a missing texture and few with missing models (caused by a typo in the aircraft.cfg). Issues like them causing CTD´s most likely Edited December 27, 20187 yr by FlyTweety
December 27, 20187 yr First of all, many thanks for all the work you have done so far, i took a look in the source code, amazing how many lines you have already coded... I would like to learn something about including other AI next to FLAi. I still didn´t understand what exactly is necessary to enable AI2UTL to read and inject other paints and Models. You added the possibility by adding that "misc" stuff, that confuses me. Does it means that i have to add a folder named "misc" where i add all other aircraft.cfg i want to add? Later you write in the manual, we have to add a specific file to EACH aircraft folder to enable AI2UTL to find them... Still confusing. What i would appreciate: Please add a way to read other AI Folders just by a certain Prefix like "FLAi" For example, i would rather add my Payware Models from FSP. So, it would be far more easier and speedy to rename all Folders and Aircrafts with the FSP_XXX Prefix instead of adding that "xxx.AI2utl" file (this could be done by a simple batch-renaming). Is that a possible way? Additional a Button/Hook is needed that, in case a Paint is both in the FLAi and FSP Folder, AI2UTL takes the Payware instead of the Freeware Model. Looking forward how it goes on here
December 28, 20187 yr Author 13 hours ago, FlyTweety said: Please add a way to read other AI Folders just by a certain Prefix like "FLAi" That would not be a good idea imo because it requires a user to rename manually AI-aircraft folders. The reason I could do that with FLAi, is because the FLAi-installer does add the prefix automatically. Since (for above reason) it is impossible to recognize AI-aircraft folders of other 3rd parties, I introduced a 'marker'-file like: B738.ai2utl (ICAO-code.ai2utl) If you create such a file (empty) for each non-FLAi aircraft you want to include and save it in the respective AI-aircraft folder, it will be recognized by AI2UTL and potentially included in the search. The root folder(s) (i.e not the AI-aircraft folders themselves) of the 3rd party repaints should be included in the AI2UTL settings file. All sub-folders in a specific root-folder will be scanned for those *.ai2utl files. A root folder can be ..\P3DV4\Simobjects\Airplanes or for example ..\MyTraffic\Airplanes, depending on what/where you have installed your AI-aircraft Edited December 28, 20187 yr by Egbert Drenth Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024 System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro
December 28, 20187 yr OK, you are the Boss 😎 In my opinion it would be more easy even for unexperienced customer to add certain caracters like "FSP" at the beginning of the folder name instead of adding a textfile with even more lines included. This not needs to be done automatically by your program but by the user himself. The second advantage would be, thousands of simmers have to sort out the mess in their AI-Folders NOW by give them a reasonable structure 😂 Regarding the FLAi vs. FSP: How can i prefer the FSP paints without editing hundreds of FLAi folder or search entrys? Is there possible to add a routine that simply point "if theres a hit in FLAi AND the alternative folder, skip the FLAi and take the other" ?
December 28, 20187 yr for some reason P3D V4.4 CTD with no warning when I use FLAi models for UTL, going back to original UTL models no CTD. any idea? Ali A. MSFS on PC: I9-13900KS | ASUS ROG STRIX Z790 MB | 64GB DDR5/6000MHz RAM | ASUS TUF RTX4090 OCE | 1TB M.2 Samsung 990 Pro (Windows) +2TB Samsung 990 Pro for MSFS + 2TB Samsung 860 EVO SSD for DATA | EK-Nucleus AIO CR360 Lux D-RGB CPU cooler. HP Reverb G2 VR (occasional use) | LG-45GX950A-B 5K 5120X2160 monitor | Tobii Eye tracker 5 | Logitech sound system 7.1 | VIRPIL Controls (Joystick + thrust levers + rudder pedals) | Windows 11 Pro.
December 28, 20187 yr 2 hours ago, penta_a said: for some reason P3D V4.4 CTD with no warning when I use FLAi models for UTL, going back to original UTL models no CTD. any idea? Keep in mind that there are still quite a few FS9 models used in FLAI, those could cause anything from invisible aircraft or parts of aircraft etc and also CTD's. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 28, 20187 yr 1 hour ago, Dave_YVR said: Keep in mind that there are still quite a few FS9 models used in FLAI, those could cause anything from invisible aircraft or parts of aircraft etc and also CTD's. I don´t think, it´s because the FS9 models. I run P3D v3, it is still able to deal with those Models (of course with disadvances) but also my Sim tends to crash.
December 29, 20187 yr Author 15 hours ago, Dave_YVR said: Keep in mind that there are still quite a few FS9 models used in FLAI, those could cause anything from invisible aircraft or parts of aircraft etc and also CTD's. AI2UTL validates on model files and disregards FS9 models Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024 System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro
December 30, 20187 yr How can I obtain the program? If I follow the link, it says the folder is empty... Intel Core i9-9900K - ASUS ROG Maximus XI Formula | Intel Z390 - 32GB Corsair Vengeance RGB Pro DDR4-3200 - EVGA RTX3090 FTW3 -2x1TB Samsung 970 PRO - 1000W Corsair HXi Platinum Series - Corsair H150i Pro RGB
December 30, 20187 yr I can´t help myself, i do not understand what´s going on: At this time i have 3 Folders with AI Models. 2018-12-30 16:45:39 Info: Start - Replace Repaints 2018-12-30 16:45:39 Info: 3 repaint collectors created: 2018-12-30 16:45:39 Info: G:\FakeSX\SimObjects\AI 2018-12-30 16:45:39 Info: G:\FakeSX\SimObjects\FSP 2018-12-30 16:45:39 Info: G:\FakeSX\SimObjects\FLAi 2018-12-30 16:45:39 Info: Utl repaints file: C:\Users\Uli\AppData\Roaming\Flight One Software\utLive\Data\repaints.xml All 3 are found. My FSP 772 Folder contains a searchfile { "UtlCode": "772", "AiCode": "B772", "SearchIn": "AI;Misc" }, The Aircraft.cfg has 2 AAL paints [fltsim.9] title=FSPX Boeing 777-200RR AAL American Airlines sim=FSPXAI_B772v1 model=RR_F texture=AAL American atc_id=N768AA atc_airline=AMERICAN ui_manufacturer=FSpainter ui_type=B777-200RR ui_variation=American Airlines ui_createdby=FSPX description=Boeing 777-200RR AAL American Airlines :: By: Kyle Meeks atc_parking_codes=AAL atc_parking_types=GATE atc_heavy=1 [fltsim.10] title=FSPX Boeing 777-200RR AAL American One World sim=FSPXAI_B772v1 model=RR_F texture=AAL American OneWorld atc_id=N791AN atc_airline=AMERICAN ui_manufacturer=FSpainter ui_type=B777-200RR ui_variation=American Airlines Oneworld ui_createdby=FSPX description=Boeing 777-200RR AAL American Airlines One World :: By: Kyle Meeks atc_parking_codes=AAL atc_parking_types=GATE atc_heavy=1 Neverthless, AI2 UTL do not find the FSP paints! 2018-12-30 16:45:48 Info: Processing Utl Aircraft: 772 | Carrier: AAL | Operator: AAL 2018-12-30 16:45:48 Info: Misc models not included in 'SearchIn' setting. Skipping Misc model search 2018-12-30 16:45:48 Info: Misc models not included in 'SearchIn' setting. Skipping Misc model search 2018-12-30 16:45:48 Info: Processing: G:\FakeSX\SimObjects\FLAi 2018-12-30 16:45:48 Info: Processing: G:\FakeSX\SimObjects\FLAi\FLAi_B722\aircraft.cfg 2018-12-30 16:45:48 Info: No matching repaints found, proceeding with next Utl aircraft <repaint_fleet> <equip>772</equip> <car>AAL</car> <oper>AAL</oper> <vis> <repaint_visual> <title>UTLive_772.AAL.AAL</title> <val>98</val> <useOnce>false</useOnce> </repaint_visual> <repaint_visual> <title>UTLive_772.AAL.AAL.Breast Cancer</title> <val>2</val> <useOnce>false</useOnce> </repaint_visual> </vis> </repaint_fleet> and so it will not be replaced. And what´s also bad, it works opposite way than i would like to see it 2018-12-30 16:46:08 Info: Processing Utl Aircraft: 77W | Carrier: UAE | Operator: UAE 2018-12-30 16:46:08 Info: Misc models not included in 'SearchIn' setting. Skipping Misc model search 2018-12-30 16:46:08 Info: Misc models not included in 'SearchIn' setting. Skipping Misc model search 2018-12-30 16:46:08 Info: Processing: G:\FakeSX\SimObjects\FLAi 2018-12-30 16:46:08 Info: Processing: G:\FakeSX\SimObjects\FLAi\FLAi_B77W\aircraft.cfg 2018-12-30 16:46:08 Info: 1 replacement aircraft found 2018-12-30 16:46:08 Info: Utl repaint: ** FSP Boeing 777-300ER Emirates ** FSP Boeing 777-300ER Emirates no wifi ** FLAi_TFS_B77W_UAE-Emirates replaced by new model(s): ** FLAi_TFS_B77W_UAE-Emirates Here, AI2UTL find my Payware Models, but skips them and the only replaced Model is the older TFS. I hope, you will fix that. Edited December 30, 20187 yr by FlyTweety Typos
December 31, 20187 yr Author 20 hours ago, FlyTweety said: My FSP 772 Folder contains a searchfile ? This folder should contain an empty text file called: B772.ai2utl (and any other B772 folder you would like to include, excl FLAi folders) Check page 8 of the manual. Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024 System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro
December 31, 20187 yr How embarrassing 😮 I overread the word "empty" and was confused by the image below. True, with empty files it works much better 😃. But still there might me an issue: In the example below you can see that the 77W model in the FSP folder is recognized and added, the 772 in the same folder not. 2018-12-31 16:09:30 Info: Processing Utl Aircraft: 772 | Carrier: AAL | Operator: AAL 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\AI 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FSP 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FAIB 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FLAi 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FLAi\FLAi_B722\aircraft.cfg 2018-12-31 16:09:30 Info: No matching repaints found, proceeding with next Utl aircraft 2018-12-31 16:09:30 Info: Processing Utl Aircraft: 77W | Carrier: AAL | Operator: AAL 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\AI 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FSP 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FSP\FSPX_B777-300ER\aircraft.cfg 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FAIB 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FLAi 2018-12-31 16:09:30 Info: Processing: G:\FakeSX\SimObjects\FLAi\FLAi_B77W\aircraft.cfg 2018-12-31 16:09:30 Info: 2 replacement aircraft found 2018-12-31 16:09:30 Info: Utl repaint: ** UTLive_772.AAL.AAL ** UTLive_772.AAL.AAL.Breast Cancer replaced by new model(s): ** FSPX Boeing 777-300ER AAL American Airlines ** FLAi_TFS_B77W_AAL-American They are stored in G:\FakeSX\SimObjects\FSP\FSPX_B777-200 and G:\FakeSX\SimObjects\FSP\FSPX_B777-300ER and there are the files B772.ai2utl and B77W.ai2utl included. { "UtlCode": "772", "AiCode": "B722", "SearchIn": "FLAi;Misc" }, { "UtlCode": "77W", "AiCode": "B77W", "SearchIn": "FLAi;Misc" Search codes are looking good as well. Any suggestions? And...may it be that the "Operator Mode" don´t work? i ran the Application frequent times now, but ther´s no difference if i start in carrier mode or operator mode. The repaint.xml is the same(checked with a file compare) Foir example this is the log, proceeded in operator mode: 2018-12-31 15:19:19 Info: Processing Utl Aircraft: 77X | Carrier: BAW | Operator: QTR 2018-12-31 15:19:19 Info: Processing: G:\FakeSX\SimObjects\AI 2018-12-31 15:19:20 Info: Processing: G:\FakeSX\SimObjects\FSP 2018-12-31 15:19:20 Info: Processing: G:\FakeSX\SimObjects\FSP\FSPX_B777-200\aircraft.cfg 2018-12-31 15:19:20 Info: Processing: G:\FakeSX\SimObjects\FSP\FSPX_B777-300\aircraft.cfg 2018-12-31 15:19:20 Info: Processing: G:\FakeSX\SimObjects\FAIB 2018-12-31 15:19:20 Info: Processing: G:\FakeSX\SimObjects\FLAi 2018-12-31 15:19:20 Info: Processing: G:\FakeSX\SimObjects\FLAi\FLAi_B772\aircraft.cfg 2018-12-31 15:19:20 Info: Processing: G:\FakeSX\SimObjects\FLAi\FLAi_B773\aircraft.cfg 2018-12-31 15:19:20 Info: 2 replacement aircraft found 2018-12-31 15:19:20 Info: Utl repaint: ** UTLive_773.QTR.QTR.Cargo replaced by new model(s): ** FSP B777-200ER(GE) British Arways G-VIID ** FSP B777-200ER(RR) British Arways G-YMMA I would expect a QTR paint (if available) instead of BAW. The most complicated i see is the automated decision of the replacement: Shall the "misc" paint be added to the FLAi or should also the FLAi be replaced? Sometimes i would only like to add additional liverys like Oneworld, Skyteam ect. which a not included in the FLAi Package Sometimes i would like to skip for example the TFS Model complete and replace it with FSP. Difficult.. And, additional, espacially for special liverys a marker for the function "useOnce" of UTL would be appreciated. Those liverys (e.g. Retro) only exist one time and it is pretty disturbing to see that livery 5 times in Frankfurt or AMS. But i´m afraid, this marker must be added in the aircraft.cfg, I don´t know if P3D or FSX would deal with a additional line. Will the sim ignore it or will it crash? Or UTL.. or any other Add On that is affected by AI-Aircrafts. Need to find out.
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