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Aerofly FS 2019 for IOS Released

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From Ipacs 12/15/2018: https://www.aerofly.com/community/forum/index.php?thread/13857-aerofly-fs-2019-for-ios-released/&postID=70986#post70986

Greetings fellow flight simmers,

The wait is over!

We are proud to announce the new release of Aerofly FS 2019 for IOS. It's been a long time coming and we hope that it brings many hours of enjoyment. Aerofly FS 2019 was designed around the PC version so expect a lot of true-to-life experiences in this version, including the new R22 Helicopter and Dash 8!

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Aerofly FS 2019 lets you explore the world of flying in a quality never seen before.
Fly in any one of the 20 highly detailed aircraft available to you each with fully animated 3D cockpits that truly mimic the real aircraft. Learn to fly over 160,000 square miles of some of the most scenic terrain of California. Aerofly FS 2019 has highly realistic flight physics, detailed aircraft and a stunning photo realistic scenery.
Become a pilot and enjoy flying over the famous Golden Gate Bridge or visit Alcatraz Island; the choice is yours. Learn the basics of flying with our Flight School or practice landings in various atmospheric conditions using the ILS navigation system.
Aerofly FS 2019 features an intuitive user interface and requires virtually no training time. Whether you are a novice using the new optional copilot feature that lets you even fly a full route automatically or a seasoned pilot that wants to do everything manually, there's something for everyone.

FEATURES 

• 20 aircraft included ( Airbus A320, Airbus A380, Robinson R22 helicopter, F-18, Dash-8 Q400, Learjet 45, C172, Baron 58, ASG 29 glider, Pitts S-2B biplane, B737-500, B747-400, F-15E, King Air C90 GTx, Aermacchi MB-339, Corsair F4U, Extra 330, Swift S1 glider, P-38 Lightning and Sopwith Camel )
• Over 150 airports from all over California including KSFO and KLAX
• Assisted flying copilot
• Highly detailed and animated 3D cockpits
• Lighted cockpit at night time
• Automatic navigation tuning ( ILS, NDB and VOR )
• Realistic flight physics
• Sophisticated autopilot
• Interactive Flight school for learning the basics of flying
• High resolution aerial images of the San Francisco Bay Area
• Over 160000 square miles flyable area
• Display terrain features like mountains, lakes and cities for easy navigation 
• Adjustable time of day
• Configurable Clouds
• Adjustable wind, thermals and turbulence
• Replay system
• Different view modes

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This version requires one of the following platforms;

Requires iOS 11.4 or later. Compatible with iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad Wi-Fi (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch), iPad Pro (12.9-inch) (3rd generation), and iPad Pro (12.9-inch) (3rd generation).

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IPACS claims the pace of development of AFS2 (Weather, ATC, AI etc) is so slow due to limited resources. 

But they find the time to develop a parallel version for an iphone???

Very strange drumbeat they march to... I totally do not Get It.

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44 minutes ago, WingZ said:

IPACS claims the pace of development of AFS2 (Weather, ATC, AI etc) is so slow due to limited resources. 

But they find the time to develop a parallel version for an iphone???

Very strange drumbeat they march to... I totally do not Get It.

I was thinking the exact same thing. I guess that's where the money is. I for one have no interest in a flight sim that runs on a cell phone. That's completely retarded if you ask you me!😁

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12 hours ago, WingZ said:

IPACS claims the pace of development of AFS2 (Weather, ATC, AI etc) is so slow due to limited resources. 

But they find the time to develop a parallel version for an iphone???

Very strange drumbeat they march to... I totally do not Get It.

According to Jet-Pack "two years of development time went into it": no wonder we still don't have ATC or even a preview of it. Imho they are taking on way too many things: mobile version, Mac version, PC version, Steam and DVD versions... They all have to be updated, maintained, etc. (although it seems only the PC version gets an update once or twice a year). No wonder progress is extremely slow. They should focus on ONE version: that's more than enough work already for such a small team. Releasing all those different versions and then leaving them as they are, without updating them etc. won't make anyone happy.

BTW I am surprised the R22 is in the iOS version already: Mac users have been waiting for an update and 'old' DLC for ages and now the R22 gets released on iOS in absolutely no time after the PC release!

Surprising release for sure.

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The exact same reaction there was years ago from XP users, when XP mobile was announced. But according to devs, it was actually the revenues from the mobile version that gave them the resources to advance the desktop version. Without XP mobile, there probably won't be XP11 as we know it today.

Same thing for AFS2. It is a good thing that a mobile version is out, because I don't know if they would have been able to carry forward AFS2 with the current Steam sales.

It's easy to criticize and to know better from the outside.

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I suspect the business goal for IPACS is maybe not to offer a professional simulator with the same depth as P3D or XP11+, but a good entertaining game instead.

Cheers, Ed

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Aerofly has potential, but why waist time on a phone version, that's crazy, do a PC/Mac version, better by making it very easy to add third party aircraft & scenery, from devs and individuals, work on the ATC.

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Probably it's not wasted time, because maybe with relatively little effort they could release the iOS version and thanks to its revenues, have more time and resources needed to improve the desktop version. That was the point of my post.

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1 hour ago, edpatino said:

but a good entertaining game instead

I don't think general gamers will find AFS2 an entertaining game: it has no real gaming features. For that you'd need missions and level ups and whatever. Let's hope IPACS won't waste time on adding gaming features to AFS2.

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2 minutes ago, Murmur said:

Probably it's not wasted time, because maybe with relatively little effort they could release the iOS version and thanks to its revenues, have more time and resources needed to improve the desktop version. That was the point of my post.

Very true. It's also why they went out of early access without noticable changes to the sim: they need the money. And you can't blame them for that. But this release was a surprise nonetheless. IPACS hardly ever says what they are up to but usually we sort of know what they are working on somehow (like ATC, the R22) or not working on (everything else that is on their to do list, which I rather call a wishing list because they aren't working on it yet). This release totally came out of nowhere though. I hope they sell a lot of apps and then get on with the real work. 😎😋

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The trick with making money with phone apps is DLC. The user base on smartphones is less discriminating and DLC purchases from the Apple and Android stores are relatively painless.  With a flightsim you offer the base app for either a low cost or even for free. Then you provide aircraft as payware DLC. As a developer you have to hope that a young user runs up big bills with DLC aircraft before they get bored and lose interest.  Just like they do in every other game.

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1 hour ago, jabloomf1230 said:

The trick with making money with phone apps is DLC

I doubt if IPACS heard of that trick. When someone asked if the Swiss DLC woud be released for the iOS version Jeff posted "We are not sure if or when Switzerland will be released for this version." Just like the Mac version which didn't get much love after its release. And we all know what it means when IPACS says something like "we are not sure." Even when they say they are sure, quit often nothing comes off it. In April Jeff posted "We are Working on getting some DLC over to you. Please give us some time here. Mac users were not forgotten." Yeah, right.

BTW I've been having big fun with AFS2 this weekend over Switzerland using user made cultivation so I am not simply bashing AFS2: there are things to like in it so don't get me wrong. 😉 I just don't like how IPACS handles the sim and the customers.

 

Edited by J van E

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3 hours ago, Murmur said:

Probably it's not wasted time, because maybe with relatively little effort they could release the iOS version and thanks to its revenues, have more time and resources needed to improve the desktop version. That was the point of my post.

It's also the case that each market segment is very (and sometimes understandably) impatient. While Ipacs has been making goodies for the PC, the tablet and phone market has been watching jealousy, and demanding attention. At some point Ipacs was in all fairness required to give some love to them as well.

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This sounds to me like a guaranteed recipe for keeping everyone unhappy, most of the time, then.

7 hours ago, Murmur said:

Probably it's not wasted time, because maybe with relatively little effort they could release the iOS version and thanks to its revenues, have more time and resources needed to improve the desktop version. That was the point of my post.

It's an insight that escaped me. Although 2 years' effort is hardly "relatively little".
And while I would agree to be out of step with the instant gratification of the phone brigade, I still don't get it. The business model as mentioned is: cheap or free app, then make the money on the DLC. I haven't seen too much on the app stores that goes over 10 bucks.  So... ORBX True Earth for $4.99? A lite version for phones??

I actually hope I'm wrong; that IPACS makes heaps of money from the app and can develop lots of platforms simultaneously and keep everyone happy all the time.  But mostly the PC brigade, who after all, are the only true flightsimmers on the block. 🙂

Edited by WingZ
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If my memory of history is correct, sales of the tablet and phone version of X-Plane 10 is at least partially credited for saving the company during its leaner years.

And as far as I remember, Laminar did not sell any DLC scenery at all, just planes for at most, $4.99.

Whereas Ipacs threw all of its current planes into the bargain, which is typical Ipacs.

Back to XP-10; I think in fact it's now free at this point, and probably considered by Laminar to be a gateway drug to the PC version.....

Meanwhile. whatever we think of the phone and tablet market, it's definitely a place where money can be made, in volume if not in price, and probably not with anything like the huge cut Steam takes as its portion of sales.

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On 12/16/2018 at 1:46 PM, edpatino said:

I suspect the business goal for IPACS is maybe not to offer a professional simulator with the same depth as P3D or XP11+, but a good entertaining game instead.

Cheers, Ed

....exactely that's one of the main issues I've with AeroflyFS2 / IPACS and their decisions of development:

 

  • They are even far far away from beeing a good, entertaining game at all !!!!!  Dumb flying around the scenery can't make a user happy on the long haul.

 

  • Their Flying-School (of course my personal observations) in "aerofly FS (from 2012)" was a lot better and more entertaining than it's current version in AF2 (e.g in version 1 someone had direct access to the missions, without this stupid voice-over guide) --> they've done it worse; and decisions like that cannot be explained with terms like "...we have a small team" , "...no budget", etc.... .

 

  • Not stricted to "no-entertainment-provisions" like Lockheed Martin and their P3D they could have done a challenging and game demanding sim with lots of missions and interesting defiances at least (e.g a carrier landing challenge including their F-18C and this already existing flattop)

 

 ....but nothing, nothing of this at all, this is really sad. 

A lot of unused potential of this sim couches around because of wrong arbitrations - not because of a small team or lack of money !!!

 

Just my two cents.

Edited by KBUR

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3 hours ago, KBUR said:

but nothing, nothing of this at all, this is really sad.

I was very enthousiastic at the beginning of this year after ORBX announced it would develop scenery for AFS2 and except for two or three sceneries that were released a while ago, is evident that ORBX is not showing a real business interest in AFS2 anymore.

After several months of using AFS2 and developing photoscenery regions and detailed airports for myself and exchanging it with a small group of AFS2 fans, I started to feel bored while flying over a "naked and dead" scenery, with no cars, aircraft and ships traffic, no real weather and no ATC. Flying low above an AFS2 scenery to me it´s like flying over Hiroshima or Nagasaki after the second world war, all grey buildings with no life.

At the end I still feel AFS2 could be a better product but in my opinion IPACS lacks a business plan, a roadmap or a goal to further develop the product. While all this is hapenning, you can see P3Dv4 with PBR capabilities and better textures resolutions and XP-11 improving every day, and most importantly, with a substantial number of existing third party developers that support the sims, so it would be a long way to go for AFS2 to be able to compete with them.

I tend to think for IPACS it will be probably better to look for an association with Lockheed Martin or Laminar Research to further develop those sims in order to stay itself alive in the following months/years.

The best of luck for IPACS in 2019.

Cheers, Ed

Edited by edpatino
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12 hours ago, edpatino said:

I tend to think for IPACS it will be probably better to look for an association with Lockheed Martin or Laminar Research to further develop those sims in order to stay itself alive in the following months/years.

IPACS does not attempt to create a product that will replace P3D or X-plane. They have tried to explain this repeatedly.

For some years back the FSW-team (Dovetail) conducted an extensive survey - and concluded, quote:

"We have learned that flight simulation appeals to an incredible amount of people, but a lot of them find it too hard to get started with. It is our aim to reclaim and attract those would-be simmers, but in order to do so, we need to present flight simulation in a way that doesn't initially overwhelm them."

IPACS recently stated something similar, quote:

"The one thing that we are trying to do differently compared to the other flight simulators out there is we don't want our users spending a ton of time messing with settings and making under the hood adjustments, we also want a simple to use interface with limited settings so that casual flyers can also just pick this up and start flying."

Do you see the point?

Edited by torium

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Of course I see the point, that confirms to me what to expect from AFS2.

Thanks for your comments, always welcome.

Cheers, Ed

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1 hour ago, tonywob said:

No Android version, pity 😞

They might get to it but then again, maybe not. The problem here is that there so many form factors of Android with such varying capability, that a lot of developers find it hard to create hardware intensive apps with any guarantee they will work across the constellation of possible devices. Its essentially an industry-wide nightmare, and I knew even before they announced their reasons, that Android was probably going to be hard for them, especially as its ogl implementation is also poor.

It's just asking for a zillion users to be wailing that its not working right on their unknown device from god knows who, and how is Ipacs going to support that? 😕

 

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