jcomm

11.40 b1 available...

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Go testing the new "feel" of taxiing under x-winds.

Go testing the new "feel" of hovering, preferably on a non-SAS heli.

And there's a lot more. Overall a good step fwd, IMO.

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Austin is "BACK TO LIFE" !!!

This guy is UNIQUE !  🙂

And... now I have yet another good reason to like FLIGHT SIMULATOR... I don't have to wait for their paced announcements about what it'll be, but rather enjoy what, somehow also propulsioned by the "threat" of the competition, X-Plane will be, from here to X-Plane 12.

I seriously believe Vulkan will be delayed for X-Plane 12, but Austin, with this investment, long awaited but already tremendous ! , will offer a good time slot to the fellow doing the graphics stuff for X-Plane to do he's magic more calmly...

( sorry for the possible English typos - didn't have time to edit / clean )

Edited by jcomm
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5 minutes ago, Beardyman said:

just wondering if anyone from P3D team do similar job there ?

They're probably also doing their homework for P3D v5, I guess. Each on it's own ... 

But guys, War Thunder is so so good....... My preferred --> today <-- 😎

 

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9 hours ago, Murmur said:

More improvements coming for b3:

 

Official b1 = Austin b3
He clarifies that here
all the improvements are already available

 

1 hour ago, Colonel X said:

The first thing I do after reading these "beta is out" posts, I go check if X-Vision has been updated already. And every damned time, YES IT HAS.

http://x-vision.pro/releases.html

Yes they're incredible. I'm holding off the purchase only because of the likelyhood of Vulkan breaking it for good. Don't know how long I can resist though

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2 hours ago, jcomm said:

 

But guys, War Thunder is so so good....... My preferred --> today <-- 😎

 

what's good about it ?  and tomorrow which will be the preferred ?

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18 minutes ago, HumptyDumpty said:

what's good about it ?  and tomorrow which will be the preferred ?

Hmmmm, let me see... AH!  Crimson Skies! Thursday is Crimson Skies day...

Jokes apart - XP is getting really interesting with Austin back to work!

You can now test the rotary effects introduced with these latest betas - although I'm not sure the 412 is meant to be used with "experimental flight model" enables, I have used it that way, with # of flight models per frame = 6, and wow!  It's even better now!

Now I can finally say that, apart from professional FNPTs, no sim I have used is as good as X-Plane for helicopters !

 

Edited by jcomm
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5 hours ago, jcomm said:

Hmmmm, let me see... AH!  Crimson Skies! Thursday is Crimson Skies day...

That bloody autogyro mission with the train...

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On 9/11/2019 at 9:15 AM, Beardyman said:

just wondering if anyone from P3D team do similar job there ?

Seriously, I don't think so !

I mean, all of you who are familiar with the venerable FSX, and who have done a loooooot of P3D flying (simulating) too may have recognized, that P3D's flight dynamics/physics are still ancient, coming from the old legacy of FSX.

They are, more or less, still the same.  And without massive help from 3rd party developers e.g. A2A someone would experience the same old song of inaccuracy, regarding physics like stall, landing/take off behaviour, and numerous other issues all day long.

But this guy - Austin Meyers - is unique and genuine.  And his main concerns are - probably - to get the flight dynamics and its physics done just right , as real as it gets  ---> of course in the boundaries of a simulator.

Sometimes he is - maybe - misled and overshooting but always on the search of the best approach and validity, with a lot of passion and forward drive.

LM in comparission don't even care about "correct" helicopter flight dynamics of their own default choppers and of improving them.

 

All the best,

Konrad

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